And now that we can see it, it looks like an extremely user-friendly, but still complicated, programming language presented as if it's plain English. The game guides you through the creation of animation and sound, and then the development of the in-game actions and conditions. And with those tools, you can create the five-second DS microgame of your dreams!
Posted on Oct 20th 2014 3:30PM
Posted on Oct 20th 2014 12:49PM
Posted on Oct 18th 2014 1:30PM