Question: What's the only thing scarier than a looming horde of normal-speed zombies? Answer: A looming horde of normal-speed zombies with robot brains. That's the kind of nightmare we'll soon be facing once Valve puts the finishing touches on an update for Left 4 Dead 2, which will add Infected bots to the game's Versus mode to help balance out one-on-one games.
In addition, Valve's doing some tweaking to the zombie auto-spawning which occurs during the finale events in Versus mode. Apparently, the developer decided that the average 34.56% chance of survival for the human team was a little too low, and is trying to balance things out by disabling auto-spawning during the campaigns' climaxes. Of course, none of that will matter when the human team is attempting to escape from robot zombies.
Reader Comments (43)
Posted: Jan 23rd 2010 11:35AM Shadowbender said
I failed. "Funny you should say that..." Alright, I'll go sit in the corner.
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Posted: Jan 23rd 2010 8:54PM jessicayeuri said
Robo-Zombie of course! lol, Hell its about time valve-team.. After finishing the left 4 dead walkthrough: http://tiny.cc/left_4_dead_walkthrough
This will be like the next frontier,,,
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This will be like the next frontier,,,
Posted: Jan 23rd 2010 11:33AM Shadowbender said
I trust in Valve that they'll bring on some quality AI. Just promise me the bots won't pull a Glados on me, if you know what I mean. ;)
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Posted: Jan 23rd 2010 11:37AM wcarnation said
I hope they use the Expert Infected AI from the Campaign, those guys are actually pretty smart.
I'm going to weep if they get the Survivor AI.
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I'm going to weep if they get the Survivor AI.
Posted: Jan 23rd 2010 11:49AM (Unverified) said
Really? Have you played the game? Just let me refer you to this... http://www.vgcats.com/comics/?strip_id=291 And infected A.I. isn't much better, especially the little period of time that the AI controls the tank in which it either looses a huge chunk of hp rushing in or gets itself lit on fire or both, one of the most vexing things in the game. I don't even understand why the AI has to have control at all, just spawn it further away and give the player control immediately.
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Posted: Jan 23rd 2010 1:06PM (Unverified) said
@staxon
that which is referenced in webcomics is true.
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that which is referenced in webcomics is true.
Posted: Jan 23rd 2010 6:18PM Istari Spartan said
stax, true the survivore AI is dumb enough to heal right next to you while
your being choked by a smoker. Then run away only to come back.
But when they shoot they don't fucking miss.
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your being choked by a smoker. Then run away only to come back.
But when they shoot they don't fucking miss.
Posted: Jan 23rd 2010 11:36AM wcarnation said
Oh Joystiq, you silly man.
The auto-spawning is a problem for the INFECTED team, during the finales the players would be automatically spawned as the Director's chosen role for them (Smoker, Hunter, Boomer, etc.)
This was an issue because it completely killed the teamwork aspect of Infected, as not only were people incapable of spawning and working together, they'd be all spread out across the map. Nobody had a fair chance to work with the Tank, either, and often times the tank would decide to arrive around the time everyone was dead - leaving him alone to deal with the Survivors.
Then on top of that was the fact the places it would choose to spawn you would be awful, sometimes you'd spawn in the middle of fire, or just right next to the humans, or right out in the open of their view - usually as a Boomer who now has to trek across the whole level and hope nobody sneezes in his general direction.
And normal-speed zombies? Charger ain't no normal speed. The bots are there for the fact if any human players dropped off the Infected side, they'd be down a number. Usually 2 vs 4 after players start quitting, which is a high chance given Versus games go on for hours and can be crushing due to how terrible the balance of that mode is.
Maybe, just maybe, this update will make Versus not be the worst mode in the game that is only slightly playable when you can corral 7 other people you know all together.
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The auto-spawning is a problem for the INFECTED team, during the finales the players would be automatically spawned as the Director's chosen role for them (Smoker, Hunter, Boomer, etc.)
This was an issue because it completely killed the teamwork aspect of Infected, as not only were people incapable of spawning and working together, they'd be all spread out across the map. Nobody had a fair chance to work with the Tank, either, and often times the tank would decide to arrive around the time everyone was dead - leaving him alone to deal with the Survivors.
Then on top of that was the fact the places it would choose to spawn you would be awful, sometimes you'd spawn in the middle of fire, or just right next to the humans, or right out in the open of their view - usually as a Boomer who now has to trek across the whole level and hope nobody sneezes in his general direction.
And normal-speed zombies? Charger ain't no normal speed. The bots are there for the fact if any human players dropped off the Infected side, they'd be down a number. Usually 2 vs 4 after players start quitting, which is a high chance given Versus games go on for hours and can be crushing due to how terrible the balance of that mode is.
Maybe, just maybe, this update will make Versus not be the worst mode in the game that is only slightly playable when you can corral 7 other people you know all together.
Posted: Jan 23rd 2010 2:41PM ViciousBastard said
u said it wcarnation, for these reasons i think the game is over rated...the fact that its a full priced expansion did not help either
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Posted: Jan 23rd 2010 5:53PM wcarnation said
Don't get me wrong, I really enjoy Left 4 Dead - I like it even more than Team Fortress 2. It just does really come down to Versus mode having so many issues, the whole mode initially feels like an after thought, like someone just added player spawns to the Special Infected in the Campaign and called it a day.
It needs its own work and distinguishing features to really round it out.
I adore Scavenge mode completely, the whole aspect of the Survivors being contained and having to switch between being on the offensive and defensive fluidly while being able to formulate strategies not only in personal attack/defense, but how to progress and ultimately finish the mode all on the fly (not to mention the restriction of supplies!) really emphasize the qualities of Left 4 Dead, and the arena-like structure of the environment give the Infected an even platform to continually attack from, no missing key moments because of bad spawn times or Survivor rushing. It really brings back moments of competitive arena games like UT99 or Quake 3, but in a new fleshed out teamwork format.
The game really really shines in that mode, I believe, and it just completely brings out all the enjoyable things about Left 4 Dead. Not to mention it clips by quickly, so it isn't as much of an investment for people to run games of it or find new people to fight.
I think it gets ignored way too much.
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It needs its own work and distinguishing features to really round it out.
I adore Scavenge mode completely, the whole aspect of the Survivors being contained and having to switch between being on the offensive and defensive fluidly while being able to formulate strategies not only in personal attack/defense, but how to progress and ultimately finish the mode all on the fly (not to mention the restriction of supplies!) really emphasize the qualities of Left 4 Dead, and the arena-like structure of the environment give the Infected an even platform to continually attack from, no missing key moments because of bad spawn times or Survivor rushing. It really brings back moments of competitive arena games like UT99 or Quake 3, but in a new fleshed out teamwork format.
The game really really shines in that mode, I believe, and it just completely brings out all the enjoyable things about Left 4 Dead. Not to mention it clips by quickly, so it isn't as much of an investment for people to run games of it or find new people to fight.
I think it gets ignored way too much.
Posted: Jan 23rd 2010 11:42AM The MAZZTer said
The tweaks should LOWER human survival rates, since auto spawning has been lamented as sometimes putting infected in places where they can be killed easily.
Allowing players to spawn where they want to would make things harder for the survivors.
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Allowing players to spawn where they want to would make things harder for the survivors.
Posted: Jan 23rd 2010 12:21PM (Unverified) said
Sam, people still play the six year old Halo 2. And this is a Valve game. There will ALWAYS be a userbase.
Hell, people still play Marathon Infinity online!
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Hell, people still play Marathon Infinity online!
Posted: Jan 23rd 2010 2:43PM CaramelZappa said
Greatsam, L4D2 peaked at 20,311 players playing at once just today, there are plenty of people that will be playing.
http://store.steampowered.com/stats/
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http://store.steampowered.com/stats/
Posted: Jan 23rd 2010 12:08PM (Unverified) said
It'll probably be lumped into the upcoming DLC.
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Posted: Jan 23rd 2010 12:25PM FakeJamaican said
i don't have too much a problem escaping as the humans on versus...it's about skillz
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Posted: Jan 23rd 2010 12:33PM Vcize said
Taking out auto spawning helps the infected, not the survivors.
Which is fine, it should be difficult to survive a finale. And really every other post on the L4D2 forums has been people begging Valve to take out the auto-spawn on finales, so this is most definitely good news.
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Which is fine, it should be difficult to survive a finale. And really every other post on the L4D2 forums has been people begging Valve to take out the auto-spawn on finales, so this is most definitely good news.
Posted: Jan 23rd 2010 2:57PM CaramelZappa said
I hate ragequitters as much as the next guy but xp punishing isn't really fair. A decent VS game can easily take two hours, and I know it's hard to believe but gamers have lives and sometimes have to leave before it's over.
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Posted: Jan 23rd 2010 3:35PM Vcize said
2 hours is an exaggeration, it's more like 1-1.5 hours at most. And if you don't have that long then simple, don't start one.
But even still, if something comes up and you have to leave in the middle of one it's not big deal if it happens every once in a while. This is more for the people that do it almost every time.
It's fucking ridiculous that I can play with 3 friends (so we only need one other team to stay the whole time, we're all staying), and out of 20 games we might actually get to the end of 2 of them. That's fucking insane.
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But even still, if something comes up and you have to leave in the middle of one it's not big deal if it happens every once in a while. This is more for the people that do it almost every time.
It's fucking ridiculous that I can play with 3 friends (so we only need one other team to stay the whole time, we're all staying), and out of 20 games we might actually get to the end of 2 of them. That's fucking insane.
Posted: Jan 23rd 2010 5:10PM kenny goo said
@ Vcize
Typical hardcore gamer. Realize that unlike us, not everyone has the time, dedication, or investment to guarantee their spot in front of a television for 1 or 2 hours. I hate quitters just as much as the next guy, but you're being very close minded.
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Typical hardcore gamer. Realize that unlike us, not everyone has the time, dedication, or investment to guarantee their spot in front of a television for 1 or 2 hours. I hate quitters just as much as the next guy, but you're being very close minded.
Posted: Jan 23rd 2010 6:04PM Vcize said
There are other game modes that don't require an hour to play. If you only have 15 minutes, play scavenge, as it only takes 15 minutes.
And don't give me this crap anyway. You don't get quitters in 90% of the games because something unexpected comes up in real life 90% of the time. Those cases are rare. Most people quit because they're losing and they don't want to play out the rest of the losing match when they can just quit with no repercussions.
If you know you don't have an hour and you start an hour long gametype with the intention of quitting half way through than you're not a hardcore gamer or a casual gamer, you're just an asshole.
And besides, if you're a casual gamer you wouldn't care about losing XP or rank or whatever anyway. All an XP/rank penalty would do is punish the hardcore people that care about that stuff and quit because they're losing, which makes up the vast majority of the quitters.
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And don't give me this crap anyway. You don't get quitters in 90% of the games because something unexpected comes up in real life 90% of the time. Those cases are rare. Most people quit because they're losing and they don't want to play out the rest of the losing match when they can just quit with no repercussions.
If you know you don't have an hour and you start an hour long gametype with the intention of quitting half way through than you're not a hardcore gamer or a casual gamer, you're just an asshole.
And besides, if you're a casual gamer you wouldn't care about losing XP or rank or whatever anyway. All an XP/rank penalty would do is punish the hardcore people that care about that stuff and quit because they're losing, which makes up the vast majority of the quitters.
Posted: Jan 23rd 2010 9:21PM (Unverified) said
The only times I've played Left 4 Dead 2 online (once on Versus, once on Scavenge) I've always been the zombies first and then the other team entirely quits before I get to be a survivor. Kind of sucks.
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Posted: Jan 23rd 2010 2:15PM ZombieRobot said
we are really misunderstood, all we desire are to devour your 1's and 0's
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Posted: Jan 23rd 2010 5:07PM kenny goo said
Wait, Left 4 Dead 2 didn't have Infected bots in Versus Mode at launch? After all the problems that caused to the balance of L4D1 Versus and after all the complaining everyone did? How'd that slip through the cracks? And if that 35% survival rate isn't proof they made the horde and spawning too harsh, I don't know what is.
Anyway, good news for L4D2 players. Glad to see Valve taking the initiative and listening to fan feedback and using game statistics properly. Props to them.
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Anyway, good news for L4D2 players. Glad to see Valve taking the initiative and listening to fan feedback and using game statistics properly. Props to them.
Posted: Jan 23rd 2010 7:20PM wcarnation said
One thing I think will be great about having Infected bots is now you can start your own games of all Infected/Survivor bots and practice playing Infected much easier.
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Posted: Jan 25th 2010 3:56PM Axcalibur said
Thank you so much for fixing the Auto-Spawn issue!
I have probably tackled Swamp Fever on Normal (NORMAL... not even the 2 hardest settings), with random people on line and my friends and we could NEVER beat that end! The 2 Tanks are hard enough, but to add a Jockey's and Hunters and countless zombies to the mix while running to the end is just absurd!
My friends and I have litterally given up on that game with hopes that a fix was in the works... hopefully this fix brings back some fun to L4D2 and takes a bit of the frusteration out!
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I have probably tackled Swamp Fever on Normal (NORMAL... not even the 2 hardest settings), with random people on line and my friends and we could NEVER beat that end! The 2 Tanks are hard enough, but to add a Jockey's and Hunters and countless zombies to the mix while running to the end is just absurd!
My friends and I have litterally given up on that game with hopes that a fix was in the works... hopefully this fix brings back some fun to L4D2 and takes a bit of the frusteration out!
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