| Mail |
You might also like: WoW Insider, Massively, and more

Reader Comments (39)

Posted: Jan 27th 2010 11:02PM Ashkental said

  • 3 hearts
  • Report
Know what's gonna topple World of Warcraft?

Universe of Starcraft
Reply

Posted: Jan 27th 2010 11:07PM (Unverified) said

  • 3 hearts
  • Report
I'm looking forward to Multiverse of Blizzardcraft.
Reply

Posted: Jan 27th 2010 11:08PM EngadgetSoFunny said

  • 1 heart
  • Report
Your close. I think what you meant was the Universe of StarWARS :P
The Star Wars: Knights of the old republic is the only thing I think that has a remote chancing computer out within the next year of beating wow. Even then, its a mayyyyybe at best.

It depends on the quality behind Bioware's title. It needs to either bring something a bit new or bring something 'more' to the table that wow, or copy everything wow does but do it that 10% better. Beating wow in graphics shouldn't be overly hard considering the cartoony graphics keep looking worse and worse.

I stopped playing wow for a while to go play Dragon Age on a high end pc and when finished, I went back to wow and it was more a bit difficult to get used to the uglyiness of wow compared to Dragon Age. If wow doesn't upgrade it's graphics by next year, I think I'll be drawn away by a immersive, beatiful single player world for the pc and NOT want to come back. Mass Effect 2 is quite beautiful also and can't wait to see how great Mass Effect 3 for the PC is going to look on what will be a high end pc in a year or two's time.
Reply

Posted: Jan 27th 2010 11:08PM Ashkental said

  • 2 hearts
  • Report
More like..

Dimenson of Diablo

The MMO that'll topple Universe of Starcraft
Reply

Posted: Jan 27th 2010 11:56PM RogueJedi86 said

  • 2 hearts
  • Report
More like "Dominion of the Lost Dwarves", that will kill all MMOs both past present and future for the next 100 years.
Reply

Posted: Jan 28th 2010 8:00AM I AM IRONHIDE said

  • 2 hearts
  • Report
Ultraverse of Nebucraft.
Reply

Posted: Jan 28th 2010 11:02AM Dismissile said

  • 2 hearts
  • Report
@Wes

I have a pretty high end machine and WoW can still slow down quite a bit when I'm in a heavily populated area. Not a HUGE amount but it sometimes drops to 20-30 fps. I can't imagine what performance would be like on a demanding engine.
Reply

Posted: Jan 27th 2010 11:18PM Raeglatem said

  • 2 hearts
  • Report
People dont play WoW because it looks good. People play wow because 11 million other people play it. Enough said. Besides, neither of those 2010 mmo's are going to topple WoW considering it has ANOTHER EXPANSION coming out. Blizzard isn't about to give up on its cash cow.
Reply

Posted: Jan 27th 2010 11:24PM Sharuk said

  • 2 hearts
  • Report
11 million worldwide with 6 million chinese accounts. Last I heard WoW was banned in China..

2.5 million NA at the maximum. Either way, you play on a server with 15,000 people, others really don't matter.
Reply

Posted: Jan 27th 2010 11:24PM (Unverified) said

  • 2 hearts
  • Report
I can get behind that idea. I think MMO's are like a person's favorite ice cream. Self destructive and a guilty pleasure, they won't switch for fear of losing the comfort they know they get from getting stuff they know.

Plus, switching MMO's is an admittance that you ostensibly played continuously only for the fun of it, and not to hoard rare items, since you can't take those with you. Many people obsessed long and hard over their pretend things and would think twice to give them up.
Reply

Posted: Jan 28th 2010 2:55AM seishino said

  • 2 hearts
  • Report
Don't forget, 100m in customer fees a month buys a whole lot of developers. Even if they're only spending 5 million a month on content / support / etc, that 60 million a year represents far more than most game's entire development budgets.
Reply

Posted: Jan 27th 2010 11:23PM Sharuk said

  • 3 hearts
  • Report
There is a simple reason why WoW is still on top, because of the people making those comments from Funcom and Cryptic. They are known for releasing unfinished products to the market, not only are they ridden with bugs but there is a lack of content. You want to complete with polish and content, bring a product with content and polish.

Bring in a decent dev team and you will see competition for WoW, and a better market for all MMO fans.

I am willing to bet SWTOR will give WoW for its money. Why? Because BioWare will release a game that is finished and that has content.

The last people on earth I would take advice from on MMO's is Funcom and Cryptic.

Nice content for the Klingon, Cryptic.
Reply

Posted: Jan 28th 2010 12:11AM sigma8 said

  • 2 hearts
  • Report
Agreed. One of the problems with playing an MMO, and--I suspect--developing one, is that you become really attached to it. Many people come to the MMO party for the human interactions, and I think in all MMO's, the value of those interactions eventually exceed the merit of the game design.

When you let the fun of those interaction obscure your ability to appraise your own game, you accept (and possibly develop) a crappy game. I've got a pretty short attention span, and I've played a good half dozen or so MMO's (WoW, Everquest 1 & 2, Matrix Beta, Star Wars Galaxies, Star Trek Online beta.. Lord of the Rings beta), and except for WoW, they were all horrible. Some had horrible controls, others had horrible UI's, others had mind numbingly dull story progression, most had a combination of all of those flaws. WoW was like a more-fluid, massively-multiplayer Elder Scrolls: Morrowind, which is (I think) high praise.

All those games I just called sucky had their merits, some aspects of them were amazing, but implementing one or two revolutionary features into a crappy game will not make it successful.
Reply

Posted: Jan 28th 2010 12:15AM sigma8 said

  • 2 hearts
  • Report
err, btw.. I mentioned the my attention span because I think it is an asset in defending against developing an attachment to a flawed game. If a game is crappy, I'm not willing to slog through it in order to justify my purchase. I'll just go "oh well" and move on. WoW was the only game that was able to grip me, thanks to its great overall design. Guild Wars, too, although I'd hesitate to put GW into the same category.
Reply

Posted: Jan 28th 2010 7:44AM TwistedBishop said

  • 2.5 hearts
  • Report
You're assuming that World of Warcraft earned its success by being content rich and bug-free at release. Nothing is farther from the truth. WoW suffered the exact same problems other MMOs have at release, regardless of Blizzard's incredibly strong development team.
Reply

Posted: Jan 28th 2010 8:35AM ahac said

  • 2 hearts
  • Report
@TwistedBishop:
But WoW didn't have WoW to compete against. Compared to what was on the market at that time... WoW was still better even with all it's problems.
Reply

Posted: Jan 28th 2010 9:44AM TwistedBishop said

  • 3 hearts
  • Report
It's still setting up an impossible standard. If the game industry's perfectionist development studio can't release a finished MMO, you won't see it from anyone. WoW took the initiative in capturing a fledgling market by releasing an extremely accessible game. The reality of MMO development and the very nature of the genre means people will never leave WoW for a more polished game (more polished and content rich than six years of a multi-billion dollar game?) or a game where they will have to start over from scratch and throw away years of investment -- not if they're still having fun. The people who leave WoW are simply sick of WoW. Play any other MMO and you hear that time and again. That's what Blizzard can't fight against: player burnout.

Blizzard touts that every competing MMO release sees 75% of the players who leave come back to WoW. An impressive number, but what they don't focus on is the other side of the statistic: players are draining away over time.

It used to be Blizzard was announcing another million player milestone every few months. Those days are past now; WoW plateaued a couple years back. Blizzard is still seeing new subs, I'm sure, but the momentum has turned against them. Now they seem to be in a holding pattern as their playerbase gets slowly chipped away by rival MMOs. The typical number seems to be a permanent loss of 300,000 players after the initial boom fades off. Certainly not enough to topple WoW, but significant loss nonetheless, and one which ensures those MMOs will be around for a long time -- barring utter failures like Hellgate London and Tabula Rasa. Although, given MMOs with tiny subscriber bases -- such as DDO and Vanguard -- have remained open for years, this might speak more to the parent company's internal policies rather than a lack of profitability from even small-scale MMOs.

This is a long way of saying I can't see WoW ever being replaced. People will either scatter and move to games appealing to their particular interests -- which we're already seeing -- or they'll cling to WoW until the servers go dark like the Ultima Online and Everquest people still do. As a former EQ1 player who thought the day would never come where that game faded from popularity, I can only say this:

Nothing lasts forever.
Reply

Posted: Jan 27th 2010 11:25PM (Unverified) said

  • 2.5 hearts
  • Report
If any MMO is going to be capable to stand a chance against WoW in the near future I would have to think its going to be The Old Republic. Bioware is the new Blizzard in terms of quality titles and I have a feeling TOR is going to be incredible
Reply

Posted: Jan 27th 2010 11:31PM Raeglatem said

  • 2 hearts
  • Report
The reason people dont switch does have to do with a bit of fear and the idea of leaving your comfort zone. With WoW, as with any game, you establish a bond with your fellow players. Whether they be real life or in game, they're what makes it hard to leave the game. I personally have many quirks with the game, but I stick around cause my friends are there. Now, if we all decided to up and switch to lets say AION, then that'd be fine. Because i'm bringing that comfort zone with me.

Friends are a comfort zone in real life, and in games. Everyone should be able to agree that playing with friends (whether in the same room or online) adds great value to any gaming experience. So even though my server is limited to 15,000. I still have 11million friends to talk to about the game. Even if half of them are gold farmers, the game just has a massive community.

And yes, if AION would just allow for a free trial I would more than gladly switch over WITH my friends, to try out the game (who doesnt love better graphics).
Reply

Posted: Jan 28th 2010 11:05AM Pipp said

  • 2 hearts
  • Report
This really didn't stop people from leaving games like Everquest before WoW. The only thing that will topple WoW is when the developers piss off their user base enough that they want an alternative. Everquest was the king-of-all for quite a long long time, but as the developers started to go against the players, putting in ridiculous time sinks with broken rewards, putting in awesome items and then taking them away the next month, on and on.. People were ready to move on, even though they LOVED the game, and all the people, the developers were just evil. It was no surprise that when some of the top players in the top guilds (Blizzard Employees were EQ addicts) decided to make a new MMO that was "done right", it would eventually be what people were looking for. So here we are with WoW being designed from the group up from a bunch of top tier guild EQ addicts.

Not much will change until the people behind WoW either move on, lose vision, or just become mean angry people.
Reply

Posted: Jan 27th 2010 11:40PM (Unverified) said

  • 2 hearts
  • Report
It might help if every damn MMO wasn't a WoW clone.

Games like EVE and City of Heroes were/are successful because they've got something different to offer than just alti-WoW.

I'm still waiting for an MMOFPS without experience points where your actual skill at the game is what matters, not your gear or your spreadsheet.
Reply

Posted: Jan 27th 2010 11:44PM Ashkental said

  • 2 hearts
  • Report
I'm waiting for a Borderlands MMO, THAT would kick any other MMO ass...
Reply

Posted: Jan 27th 2010 11:50PM Kid Icarus said

  • 2 hearts
  • Report
there was one similar to what you're describing called Huxley.

seemed that it had some good potential but that was like 4-5 years ago...haven't heard anything about it since.
Reply

Posted: Jan 27th 2010 11:54PM Sly C said

  • 2 hearts
  • Report
huxley has had some coverage in the media over that time period, but not much.
Reply

Posted: Jan 28th 2010 10:47AM Damn Dirty Ape said

  • 2 hearts
  • Report
I'm looking forward to Planetside 2 for this reason.
Reply

Posted: Jan 27th 2010 11:41PM Radical Dylan said

  • 2 hearts
  • Report
a console based MMO that follows the gameplay of the .hack series, with a bit of fallout in it, and the mass amount of weapons in borderlands, would easily topple world of warcraft...
Reply

Posted: Jan 27th 2010 11:53PM Sly C said

  • 2 hearts
  • Report
"unless, of course, 2010 is the year that the FarmVille MMO which we all totally know is going to happen actually happens."

i think you mean 2012, because if that happens, the world will end.
Reply

Posted: Jan 27th 2010 11:54PM lazerbyte said

  • 2 hearts
  • Report
I have left wow for other MMOs in the past only to come back.

I love my wow and probably won't stop playing it unless something is just as good and addictive!!

With the new expansion coming out it will want me to play even more with new content and two new races!

A star wars mmo was tried and it didn't do so well so we'll have to see how KOTOR does as an MMO. If they implement it will it could be the wow killer!
Reply

Posted: Jan 28th 2010 11:19AM (Unverified) said

  • 2 hearts
  • Report
For the time, I think Star Wars Galaxies did really well, actually. Until that combat update. All I hear is that it was amazing, and then they did the CU and everything was destroyed. lol
Reply

Posted: Jan 28th 2010 1:35AM CaramelZappa said

  • 2 hearts
  • Report
I'm just gonna say it. I don't understand any appeal in MMO's. Anything remotely good about the genre is lost to me. I have friends that average almost 100hrs/wk on games like Eve Online, and I just can't understand it.
Reply

Posted: Jan 28th 2010 1:42AM wcarnation said

  • 2 hearts
  • Report
Why does it always have to be a war?

Why can't you be happy with modest rewarding success?

Nobody is ever going to beat Nintendo in selling handhelds, but that doesn't mean you can't make your own awesome handheld and at least have a portion of success.

I've always found that admirable about the PSP, that it's the only one that's ever held any ground on them.

So why not do the same here?
Reply

Posted: Jan 28th 2010 1:58AM (Unverified) said

  • 2 hearts
  • Report
I stopped playing WoW because it got boring, and so can you!
Reply

Posted: Jan 28th 2010 3:20AM FOI said

  • 2.5 hearts
  • Report
There's a group of people who've played WoW since launch and have long since leveled every class and run every instance and have, as a result, let their accounts lapse indefinitely out of boredom.

WoW can't win those people back and neither can any mechanically similar MMO. Those people can only be pressed to shell out $15/month on something which is mechanically altogether different.

Lemme guess your game has some action bars and you click on stuff and there's quest dudes exclaiming and questioning things...yeah played it a hundred times over now and we're ready for something entirely new.

Players aren't going to stop playing WoW for something which is like WoW only without the years worth of a head-start. They will, however, gladly jump at something which changes and redefines the MMO genre.

We won't see a game which kills WoW financially but we will see a game which kills WoW mechanically.
Reply

Posted: Jan 28th 2010 5:45AM ructus said

  • 2 hearts
  • Report
Maybe developers could make MMOs out of an actual popular game like how WoW started from the Warcraft RTS games. Not like thats easy to do.
Reply

Posted: Jan 28th 2010 9:04AM MacabreArts said

  • 2 hearts
  • Report
I just don't have a feel for how profitable an MMO is (aside from warcraft). I mean, how well is Aion doing? did Age of Conan break even? what about the city of heroes/villains games?
Reply

Posted: Jan 29th 2010 8:48AM (Unverified) said

  • 2 hearts
  • Report
right now no game can surpass WoW.. on how they make their marketing strategy to have 11 million subscriber. AION is doing well but long way from what WoW achieve.
Reply

Posted: Jan 28th 2010 9:15AM Breakdown said

  • 2 hearts
  • Report
Isn't Farmville technically already an MMO? Just saying.
Reply

Posted: Jan 28th 2010 9:38AM BrianH said

  • 2 hearts
  • Report
im WoW free since last october!

i haven't read a single WoW related site since then!
Reply

Posted: Jan 30th 2010 2:44PM (Unverified) said

  • 2 hearts
  • Report
HEY! LOOK AT WHAT I FOUND!

Click Here!
Reply
Sorry, you must be logged in to leave a comment.

Featured Stories

Rhythm Heaven Fever review: Crazy into you

Posted on Feb 9th 2012 12:00PM

Remedy not done with Alan Wake

Posted on Feb 9th 2012 10:30AM

Engadget

TUAW

Massively

WoW