The Borderlands crew at Gearbox Software is making the post-mortem interview rounds, and this time Aaron Thibault, Stephen Palmer and Matthew Armstrong stopped to chat with G4. The interview has some excellent insight into the making of the game: The team originally was finishing up the Halo PC port when they realized that Bungie had dynamically coded their guns, and wondered what you could do if you dynamically created guns from that code. "Halo meets Diablo" was the answer, and that was Gearbox's premise from the beginning.
They also talk about the famous art style change, and say that the current animated look actually helped players get into the game -- they could "make a certain leap of faith into an understanding that the crazier and wackier and more fun things can exist in this world." And they say that for future installments, they are taking player feedback into account: Both a mini-map and more levels are two things that they didn't quite expect such a call for, so it's a safe bet that we'll see those features in any future installments of the "important" franchise. Please?
Reader Comments (52)
Posted: Jan 23rd 2010 8:23AM SitriStahl said
i love the game, and its art style, but this game had pretty shitty graphics
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Posted: Jan 23rd 2010 9:18AM (Unverified) said
how was it a leap of faith when games like Jet Set Radio Future, No More Heroes, and Charles Schwab commercials have all done cel-shading in the past with success?
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Posted: Jan 23rd 2010 9:27AM (Unverified) said
I'd say they had reason to doubt. How many cell shaded or artsy shooter games have been released besides XIII? The shooter market doesn't really reward creativity in the art department.
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Posted: Jan 23rd 2010 9:42AM (Unverified) said
It isn't really a shooter, though. I would call it a very simple RPG because the whole game is based on questing and equipment.
Honestly I'm really surprised Borderlands was a success, to me it felt like a neutered version of Fallout 3 with a strange Treasure Planet/Mad Max-hybrid story with a pretentious art style and bad crappy-PC version support.
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Honestly I'm really surprised Borderlands was a success, to me it felt like a neutered version of Fallout 3 with a strange Treasure Planet/Mad Max-hybrid story with a pretentious art style and bad crappy-PC version support.
Posted: Jan 23rd 2010 9:48AM (Unverified) said
Sorry, my reply fell off the thread into a new post -- comment system here blows
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Posted: Jan 23rd 2010 9:46AM (Unverified) said
and I pretentious because most games that use the style have a reason or a theme in the game itself that complements it... JSRF for example involves a sort of gameplay and underground lifestyle for the characters that compliments such a warped, angular view of reality. Scanner Darkly is a similar kind of thing, only it's drug-induced... But Borderlands? I just don't get where the art folks were coming from. Sometimes being creative can be a bad thing... you don't want to use negative filters and crazy amounts of blue screen in a 3 minute long high school film class project, for example.
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Posted: Jan 23rd 2010 7:24PM andsoitgoes said
^-----this...
And here's hoping that their expansion packs also include a better story and banks from day one.
Level caps are fine in DLC as long as I can't get to the inital cap after 15 hours of playing (less if you're seriously 1337 of course..)
Also, wtf... Maybe my friends and I are terrible, but the underdome is FLIPPING HARD AS NAILS.
I had one other friend with me and no matter what connection we're playing on, it's a clusterbuttfuck of a game. Pisses me off!
Boo!
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And here's hoping that their expansion packs also include a better story and banks from day one.
Level caps are fine in DLC as long as I can't get to the inital cap after 15 hours of playing (less if you're seriously 1337 of course..)
Also, wtf... Maybe my friends and I are terrible, but the underdome is FLIPPING HARD AS NAILS.
I had one other friend with me and no matter what connection we're playing on, it's a clusterbuttfuck of a game. Pisses me off!
Boo!
Posted: Jan 23rd 2010 10:12AM wcarnation said
I'd like, if there were a sequel, to be randomized maps and more randomized guns with more modifiers - literally Diablo with guns. None of this '6 guns with slight variance' stuff.
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Posted: Jan 23rd 2010 10:33AM Johnnynumber5 is powered by cell said
I'm not trying to troll, hate or call the developer out. It was a quality game but I'll just say for me personally it didn't resonate and I thought it was one of the more disappointing games last year. Just my personal opinion ... still I recognize the quality of game it's just (like batman arkham asylum) it didn't do it for me like I expected.
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Posted: Jan 23rd 2010 10:45AM (Unverified) said
I have to disagree with you man. Borderlands was IMO the best game of all last year. The online coop was amazing, the first DLC pack was hella fun, and the zany graphics added to the feel of the game.Also, I was constantly laughing the whole time I was playing.
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Posted: Jan 23rd 2010 11:09AM No Kill Tayler said
I agree to disagree? I love this game, it keeps me a entertained but the sequel should have a better story to follow.
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Posted: Jan 23rd 2010 11:29AM wcarnation said
Honestly, I agree. The game was incredibly droll, I thought, it was like you get through the 11 level tutorial at the start of the game, and you've seen everything. Everything after that is just an endless repeat of all that - mostly the same terrain, mostly the same enemies, mostly the same guns with a few stats flipped around, leveling skills that never impart you new abilities but instead just make all that you've already done easier.
It was so... dull.
Not to mention the awful multiplayer - the game was not balanced for 4 players in any way and it was just an annoying clusterfuck. It was wonderful with 2 players, but 4? Blaah. Then all the lag on the PC version and the fact everyone was Mordecai.
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It was so... dull.
Not to mention the awful multiplayer - the game was not balanced for 4 players in any way and it was just an annoying clusterfuck. It was wonderful with 2 players, but 4? Blaah. Then all the lag on the PC version and the fact everyone was Mordecai.
Posted: Jan 23rd 2010 11:41AM OnToGloryReturns said
I thought Batman:AA was "another shitty Batman game" as you put it
Anyway - I partially agree on Borderlands - it's fun with friends but is completely one dimensional and repetitive. I can take in in small bursts and enjoy it then but all this goty talk made no sense to me.
I think its' success stems from people getting into the rpg aspect who normally wouldn't - games like Fallout and Mass Effect can be intimidating to a more fps focused player and Borderlands made it as simple as can be.
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Anyway - I partially agree on Borderlands - it's fun with friends but is completely one dimensional and repetitive. I can take in in small bursts and enjoy it then but all this goty talk made no sense to me.
I think its' success stems from people getting into the rpg aspect who normally wouldn't - games like Fallout and Mass Effect can be intimidating to a more fps focused player and Borderlands made it as simple as can be.
Posted: Jan 23rd 2010 2:51PM Johnnynumber5 is powered by cell said
For me the big issue was mostly that the game just wasn't special in any single way. It was like you were playing an MMO without many enemies. The random loot drops and hunt / gather / collect quest structure didn't do it for me. I didn't even think the combat was all that fun and it got to a point where killing baddies was more of a chore than it was fun. The weapons were pretty cool but the characters themselves weren't terrible or compelling ... just sort of blah and generic. Like I said I'm not going to hate on the quality of the game or anything like that. The bottom line is it just wasn't for me.
As for Batman ... the AI and combat system killed it for me.
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As for Batman ... the AI and combat system killed it for me.
Posted: Jan 23rd 2010 11:40AM KungFuChaosNinja said
Don't forget a better story and more varied environments, too, Gearbox!
I still loved Borderlands, though, despite those faults.
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I still loved Borderlands, though, despite those faults.
Posted: Jan 23rd 2010 11:48AM trent steel said
online split screen co-op is all i want. they said they could patch it in, but where is it gearbox? where is it?
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Posted: Jan 23rd 2010 11:56AM Assmar said
For a company whose head was talking mess about Valve, they seem to have taken almost parallel approaches with art styles with Borderlands and TF2, and both were rewarded very handsomely for it. Actually, I think Gearbox was well rewarded for the use of Steam; the main service/publishing agreement which was the crux of their concerns about Valve/Steam.
Yes, Valve makes games AND publishes games. If that were a real problem, and conflict of interest, EA, Ubisoft, and myriad other very large game companies should have similar criticisms leveled against them. I mean, Valve re invented the fucking wheel with Steam.
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Yes, Valve makes games AND publishes games. If that were a real problem, and conflict of interest, EA, Ubisoft, and myriad other very large game companies should have similar criticisms leveled against them. I mean, Valve re invented the fucking wheel with Steam.
Posted: Jan 23rd 2010 12:17PM RudyHuxtable said
At its core this is such a simple game, and I keep coming back for more. I can't see myself getting tired of it anytime soon, even if I had nothing left to do in game. It's just so much effing fun to run around shooting stuff.
For Borderlands 2, I'd like a little deeper (but no less comical) plot, and a city with more inhabitants.
And ITEM CRAFTING.
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For Borderlands 2, I'd like a little deeper (but no less comical) plot, and a city with more inhabitants.
And ITEM CRAFTING.
Posted: Jan 23rd 2010 12:37PM RudyHuxtable said
Yea, I understand it's a wasteland, but it was lonely for sure.
So effing FUN tho! lol
I didn't mind the shallowness of it. I liked that I could turn off my brain and run around shooting shit willy-nilly.
...
I also love that I can play it drunk and if I die I can just rez somewhere safe and sleep it off ;)
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So effing FUN tho! lol
I didn't mind the shallowness of it. I liked that I could turn off my brain and run around shooting shit willy-nilly.
...
I also love that I can play it drunk and if I die I can just rez somewhere safe and sleep it off ;)
Posted: Jan 23rd 2010 12:44PM ludwigk said
I was really amazed to see that, despite the severity of the quest marker bug, SO MANY quests utilize the broken quest markers!!! I would have fought like a cornered wolverine for that bug to get fixed. It makes the "collect gun parts" missions staggeringly awful. How about you start with fixing the utterly obvious bugs while you contemplate your QoL improvements?
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Posted: Jan 23rd 2010 12:53PM (Unverified) said
They weren't broken. Apparently you just can't find the bright green lights coming off of the parts you're looking for.
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Posted: Jan 23rd 2010 11:41PM kentuckyfried said
some of the quest markers were broken. There was one revolver mission that was particularly awful. Had we not looked up the location of the last part (located near the inside of a carwreck), we would never have found it since the marker was quite a distance away from the car's site.
Thank goodness for the borderlands wiki!
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Thank goodness for the borderlands wiki!
Posted: Jan 25th 2010 10:38AM Uphillbothways said
In my experience, all the weapon collection quests had just one marker that represents the general area where all the parts were (except the very first mission in skag ....valley? ....gully? gully.)
I found the revolver part in the car wreck on my own with no trouble.
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I found the revolver part in the car wreck on my own with no trouble.
Posted: Jan 23rd 2010 11:42PM kentuckyfried said
the majority of the work has been done though, and the project itself has been a financial success. So while they may still release more DLC and all, the core mechanics are not going to change, and it's ok to for them to mull over what worked and what didn't.
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Posted: Jan 23rd 2010 7:13PM Randallmcginness said
I'm only a level 12 but I think the game is pretty fun. I wasn't entirely sold on the art style at first but have grown to like it more. With cell shading, it seems like this could have occured in last generation and isn't really pushing anything new.
Overall, I think Borderlands is fun but in small doses. It gets a little boring after a while and the enemies should be a little more varied.
I'd probably buy a Borderlands2 after the price went down a bit. For a run down place, it doesn't really seem that run down, just kind of barren.
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Overall, I think Borderlands is fun but in small doses. It gets a little boring after a while and the enemies should be a little more varied.
I'd probably buy a Borderlands2 after the price went down a bit. For a run down place, it doesn't really seem that run down, just kind of barren.
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