Writing for MCV, Ubisoft managing director Rob Cooper has laid out his company's hopes for the UK game industry in the next decade. He writes a great deal on ELSPA's role in championing the industry to the UK government, specifically regarding things like tax breaks and game rating issues. Regarding an issue closer to gamers' hearts, Cooper discussed where games are headed in the years to come. "Where once fuzzy pixels danced around on the screen," says Cooper, "now we expect everything from the visuals and sound effects to the dialogue of our characters – along with the emotions they can portray – to be more finely tuned."
He cautions the industry however, noting that such finely tuned products require higher studio costs. He elaborates that there is "no point" in raising game budgets if they cause profits to dwindle or, more importantly for consumers, cause prices to become "horrifically high." We're inclined to agree.
It's an interesting piece, and definitely worth a read for anyone who enjoys a little inside baseball.
Reader Comments (22)
Posted: Jan 27th 2010 10:13PM ailurus74 said
Prices are already horrifically high, I hope they don't get any worse.
And, it's good to hear this from Ubisoft. Accassin's Creed 2, for example, had some likeable characters and passed off emotions pretty well.
...I might have paid a little bit extra, though, if they'd have aged any of the characters over the 20-year time period that takes place in the game.
.....No, that beard didn't count.
):
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And, it's good to hear this from Ubisoft. Accassin's Creed 2, for example, had some likeable characters and passed off emotions pretty well.
...I might have paid a little bit extra, though, if they'd have aged any of the characters over the 20-year time period that takes place in the game.
.....No, that beard didn't count.
):
Posted: Jan 27th 2010 10:14PM Special Agent Steve said
Like... Assassins Creed 2 PC? Hmmm, I think this "warning" is coming from the beast itself.*
*But I still love 80% of all Ubisoft games. And yes, I would pay 70$ for Beyond Good and Evil 2.... but I don't want to.
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*But I still love 80% of all Ubisoft games. And yes, I would pay 70$ for Beyond Good and Evil 2.... but I don't want to.
Posted: Jan 27th 2010 10:19PM Hivetyrant said
I don't really think it does make complete sense.
It's just like the TV industry, it went as follows (Basically)
Small black and white>large black and white>Small colour>Large colour>Flat CRT>Flat panel (Plasma/lcd/etc)>High def flat panel>LED etc.
And any expert in the manufacturing field will tell you that the trend is to charge more each generation.
What they will also tell you however is that manufacturing costs have significantly decreased with each generation of TV's, but that people are just willing to pay, so they are charged for the latest and greatest. And I believe the same goes for game production (Mostly)
Sure, people's time is always going to cost more, but I don't for a second believe that the tools they require are getting more and more expensive.
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It's just like the TV industry, it went as follows (Basically)
Small black and white>large black and white>Small colour>Large colour>Flat CRT>Flat panel (Plasma/lcd/etc)>High def flat panel>LED etc.
And any expert in the manufacturing field will tell you that the trend is to charge more each generation.
What they will also tell you however is that manufacturing costs have significantly decreased with each generation of TV's, but that people are just willing to pay, so they are charged for the latest and greatest. And I believe the same goes for game production (Mostly)
Sure, people's time is always going to cost more, but I don't for a second believe that the tools they require are getting more and more expensive.
Posted: Jan 27th 2010 10:30PM sonicspike41 said
It's not so much a manufacturing issue (look at how game prices and console prices drop over time) as it is just a manpower issue.
I mean games like MegaMan 9 don't take nearly as long to make as games like Modern Warfare 2 or Uncharted 2. See, these days you can make SNES quality games over a year with less than a handful of people.
The problem is that making a giant blockbuster title can often take hundreds of people working overtime left and right. All that just so they can finish it 2-3 years later and have people say "the graphics suck" or "the voice acting is terrible".
Now just compare 5-7 people working on a downloadable game with SNES visuals to a group of 150+ people spending 2 years non-stop (with overtime!) on a giant game that spans 20+ hours and has online.
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I mean games like MegaMan 9 don't take nearly as long to make as games like Modern Warfare 2 or Uncharted 2. See, these days you can make SNES quality games over a year with less than a handful of people.
The problem is that making a giant blockbuster title can often take hundreds of people working overtime left and right. All that just so they can finish it 2-3 years later and have people say "the graphics suck" or "the voice acting is terrible".
Now just compare 5-7 people working on a downloadable game with SNES visuals to a group of 150+ people spending 2 years non-stop (with overtime!) on a giant game that spans 20+ hours and has online.
Posted: Jan 27th 2010 10:24PM (Unverified) said
this follows the nature of inflation.. but prices just went up a few years ago for cripes sakes. I can still remember only paying $55 for brand new gaming goodness.
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Posted: Jan 27th 2010 10:36PM (Unverified) said
Hahahaha, cast aside your hopes for the UK Ubisoft, Canada's generous tax incentives and hot-housed tech schools will always win! Or is this because you already have too many Canadian development studios that you need to find some new stomping grounds??
I kid of course. Actually, speaking of the UK, does anyone know if Northern Ireland has any gaming development going on?
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I kid of course. Actually, speaking of the UK, does anyone know if Northern Ireland has any gaming development going on?
Posted: Jan 27th 2010 10:38PM Clownzilla said
What makes me upset is the fact that SO MANY people are equating good games with bells and whistles. I'm glad we have games like Mega Man 9 to prove that wiz-bang graphics and sounds are not required for fun. I'm starting to really get burnt out on this new-age gaming junk and am finding myself mostly playing games no newer than the Playstation 1.
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Posted: Jan 28th 2010 12:37AM eat it said
This is not directed at you personally but I cannot stand when people talk about back to the olden days when games had "great" gameplay as if memorization, and twitch-gameplay of older games is somehow better than the games we have today.
in contra you run, jump, and shoot things.
In the most generic, no-personality FPS you can find on the shelves today.... you run, jump and shoot things.
you know what make the former "better" than the latter? nostalgia. nothing else.
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in contra you run, jump, and shoot things.
In the most generic, no-personality FPS you can find on the shelves today.... you run, jump and shoot things.
you know what make the former "better" than the latter? nostalgia. nothing else.
Posted: Jan 28th 2010 1:35AM wcarnation said
Playstation 2 games were a pretty big revolution if you were around for them. I think people take that whole era for granted.
Also, I'm not sure if I'd call writing and dialog "whizz bang" effects, and I think they were talking in general terms about how people expect a lot more from games now which in turn leads to a lot more time and money invested.
Both Megaman 9 and Assassin's Creed 2 can co-exist and tickle different fancies.
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Also, I'm not sure if I'd call writing and dialog "whizz bang" effects, and I think they were talking in general terms about how people expect a lot more from games now which in turn leads to a lot more time and money invested.
Both Megaman 9 and Assassin's Creed 2 can co-exist and tickle different fancies.
Posted: Jan 27th 2010 10:45PM (Unverified) said
This better not happen, I already have a hard time convincing myself to buy a game for eighty dollars. Even if it is only a five dollar a title increase I won't buy new anymore.
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Posted: Jan 27th 2010 10:41PM (Unverified) said
One company says "Rising Prices"
Another company says "Lowering Prices"
Make up your minds.
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Another company says "Lowering Prices"
Make up your minds.
Posted: Jan 27th 2010 10:42PM BoBsS said
What I'm wondering is why prices are still so high.
Here's my take;
Yes 360 and PS3 games in 05/06/07 made sense at $59.99 because Dev kits where high and a lot more funding was needed to train people and get things going.
Now in 08/09/10 we know that dev kits are lower and those guys starting back in 05/06/07 should know their stuff, therefore there is definitely an increase in efficiency, training, and time required so why are we still paying so much?
I doubt games being made today require as much as time and resources as they did back when the 360/PS3 came out ... prices should have dropped at least $10 but I guess they're making more dollars/unit.
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Here's my take;
Yes 360 and PS3 games in 05/06/07 made sense at $59.99 because Dev kits where high and a lot more funding was needed to train people and get things going.
Now in 08/09/10 we know that dev kits are lower and those guys starting back in 05/06/07 should know their stuff, therefore there is definitely an increase in efficiency, training, and time required so why are we still paying so much?
I doubt games being made today require as much as time and resources as they did back when the 360/PS3 came out ... prices should have dropped at least $10 but I guess they're making more dollars/unit.
Posted: Jan 27th 2010 10:48PM Negativecool said
"Ubisoft...warns against rising prices"
So..did they also warn investors against lowering sales projections?
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So..did they also warn investors against lowering sales projections?
Posted: Jan 28th 2010 1:35AM (Unverified) said
I already pay $69.99 per game, I am NOT - repeat, AM NOT - paying more. Seems, as of now, this is my last gen. Till a few years into next, so I can make sure the prices wont just rise on me and its fully worth it =/
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Posted: Jan 28th 2010 4:29AM szimm said
Sounds like a load of corporate bull**** to me.
What he said is not far removed from "we are going to tighten up the graphics on level 3". Wait, graphics in games are going to get better!? What a surprise!! *facepalm*
I'm more interested in hearing his excuse for the extremely aggressive DRM scheme they are rolling out for their upcoming PC titles.
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What he said is not far removed from "we are going to tighten up the graphics on level 3". Wait, graphics in games are going to get better!? What a surprise!! *facepalm*
I'm more interested in hearing his excuse for the extremely aggressive DRM scheme they are rolling out for their upcoming PC titles.
Posted: Jan 28th 2010 4:54AM Snowblind said
I don't think they're going to get any more expensive, people are already reluctant to pay £40 for games, most of the time as it is I'll wait for them to drop unless it's something I really need, like ME2. But recently we've seen many online retailers drop per-orders for new games to £30 which is a much more reasonable price.
I think we'll see more collectors editions though definitely, most probably more of those lazy ones, using Mass Effect as the example again. Charge as much more as possible while providing as little content as they can but still trying make it seem like a "prestigious" version.
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I think we'll see more collectors editions though definitely, most probably more of those lazy ones, using Mass Effect as the example again. Charge as much more as possible while providing as little content as they can but still trying make it seem like a "prestigious" version.
Posted: Jan 28th 2010 7:16AM CynicalStrike said
Did anyone actually read the article? The price of a game (or any product) is dictated by the cost of production plus the desired profit margin. Games are costing much more to develop now; hence if retail prices stay the same, profit margins will fall causing publishers to be much less willing to take risks on new IPs. However, if publishers decide to charge more, a lot of consumers will be unwilling to take up the extra cost, leading to a fall in revenue.
Cooper is arguing that neither outcome is desirable, and in order to curb it, game budgets should not increase just to compete with titles such as GTA IV and Modern Warfare 2. Lower budgets mean better profit margins (which could then be used to fund more risky titles) and hopefully a lower price point for consumers. I suppose it could be compared to Hollywood actors who fund their indie pet-projects by starring in the occasional blockbuster.
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Cooper is arguing that neither outcome is desirable, and in order to curb it, game budgets should not increase just to compete with titles such as GTA IV and Modern Warfare 2. Lower budgets mean better profit margins (which could then be used to fund more risky titles) and hopefully a lower price point for consumers. I suppose it could be compared to Hollywood actors who fund their indie pet-projects by starring in the occasional blockbuster.
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