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Reader Comments (61)

Posted: Feb 1st 2010 12:33PM (Unverified) said

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It's good to know that he's upset about it.

And Joystiq? You forgot one: Not having a fricking pause option in the first place!
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Posted: Feb 1st 2010 2:09PM (Unverified) said

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'pause' is for pussies.
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Posted: Feb 1st 2010 2:17PM (Unverified) said

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Everyone has to pee sometime.
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Posted: Feb 1st 2010 2:50PM Charades said

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It's on the PSP? It's portable for a reason. ;)
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Posted: Feb 1st 2010 12:33PM (Unverified) said

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I wuv Kojima.
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Posted: Feb 1st 2010 12:53PM Cap Morgan said

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Your love was his idea.
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Posted: Feb 1st 2010 12:34PM SoulBlade said

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I dunno... it can be a pretty big crime to release a crap product too. If the game needed more time to get better, then so be it. At least he feels bad about it though
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Posted: Feb 1st 2010 2:49PM Digital Viking said

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I think one of the biggest crimes is to cut content from a game and release it later as a priced DLC. If I'm not mistaken, the DLC for AC2 was meant to be in the game, but was cut because it wasn't finished. That is just stupid, but I may be wrong.
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Posted: Feb 1st 2010 5:43PM Sly C said

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it was cut because they couldn't finish in time for release. if DLC wasn't an option, it wouldn't have been released at all.
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Posted: Feb 1st 2010 6:10PM 01 said

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This. Releasing a broken game on time is at least equal if not worse.
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Posted: Feb 1st 2010 12:35PM MyAbsolution said

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"ruining the A.I. director"


The A.I director was not changed in the new game, at all. Nothing added, Nothing removed.

Get over it, you guys just suck at the game.
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Posted: Feb 1st 2010 12:40PM (Unverified) said

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The Director was changed.

Seriously, when the game spawns thirteen Witches in ONE stage of a mission...not that it was bad.
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Posted: Feb 1st 2010 12:41PM (Unverified) said

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If you are talking about L4D2, then yes, it was RUINED!
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Posted: Feb 1st 2010 12:46PM MyAbsolution said

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No, the game was not ruined.

And 13 witches on one stage is exaggerated by a long shot. Hard Rain has quite a few(max 4-5) you mostly only ever get 2 on the level; but that's the entire premise of the level... its rainy/stormy, hard to see, and quite a few witches walking around that you might bump into.

The game is just challenging and people are upset because they suck at it. How on earth Demon's Souls gets props for being overly difficult meanwhile L4D2 gets negative points for being the same is beyond me.

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Posted: Feb 1st 2010 12:47PM (Unverified) said

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No, it's not an exaggeration. I counted them.
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Posted: Feb 1st 2010 12:50PM MyAbsolution said

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13 on ONE chapter of a level. I dont think so. And there would never be that many side by side. Max I've ever seen side by side was 3, two of them were walking and they walked to where a third was sitting down.

I play this game competitively on gamebattles.com, spilled hundreds of hours into it already. I think I know more about this game than someone who cried wolf at getting wiped on normal mode and doesn't know what team cooperation means.
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Posted: Feb 1st 2010 12:52PM (Unverified) said

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I didn't say it was too hard, merely that it was different.

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Posted: Feb 1st 2010 12:55PM Chris DPSN AggieCEO XBLThe Aggi said

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Demon Souls is a different thing entirely....L4D wasn't that difficult.....on the other hand L4D2 just Ranked up the difficulty like CRAZY!!!

Demon Souls isn't a sequel so we didn't have anything to really compare it to....
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Posted: Feb 1st 2010 2:07PM Vcize said

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The whole point of Hard Rain is that it's a sugar factory, and witches are attracted to sugar. It's not like there are tons of witches just spawning randomly across all the levels, it's specifically in that one.

That has nothing to do with the change in the AI director. It was part of the level design.
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Posted: Feb 1st 2010 2:47PM R Planteer said

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L4D1 was fun, innovative, and had a good difficulty balance.

L4D2 was stupidly hard and added in nothing but pointless melee weapons, which did nothing but help you die faster.

/thread
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Posted: Feb 1st 2010 3:29PM MyAbsolution said

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"L4D2 was stupidly hard and added in nothing but pointless melee weapons, which did nothing but help you die faster."

FAIL. Way to show you know nothing about the game.

Melee Weapons added a ton to gameplay. Tanks get ripped to shreds in seconds (9 hits and its dead) by any melee. Sure you dont have the range of a bullet, but anything close to you dies quite fast. Very good addition.

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Posted: Feb 1st 2010 3:33PM Dr Stabbingworth said

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"R (Planeteers | Power of Penile Pulse) @ Feb 1st 2010 2:47PM

L4D1 was fun, innovative, and had a good difficulty balance.

L4D2 was stupidly hard and added in nothing but pointless melee weapons, which did nothing but help you die faster.

/thread"

No. Just no. Replace "/thread" with "/I played the game for 15 minutes and fail to understand the depth of changes and decided to bitch because I suck at the game"
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Posted: Feb 1st 2010 4:02PM sonicspike41 said

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After actually playing through all the campaigns and doing some multiplayer, I think I know why the game is "too hard", and it isn't the AI Director exactly. I believe it's the new enemy types (and the AI Director doesn't help much either).

I've had times where a spitter managed to trap us in a horde of zombies and kill us all in less than 5 seconds because we couldn't move. It was the carnival level where you flip the switch and get onto the roller coaster. As soon as the zombies poured in we were all trapped and dying extremely fast no matter what we did. Then add in the fact that they also had a tank who was keeping us from going forward, and the rush of zombies that were slowly us down as we tried to get onto the damn ride.

I've also had times where two tanks will come one right after the other it seemed, and that can make things pretty hard as well.

But in general I'd say that of all the matches i played online, both sides lost a hell of a lot more than they ever won. It was still somewhat fun trying to get that perfect tongue shot in from behind a series of cars, or timing your spit just right so that you do maximum damage in a confined area, but it didn't feel as fun as before.

I think for me part of the fun of the original was that it was easy or hard, depending on who you played against. Sure the AI was pretty cheap, but playing with humans as the infected was amazing. It was easy and simple, yet sometimes proved to be really hard for either side to win a level.

Now it just feels like it's always unfairly balanced so that the infected have the upper hand.

That's just my take on it though.
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Posted: Feb 1st 2010 12:38PM ZexionArmando said

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The limited install thing, which I hope I am thinking of the right hting, annoys the hell out of me. i don't want to play the game again cause i have to wait like 20 minute for the game to install AGAIN.
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Posted: Feb 1st 2010 1:00PM leobebes said

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But didn't you enjoy the scenes where the high school dropout actors were doing an infomercial about cooking eggs sunny side up? That shit was deep.
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Posted: Feb 1st 2010 3:16PM The Great Cornholio said

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Those "high school dropouts" probably make more in a few weeks than you ever will.
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Posted: Feb 1st 2010 5:22PM leobebes said

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Nice try crazy lady from the crappy MSG segment.
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Posted: Feb 1st 2010 9:59PM Rouma said

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Limited installs is referring to the Spore DRM.
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Posted: Feb 1st 2010 12:42PM wcarnation said

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"ruining the A.I. director"

http://www.youtube.com/watch?v=StCoClvLb4Y#t=0m31s

"MOOOOOM, THE GAME IS CHEAATINGGGG"
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Posted: Feb 1st 2010 12:45PM Chris DPSN AggieCEO XBLThe Aggi said

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uhhh if all U wanted to do was have the "U Mad" part then why not just use the Cam'ron on O'Reilly .gif?

http://tinypic.com/4u7xol.gif
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Posted: Feb 1st 2010 12:56PM BaedNobleman said

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Posted: Feb 1st 2010 12:49PM Reinhart said

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Haha, "horse armor".
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Posted: Feb 1st 2010 2:51PM KaneRobot said

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Horse armor...the thing that started us all down this goddamn slippery slope. I screamed...begged...PLEASED for people not to buy it, because it would send a message that people would pay for meaningless crap.

Now look where we are. Ugh.
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Posted: Feb 1st 2010 2:52PM KaneRobot said

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Uh, that should be pleaded, not pleased. I shouldn't be on hold with a client and have music on while trying to post.
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Posted: Feb 1st 2010 12:49PM Chris DPSN AggieCEO XBLThe Aggi said

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I have to agree with him, it IS a crime to do that. Nothing sucks worse than having a firm date on a game and being excited for it only to be let down that its been pushed back. Well only thing that would be worse is to announce a push back a month or even worse a week before release....smh

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Posted: Feb 1st 2010 12:51PM Chris DPSN AggieCEO XBLThe Aggi said

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Oh and Being on Facebook is a Crime? Really? Isn't damn near the ENTIRE Joystiq staff on Facebook? as well as a fanpage? and a Group?
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Posted: Feb 1st 2010 12:51PM (Unverified) said

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Not quite as bad as Alpha Protocol, where they just completely ignored the release date and announced a delay AFTER the date had passed...
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Posted: Feb 1st 2010 1:36PM Chris DPSN AggieCEO XBLThe Aggi said

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yea that was bullshit...
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Posted: Feb 1st 2010 1:52PM StormX said

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I believe that's "The game is on facebook as a platform" like Farmville. Not having a personal facebook account.
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Posted: Feb 1st 2010 1:00PM armageddon said

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Kojima is a crime himself, any delay is a great thing.
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Posted: Feb 1st 2010 1:03PM (Unverified) said

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360 fanboy, bitter that Kojima has ignored you?
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Posted: Feb 1st 2010 1:04PM leobebes said

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Back your statements. I am not necessarily a big fan of Kojima, but my criticisms lie with Kojima's fans. Their extreme fawning leaves no room for criticism. However I wish there were more passionate developers like Kojima, and even though I think that Kojima has too much freedom (like George Lucas) to go ape wild on his projects, too much freedom is better than limited freedom when it comes to making games. Even though MGS4 was a train wreck of masturbatory overwrought dialouge, at the very least it was interesting and irreverent which you can't say about many games out there.
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Posted: Feb 1st 2010 1:04PM carmaction said

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Yeah, it's tough to care about Kojima games when things like Petz Tigerz are on the market. I think the only thing worse than playing a Kojima game is waiting until you have enough money to buy a new collar for your beloved Fluffykins.
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Posted: Feb 1st 2010 1:29PM (Unverified) said

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Brad calling someone else bitter and a fanboy is amazingly ironic.
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Posted: Feb 1st 2010 2:45PM armageddon said

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Everything Kojima has done is shit, I've yet to see one game from him that interests me. It doesn't matter what system it's on cause everything he does is shit.
@Bradwart you can call me a fanboy if I said his work was crap for being on ps3 and not 360 but he is releasing a game for 360 and I still feel it's shit.
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Posted: Feb 1st 2010 2:56PM (Unverified) said

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He's not working on Rising, so no, he's not developing for the 360.

Just because it doesn't interest YOU, doesn't mean it's garbage...
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Posted: Feb 1st 2010 3:11PM armageddon said

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@Bradwart he's connected with it and I'm not the only one who finds his "work" shit, and just because you like it doesn't make it good.
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Posted: Feb 1st 2010 6:36PM (Unverified) said

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"because you like it doesn't make it good."

Just because you don't like it doesn't make it bad.
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Posted: Feb 1st 2010 1:06PM MyAbsolution said

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The difficulty was not increased. Its just that the old tactics that worked wonderfully to survive used in the first game did not mean you could PWN in the second.

Camping corners in rooms and hallways in the second game does not exactly work out like it did in the first game. you'll get wrecked.

L4D1 had glaring balance issues that allowed players to use strategies that are rather lame in order to win.

This game requires people to think and cooperate more as a group, John Rambo gameplay doesn't cut it.

And my comparison between why some games are praised for difficulty and others are not is fair imo. When do we reward challenge in gameplay, and when do we laud it?
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Posted: Feb 1st 2010 1:09PM MyAbsolution said

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ugh wrong place to post this.
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