Irrational Games' new community-oriented website continues to impress us with its candid peeks at the inner workings of the studio and interesting developments that may have eluded the public eye. In an update posted today, Shawn Elliott examines five features that were cut from Irrational's beloved pair of 'Shocks.
"In one fell 30-second swoop, we could have prevented about 80 percent of the complaints, or at least redirected them toward Xerxes and the Many, and away from the development team," says designer Dorian Hart on the infamous ire directed at System Shock 2's degrading weaponry. And how would said swoop combat arguments about the unrealistic, accelerated rate of weapon malfunction? An in-game audio log "would have explained that as part of their takeover, the Many had released a special corrosive gas into the Von Braun that damaged weapons but was harmless to organic creatures."
If that seems maddeningly simple, consider "Nav-Bot," a mechanical fellow intended to guide lost players through BioShock's city of Rapture. Designers had several concerns -- what happens if the helpful bot gets stuck in a scrap with enemies? -- but the player's familiarity with a plain ol' map dealt the death blow. "In the end, someone (maybe Jon Chey at Irrational Games Australia) made the executive decision that we needed to suck up the extra work and make a map," notes technical director Chris Kline. "Thus died Nav-Bot." May he rust in peace.
Reader Comments (14)
Posted: Jan 26th 2010 7:38PM sifer2400 said
I cant wait for bioshock 2 im sure there making the best possible decisions for it
Posted: Jan 26th 2010 7:56PM (Unverified) said
Can't a guy comment nowadays without getting picked apart by people with nothing better to do?
Reply
Posted: Jan 26th 2010 8:39PM Kid Icarus said
"when i said there i didnt mean Irrational i was using it in general isnt 2k boston and 2k aus making this?"
2K Boston is back to its original name of Irrational Games. That said, they don't have anything to do with Bioshock 2, 2K Australia is making it.
Reply
2K Boston is back to its original name of Irrational Games. That said, they don't have anything to do with Bioshock 2, 2K Australia is making it.
Posted: Jan 26th 2010 7:52PM (Unverified) said
Sorry, hon, but explaining the degrading weapons via plot point wouldn't have made the system any shittier.
Posted: Jan 26th 2010 8:20PM wcarnation said
It wasn't even that it wasn't realistic, either, it was just annoying.
I lowered it, but enough to the point that I would still have to repair weapons after heavy use.
Reply
I lowered it, but enough to the point that I would still have to repair weapons after heavy use.
Posted: Jan 27th 2010 12:32AM ParasiteEvil said
Excuse me as I must fap anytime System Shock 2 is mentioned.
*fap* *fap* *fap* *fap* *fap* *fap*
Resume normal programming...
*fap* *fap* *fap* *fap* *fap* *fap*
Resume normal programming...
Posted: Jan 27th 2010 1:53AM (Unverified) said
I wonder if they had a narrative clause for why Bioshock stutters on my quad-core like John Daly does in front of the ABC.
And yes, I got it working correctly - after two days.
And yes, I got it working correctly - after two days.
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