| Mail |
You might also like: WoW Insider, Massively, and more

Reader Comments (22)

Posted: Jan 27th 2010 10:13PM ailurus74 said

  • 3 hearts
  • Report
Prices are already horrifically high, I hope they don't get any worse.

And, it's good to hear this from Ubisoft. Accassin's Creed 2, for example, had some likeable characters and passed off emotions pretty well.

...I might have paid a little bit extra, though, if they'd have aged any of the characters over the 20-year time period that takes place in the game.

.....No, that beard didn't count.

):
Reply

Posted: Jan 27th 2010 10:14PM Stubs24 said

  • 2 hearts
  • Report
F that

I mean it makes sense but....F that.
Reply

Posted: Jan 27th 2010 10:14PM Special Agent Steve said

  • 2.5 hearts
  • Report
Like... Assassins Creed 2 PC? Hmmm, I think this "warning" is coming from the beast itself.*


*But I still love 80% of all Ubisoft games. And yes, I would pay 70$ for Beyond Good and Evil 2.... but I don't want to.
Reply

Posted: Jan 27th 2010 10:19PM Hivetyrant said

  • 2 hearts
  • Report
I don't really think it does make complete sense.

It's just like the TV industry, it went as follows (Basically)

Small black and white>large black and white>Small colour>Large colour>Flat CRT>Flat panel (Plasma/lcd/etc)>High def flat panel>LED etc.

And any expert in the manufacturing field will tell you that the trend is to charge more each generation.
What they will also tell you however is that manufacturing costs have significantly decreased with each generation of TV's, but that people are just willing to pay, so they are charged for the latest and greatest. And I believe the same goes for game production (Mostly)

Sure, people's time is always going to cost more, but I don't for a second believe that the tools they require are getting more and more expensive.
Reply

Posted: Jan 27th 2010 10:30PM sonicspike41 said

  • 2 hearts
  • Report
It's not so much a manufacturing issue (look at how game prices and console prices drop over time) as it is just a manpower issue.

I mean games like MegaMan 9 don't take nearly as long to make as games like Modern Warfare 2 or Uncharted 2. See, these days you can make SNES quality games over a year with less than a handful of people.

The problem is that making a giant blockbuster title can often take hundreds of people working overtime left and right. All that just so they can finish it 2-3 years later and have people say "the graphics suck" or "the voice acting is terrible".

Now just compare 5-7 people working on a downloadable game with SNES visuals to a group of 150+ people spending 2 years non-stop (with overtime!) on a giant game that spans 20+ hours and has online.
Reply

Posted: Jan 27th 2010 10:24PM (Unverified) said

  • 2 hearts
  • Report
this follows the nature of inflation.. but prices just went up a few years ago for cripes sakes. I can still remember only paying $55 for brand new gaming goodness.
Reply

Posted: Jan 28th 2010 12:16AM eat it said

  • 2 hearts
  • Report
wat?!

I remember paying $60 for Sonic TWOsday!! and Mortal Kombat on Mortal Monday. Those were bak in the genesis days.

and a few months ago I bought assassin's creed 2 for $45
Reply

Posted: Jan 27th 2010 10:36PM (Unverified) said

  • 2 hearts
  • Report
Hahahaha, cast aside your hopes for the UK Ubisoft, Canada's generous tax incentives and hot-housed tech schools will always win! Or is this because you already have too many Canadian development studios that you need to find some new stomping grounds??


I kid of course. Actually, speaking of the UK, does anyone know if Northern Ireland has any gaming development going on?
Reply

Posted: Jan 28th 2010 12:18AM eat it said

  • 2 hearts
  • Report
icks-nay on the orther-nay ireland-ay in the UK-ay
Reply

Posted: Jan 27th 2010 10:38PM Clownzilla said

  • 2 hearts
  • Report
What makes me upset is the fact that SO MANY people are equating good games with bells and whistles. I'm glad we have games like Mega Man 9 to prove that wiz-bang graphics and sounds are not required for fun. I'm starting to really get burnt out on this new-age gaming junk and am finding myself mostly playing games no newer than the Playstation 1.
Reply

Posted: Jan 28th 2010 12:37AM eat it said

  • 2 hearts
  • Report
This is not directed at you personally but I cannot stand when people talk about back to the olden days when games had "great" gameplay as if memorization, and twitch-gameplay of older games is somehow better than the games we have today.

in contra you run, jump, and shoot things.
In the most generic, no-personality FPS you can find on the shelves today.... you run, jump and shoot things.

you know what make the former "better" than the latter? nostalgia. nothing else.
Reply

Posted: Jan 28th 2010 1:35AM wcarnation said

  • 2 hearts
  • Report
Playstation 2 games were a pretty big revolution if you were around for them. I think people take that whole era for granted.

Also, I'm not sure if I'd call writing and dialog "whizz bang" effects, and I think they were talking in general terms about how people expect a lot more from games now which in turn leads to a lot more time and money invested.

Both Megaman 9 and Assassin's Creed 2 can co-exist and tickle different fancies.
Reply

Posted: Jan 27th 2010 10:45PM (Unverified) said

  • 2 hearts
  • Report
This better not happen, I already have a hard time convincing myself to buy a game for eighty dollars. Even if it is only a five dollar a title increase I won't buy new anymore.
Reply

Posted: Jan 27th 2010 10:41PM (Unverified) said

  • 2 hearts
  • Report
One company says "Rising Prices"
Another company says "Lowering Prices"


Make up your minds.
Reply

Posted: Jan 27th 2010 10:42PM BoBsS said

  • 2 hearts
  • Report
What I'm wondering is why prices are still so high.

Here's my take;

Yes 360 and PS3 games in 05/06/07 made sense at $59.99 because Dev kits where high and a lot more funding was needed to train people and get things going.

Now in 08/09/10 we know that dev kits are lower and those guys starting back in 05/06/07 should know their stuff, therefore there is definitely an increase in efficiency, training, and time required so why are we still paying so much?

I doubt games being made today require as much as time and resources as they did back when the 360/PS3 came out ... prices should have dropped at least $10 but I guess they're making more dollars/unit.
Reply

Posted: Jan 27th 2010 10:48PM Negativecool said

  • 2 hearts
  • Report
"Ubisoft...warns against rising prices"

So..did they also warn investors against lowering sales projections?
Reply

Posted: Jan 28th 2010 1:35AM (Unverified) said

  • 2 hearts
  • Report
I already pay $69.99 per game, I am NOT - repeat, AM NOT - paying more. Seems, as of now, this is my last gen. Till a few years into next, so I can make sure the prices wont just rise on me and its fully worth it =/
Reply

Posted: Jan 28th 2010 2:05AM (Unverified) said

  • 2 hearts
  • Report
Goddamn you, Modern Warfare 2.
Reply

Posted: Jan 28th 2010 4:29AM szimm said

  • 2 hearts
  • Report
Sounds like a load of corporate bull**** to me.

What he said is not far removed from "we are going to tighten up the graphics on level 3". Wait, graphics in games are going to get better!? What a surprise!! *facepalm*

I'm more interested in hearing his excuse for the extremely aggressive DRM scheme they are rolling out for their upcoming PC titles.
Reply

Posted: Jan 28th 2010 4:54AM Snowblind said

  • 2 hearts
  • Report
I don't think they're going to get any more expensive, people are already reluctant to pay £40 for games, most of the time as it is I'll wait for them to drop unless it's something I really need, like ME2. But recently we've seen many online retailers drop per-orders for new games to £30 which is a much more reasonable price.

I think we'll see more collectors editions though definitely, most probably more of those lazy ones, using Mass Effect as the example again. Charge as much more as possible while providing as little content as they can but still trying make it seem like a "prestigious" version.
Reply

Posted: Jan 28th 2010 6:40AM Fromps said

  • 2 hearts
  • Report
But...I like my comic book D:
Reply

Posted: Jan 28th 2010 7:16AM CynicalStrike said

  • 2 hearts
  • Report
Did anyone actually read the article? The price of a game (or any product) is dictated by the cost of production plus the desired profit margin. Games are costing much more to develop now; hence if retail prices stay the same, profit margins will fall causing publishers to be much less willing to take risks on new IPs. However, if publishers decide to charge more, a lot of consumers will be unwilling to take up the extra cost, leading to a fall in revenue.

Cooper is arguing that neither outcome is desirable, and in order to curb it, game budgets should not increase just to compete with titles such as GTA IV and Modern Warfare 2. Lower budgets mean better profit margins (which could then be used to fund more risky titles) and hopefully a lower price point for consumers. I suppose it could be compared to Hollywood actors who fund their indie pet-projects by starring in the occasional blockbuster.
Reply
Sorry, you must be logged in to leave a comment.

Featured Stories

Engadget

TUAW

Massively

WoW