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Reader Comments (91)

Posted: Jan 25th 2010 10:47AM motang said

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Finally! Been wanting both of these since they were announced!

Posted: Jan 25th 2010 10:56AM (Unverified) said

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Is the d-dpad a little larger than what Nintendo usually uses these days? It looks like it, but it's hard to tell.

I would really like a controller with a nice d-pad for older games. The tiny little one on the Wiimote/Wavebird is just pathetic.

Posted: Jan 25th 2010 11:17AM mbarriault said

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The D-pad on the Classic Controller is actually quite large and comfortable. Definitely the best D-pad any any controller I've ever used.
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Posted: Jan 25th 2010 10:53AM Berzerk said

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Well shit. I had decided yesterday that I wasn't going to bother with Monster Hunter Tri. Now it's back on my list. Damn you Nintendo! Damn you Capcom!

Posted: Jan 25th 2010 11:12AM CarpeD1em500 said

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If they upgrade New Super Mario to work with this I'll buy it. Otherwise, pass.

Posted: Jan 25th 2010 11:19AM mbarriault said

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I'm still hoping Nintendo pushes some sort of firmware update for Wii that allows the Classic Controller to be used for Gamecube games (though given the nature of the Wii's firmware system, this is likely impossible).

Posted: Jan 25th 2010 5:55PM Mr Khan said

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That one could actually be doable, though i'm not entirely sure. As the Wii runs GameCube games in GameCube mode, constrained strictly by GameCube limitations (which is why you still get slowdown in GC games on Wii right where you used to, even though Wii would certainly have enough extra power to hash that out)

It might be more possible to work it in that some of the extra power could be used to detect Wiimote connections, and sort of patch the controls in.
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Posted: Jan 25th 2010 6:33PM BPMOmega XBL PSN Steam said

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Yes, due to the way the Wii firmware is designed (upgrades are basically stacked on top of each other, without affecting older versions), this would be impossible. They can't even add SDHC support to older games that used SD cards (Brawl, Excite Truck, Animal Crossing, etc.).

I think the big issue with the Wii not having larger internal storage (or interchangable internal storage) is the fact that it's made it nearly impossible for Wii games to be patched.
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Posted: Jan 25th 2010 6:35PM mbarriault said

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@BPMOmega It's beyond nearly impossible, by design it's impossible. Any piece of Wii software is designed to load a specific firmware version. A patch would need to be in the form of a new executable (like a new channel) that would merely load non-executable data from the disc.
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Posted: Jan 25th 2010 11:27AM cesaria said

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I've never liked the positioning of the left analog on this type of controller design. Feels...unnatural. That being said, I like everything else about it. Might pick this up with MH.

Posted: Jan 25th 2010 11:33AM Captain Planet Planeteer Power said

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I don't care for Monster Hunter or the Wii in general, but I must say, that is one sexy looking controller.

Posted: Jan 25th 2010 11:48AM pangit said

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I would love to get the black Classic Controller Pro, but I dont think the gloss finish would suit my ocd with fingerprints. FIIIIIIIIIIIIIINGEERPRIINTS!!!!!!

Posted: Jan 26th 2010 3:49AM blahblah55 said

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Unless you're eating Cheetos all the time, I doubt a single swipe of a cloth can't remedy that.
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Posted: Jan 25th 2010 11:50AM Cyantre said

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Bah… GCN controller is superior.

Posted: Jan 25th 2010 11:56AM GohanEgret said

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Bwah? Have NoA foregone the "Nintendo Wi-Fi Connection" logo in favor of the more straightforward "Wi-Fi Play Supported" one?

Posted: Jan 25th 2010 2:46PM Suichimo said

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The reason for that is that Monster Hunter Tri isn't using the Nintedo Wifi Connection. They are using their own infrastructure which means you get stuff like servers, instead of just connecting to one another, and no friend codes.
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Posted: Jan 25th 2010 12:02PM GennosukeSama said

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YES! now all they need to do is release the black Wii here in west and I'll be happy as hell! come on Ninty! do it!. DO IT!

Posted: Jan 25th 2010 1:43PM Marco le Polo said

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If it makes killing/capturing wyverns easier/more enjoyable I'm all for it.

Posted: Jan 25th 2010 1:57PM mattprime86 said

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AAAGGHHHH!!!!!!

I NEED!!

Posted: Jan 25th 2010 2:32PM Tab said

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This should have motion tech in it AND be wireless. Also push for more games being multicompatible with this and the standard wii remote. Why I can't use this with New Super Mario Wii is beyond me.

Posted: Jan 25th 2010 2:53PM Vidikron said

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That will be the "Classic Controller Pro +". Nintendo are masters of incremental upgrades to milk the most of out of their fanbase.
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Posted: Jan 25th 2010 3:29PM Tab said

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That's absolutely true, but still there's no real excuse for not having multiple controls for New Super Mario. They did it with Mario Kart and Brawl so yeah, I'm still scratching my head over this one.
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Posted: Jan 25th 2010 3:47PM Vidikron said

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I actually agree with you completely. I think having motion/WM+ control built into the Classic Pro would be great. Then games like NSMBW that don't require the IR but use the motion controls could be played with the Classic Pro.
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Posted: Jan 25th 2010 2:47PM ColorblindMonk said

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Looks like Nintendo is eager to push out new Wii peripheral iterations/$20 addons to the world to fix whatever the hell they were doing before. I'll definitely get the Pro bundle of the game, as I've tried out the Japanese demo of the game. After trying out the other 2 control options (waggle or no waggle), this game was made for a real pad with real buttons.

Posted: Jan 25th 2010 8:48PM Johnnynumber5 is powered by cell said

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exactly. This game is impossible to play with with waggle.
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Posted: Jan 25th 2010 3:50PM (Unverified) said

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It connect to the Wii remote because if it didn't it would have to have batteries..

Posted: Jan 25th 2010 3:50PM StormEagle said

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Oh no! They got Playstation in my Wii!

Posted: Jan 25th 2010 4:35PM SitriStahl said

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am i the only one who liked the cord coming out of the bottom, it would be awkward to have a cord coming out of the top, when the wiimote is on my lap, and the classic controller is usually more forward than the wiimote

Posted: Jan 25th 2010 8:30PM (Unverified) said

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No, I like it too. I've liked it since Dreamcast too. :(
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Posted: Jan 25th 2010 4:40PM pulgathagreat said

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sony copied nintendo its only right they return the favor

Posted: Jan 25th 2010 5:09PM (Unverified) said

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The ratings system is pathetic, used only to quell opinions than it is to rid fecal posts.

Posted: Jan 26th 2010 3:53AM blahblah55 said

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And you sound like a self-righteous ass.

Then again, so do we all.
Especially when one is named "internet jesus".
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Posted: Jan 25th 2010 5:13PM (Unverified) said

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Plenty of great titles have been sent to die with no help from nintendo, games that actually use the wii remote instead of falling back on classic controls. Capcom continues to see the Wii as a port machine, even this game is pretty much a port with some new sprinkes thrown in.

Posted: Jan 25th 2010 7:25PM LuTon James said

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Good to see. Here's hoping with this, tatsunoko vs. capcom and metroid other m that nintendo has a better year than the last few.

Posted: Jan 25th 2010 8:27PM (Unverified) said

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Why Nintendo couldn't make it work with Gamecube games on the Wii I'll never know. I mean, I understand that the Wii has 'Wii mode' and 'Gamecube mode', but it shouldn't/wouldn't have been such a hard thing.

I prefer the Gamecube button layout (it's like a Sega Genesis minus two buttons), but the diamond works better for SNES games, especially because Nintendo is too lazy to allow for button customization in Virtual console games.

I must say, Nintendo isn't giving me a reason to buy their products. The Wii is poorly built (software-wise) as evidenced by the NAND on my brother's Wii crapping out. They just barely intergrated the SD card, which is something that should have been done from the start. They won't allow you to copy your Gamecube save data to the SD card and back (that may have been to prevent homebrew, but that didn't stopy anyone) and they planned the release of the motion plus to earn more money rather than building it in from the beginning. They knew their product didn't work as advertised and implied.

Why do we let Nintendo get away with this? I'm even surprised that people let the PS2 get away with not having online for years and years when the Dreamcast had been doing it since day one. Screw Nintendo. I hate my Wii and wish I never had bought it.

Posted: Jan 25th 2010 8:50PM Johnnynumber5 is powered by cell said

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If you want to know why it's impossible read this article:
http://hackmii.com/2009/02/why-the-wii-will-never-get-any-better/

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Posted: Jan 26th 2010 4:28AM blahblah55 said

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People let the PS2 get away with it??
If I remember correctly, the large populace of PS2 players didn't complain about it at all. There were those who did, but they were tiny in comparison to the large populace that didn't care at all since the games were great even without internet.
Heck, I was one of the few that kept fighting to get the PS2 harddrive to be released in my area, but by the time it did, I stopped playing the PS2.

I bought so many memory cards... so many.
Did that make me hate my PS2? Heck noes, I love it still (though I use the PS3 now).

And in all honesty, your yearnings for your Wii are part of a small group. Large in number, tiny in percentile. The large percentage is considered the "casual market" and they honestly will buy anything put in front of them for the right price and incentive.

Nintendo is practically doing this for two reasons:
1) Gamecube was a failure in Nintendo's terms. Technically, they did things right, but people just preferred the PS2 and Xbox for varying reasons (though most complained it was the sake for a DVD-player, most people already had a separate DVD player than their system). So what did Nintendo do? They employed Sony's tactics of "Less is more" which created the landslide of "really-crappy to pretty-good" third party games trying to get their names in the PS2 for the sake of budget or a fanbase, and Apple's tactics of "not like the rest" advertising that led to people foolishly buying iPods despite several other mp3 players that were better in design, price, and space that were released.

In the end? Nintendo got what it worked for: Attention, money, and money. The switch in tactics worked beautifully. It practically got back at everyone who denied it during the Gamecube years. But now the loyalist gamers are feeling the burn of underwhelming games and power.

2) I still assume the Wii is an "experimental" system.

It was made cheap but stylized in order to get people to purchase it. The idea of motion control wowed many, but didn't really convince many people. And the Nintendo's old model as the classic gamer was turned into the "company that you made the games you played as a kid" to get families to choose them instead.

It honestly didn't make any sense to me in the beginning, but it made sense as it kept going. Unlike most of you, I knew the limitations to the Wiimote's motion capabilities. And unlike most of you, I knew that Nintendo never said "extremely accurate motion controls". ...I've played motion controlled (or camera controlled) games in the arcade, the one most obvious was that one samurai game with the hilt of a sword as a controller: And that thing was AWFUL at sensing movements.

So in the end: I wasn't expecting much from the Wii and benefited from that greatly.
As time went on, more and more peripherals kept getting handed out, but none of them really changed how games were played instead of how you held the controller. First party games were a hit, but third parties were a bust in gameplay. Yet it still kept selling. For some reason, all first party titles seemed to get the controls "right" but the third parties could hardly tell what they were doing with it. And they didn't have the incentive to, they knew people would buy it regardless (but in the core-gaming field, that idea didn't work).

Then motion+ comes out, and everyone starts complaining that the "Wii should have done this in the beginning"... yet who said it would? No one did. Vague descriptions of fun and family was all that was advertised to us, and everyone just tried reading between the lines.

And while this is going on, the DS is ramming through with core games yet most with little incentive to use the stylus.

Yet something still wasn't adding up right with me... eventually Nintendo would have done something drastic to make the Wii a great system for gamers, as they're usually true to that. But third parties were still wandering around with no direction as if they were just plopped onto an unknown land. You'd think Nintendo would have shared how their games' controls worked great, but no.

Yet here it is: The Wii's still the cheapest console to make of the three, games are still coming out in sub-par quality, and no real improvements (except for Motion+ or even maybe the balance board, but people will deny that) have been given to the Wii that makes it a better console than the other two, and it's still making tons of money!
And where is this money going to?
Advertising? Quality control? Hell no! The money just disappears into the abyss.

And the oddest thing? Third parties have constantly tried adding top-notch ideas into their games (head-motion control/view demo with Bloom Blox, no Friend Codes for several games, WiiSpeak with certain games, Motion+ for some other games, and even DLC), and we ALL hear about it. Then all of a sudden, the option is removed and the company is quiet as to WHY they took it out.
The most that has ever been said that's been close to the truth is "Nintendo didn't want us to do it..."
But WHY wouldn't Nintendo want them to do it? So there first parties sell more? Hell no, those sell either way.

At that point I assumed that Nintendo is doing one of two things:
1) Becoming rich bastards before they die and get off the idea that the pro-core-gamers that once ignored their system in the past are now blaming it for the surge of low-quality games.

2) Saving up that money, keeping an eye on third-person developments without direct use of first-party quality, experimenting with what kind of games and peripherals people are willing to buy, and watching sales. All in an effort to use that money to create a better system in the next generation.

...seeing that Nintendo's being quiet about this, I just assumed it would be #2. Otherwise, if it were #1, they would be laughing and giving a lot of "It doesn't matter what we do, you'll buy it anyways" messages (kinda' like what one of the 3 tobacco companies did when they were being sued).

So in the end, the Nintendo Wii might just be an experimental system. And all the funds we're throwing in are being used to fund the final product.
Call me optimistic and a fool, I still like my Wii.
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Posted: Jan 26th 2010 4:31AM blahblah55 said

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Typo: ""company that you made the games you played as a kid""

Supposed to be: ""company that made the games you played as a kid""

...I have a lot of time tonight.
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Posted: Jan 25th 2010 8:52PM cylet said

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HELL YES! i can wait til april to finally getting a classic controller!

Posted: Jan 26th 2010 3:50AM blahblah55 said

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Aren't most Monster Hunter games a port of the original?

...they sure do feel like it at times. It never really drastically changes in gameplay... not that that's a complaint, I still love the gameplay. A bit blocky at times, though.

Posted: Jan 26th 2010 6:19PM tkashur said

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I love the classic, not to mention that anything attached to the top of my vertical standing wii is a tipping hazard...and ugly. I keep wondering why nintendo wont make a long white bar with 4 dials on it to keep the wii's sleak white look and have it connect to four wavebirds. Personally, I want this controller bad, but why the flip can't I use these with my old gamecube games? Why am I forced to use the old controllers with the vertical hazardness of it all? And don't tell me to turn it to the side, that would just get annoying and the wii strangely looks cheap on its side compared to my other heavy duty systems.

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