Okay, there seems to be some confusion out there. Gamers have taken a microscope to the code in the PC version of Mass Effect 2, which they claim hints at an inevitable PS3 release. Well, we hate to break it to you, but it looks like that's not gonna happen.
Bioware's Chris Priestly hopped onto the forums to bring some balance to the Matrix. "The Unreal Engine is cross platform, hence the PS3 code," he said. "This was brought up back in Mass Effect 1 days as well."
So, there you have it. Priestly also added one last quote, to help drive the point home: "Mass Effect is for the PC and Xbox 360."
[Via GameWire]
Reader Comments (176)
Posted: Feb 4th 2010 6:48AM (Unverified) said
Oh cool, so you played through Mass Effect 2 and didn't enjoy it? Because that's the only way you could have come to that conclusion, logically! Derp derp irrational fanboy.
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Posted: Feb 4th 2010 3:56AM Johnnynumber5 is powered by cell said
I love you 360 fanboys and your wishful thinking and backhanded commentary.
Posted: Feb 4th 2010 4:06AM Johnnynumber5 is powered by cell said
There have been so many coincidences in regards to ME2 coming to the PS3 that I'll say with 100% certainty Mass Effect AND Splinter Cell are merely timed exclusives and will be released on the PS3 this holiday season.
Posted: Feb 4th 2010 4:13AM polysix said
Well considering ME2 (on PC at least) is majorly f-ing awful, I say 'LUCKY PS3 OWNERS'.
Boring game, dated design, Tedious linear progression. Next.
I'm sure with games like Uncharted 2 PS3 owners will be just fine with no Mass(ively overhyped) effect 2.
Boring game, dated design, Tedious linear progression. Next.
I'm sure with games like Uncharted 2 PS3 owners will be just fine with no Mass(ively overhyped) effect 2.
Posted: Feb 4th 2010 12:54PM Duke said
Why do you guys insist on lying to yourself all the time? A good game is a good game - whether you don't own its console or not. Uncharted is great and so is ME - 2 consoles, both with great games. Amazing!
A Ferrari isn't a pile of crap just because you drive a pinto - so why do you all insist on that poor logic in gaming? Lying to yourself does not make what you want to believe actual fact to anyone else.
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A Ferrari isn't a pile of crap just because you drive a pinto - so why do you all insist on that poor logic in gaming? Lying to yourself does not make what you want to believe actual fact to anyone else.
Posted: Feb 4th 2010 6:33AM Huey2k2 said
I am going to get this out of the way and say it now....
NOBODY in this thread actually really knows if EA is going to make BioWare port it to the PS3, or if development is already underway. Stop pretending you know what is going to happen. Whether it does or does not happen ME2 is a great game that everyone should buy.
NOBODY in this thread actually really knows if EA is going to make BioWare port it to the PS3, or if development is already underway. Stop pretending you know what is going to happen. Whether it does or does not happen ME2 is a great game that everyone should buy.
Posted: Feb 4th 2010 6:52AM (Unverified) said
And there we have it. Just play video games. If you really wanted Mass Effect 2, you would have bought a 360 or a decent computer. Likewise for any ps3 exclusives. And if you can't afford a certain system, then you have other things to worry about, like college or actually getting a job.
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Posted: Feb 4th 2010 8:58AM Tuxy79 said
Just get a 360 or PC. The game is completely worth the expense.
Posted: Feb 4th 2010 12:39PM (Unverified) said
You are forgetting the one factor that is stopping people from doing so: there unhealthy Son fanboyism.
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Posted: Feb 4th 2010 9:31AM Vcize said
Wait, I get the point about saying the PS3 versions wouldn't have anything extra being stupid, but why the hell are people disagreeing with the "people won't really care as much a year later" and then patting themselves on the back by bringing up examples like Bioshock, Oblivion, and Eternal Sonata?
If anything, those examples only prove his point about people caring much less a year later. Bioshock sold 2.5 million copies on the 360 and HALF A MILLION on the PS3 despite its additional content. 500,000 compared to 2.5 million. Oblivion sold 3 million on the 360 (which is supposed to be the "shooter box") to 1 million on the PS3. Even Eternal Sonata, a jrpg, sold better on the 360 when the PS3 version was released late.
Of course people care a LOT less when something is a year late.
If anything, those examples only prove his point about people caring much less a year later. Bioshock sold 2.5 million copies on the 360 and HALF A MILLION on the PS3 despite its additional content. 500,000 compared to 2.5 million. Oblivion sold 3 million on the 360 (which is supposed to be the "shooter box") to 1 million on the PS3. Even Eternal Sonata, a jrpg, sold better on the 360 when the PS3 version was released late.
Of course people care a LOT less when something is a year late.
Posted: Feb 4th 2010 9:58AM Rather Dashing said
I could care less about the corporate deals that ensure exclusives. I'm glad I have a machine that can play ME2, but I can hardly say that exclusitivity does anything good. At least between the PS3 and 360, the Wii really needs exclusive games to truly shine and not feel watered down.
Posted: Feb 4th 2010 10:12AM (Unverified) said
lol ew
Posted: Feb 4th 2010 12:40PM (Unverified) said
Did Johnny just call someone else a fanboy? lol.
At least other people don't triple post and write more than the actually article itself.
At least other people don't triple post and write more than the actually article itself.
Posted: Feb 4th 2010 1:11PM Darkangel269 said
Dont know much about this game, but I DO know the Unreal Engine is DOG SHIT ... so we are probably better off.
Posted: Feb 4th 2010 1:18PM Axcalibur said
I find the persistance of a Mass Effect 2 on PS3 rumour to be quite amusing. Considering the structure of the franchise, with out the first title to know the story and the universe, the second one is probably damn near useless to them; nothing more than a sci-fi action game (yet to those who have played the first one and understand what's going on, it's so much more).
But honestly, who doesn't own all three consoles this generation? With so many quality titles on all three platforms, you're doing yourself a serious dis-service if you don't own all 3. They've all come into their own with quality software and perks that it's sad to think some people are missing out on so many great games.
But honestly, who doesn't own all three consoles this generation? With so many quality titles on all three platforms, you're doing yourself a serious dis-service if you don't own all 3. They've all come into their own with quality software and perks that it's sad to think some people are missing out on so many great games.
Posted: Feb 4th 2010 2:19PM (Unverified) said
i still think its coming to PS3
Posted: Feb 4th 2010 2:59PM Psychoplasm said
THANE! why must you cry? :(
Posted: Feb 4th 2010 4:53PM (Unverified) said
It's possible. There are numerous reasons why this could be in there. Here are a few thoughts:
01) They found that they had to have this kind of PS3-specific data in there in order to keep the engine stable. UE3, like most game engines, has its quirks. It may have been throwing errors because this data didn't exist for PS3, so they put it in just to get rid of them.
02) Maybe they were curious and attempted a PS3 build just for the fun of it. Whether the game was shipping or not, they might have experimented just to see how it would run. Game developers are tinkerers, we're like those guys that try to run linux on their microwaves/coffeemakers/toasters/etc. Sometimes we have a bored day and try something out just to see if it works. This may be a remnant of one of those experiments.
03) Maybe they were planning/theorizing a PS3 build at some point, doing some work in case EA decided to publish on that platform, and it got scrapped so they stopped. I've been on projects, both with and without UE3, where we thought we were shipping on a specific list of platforms and that list changed before we completed development. I've been on projects where the publisher dictated changes like this three months from beta, and we've had to scramble with our hair on fire to get it done.
I doubt I've shed much light here. The problem is that there are so many possibilities for why that is there. But given the multiplatform nature of UE3 and the possibilities and uncertainties developers experience during development, it's impossible to look at this and say "OMG they're lying, they're going to ship for PS3." All we can do is take their word for it.
01) They found that they had to have this kind of PS3-specific data in there in order to keep the engine stable. UE3, like most game engines, has its quirks. It may have been throwing errors because this data didn't exist for PS3, so they put it in just to get rid of them.
02) Maybe they were curious and attempted a PS3 build just for the fun of it. Whether the game was shipping or not, they might have experimented just to see how it would run. Game developers are tinkerers, we're like those guys that try to run linux on their microwaves/coffeemakers/toasters/etc. Sometimes we have a bored day and try something out just to see if it works. This may be a remnant of one of those experiments.
03) Maybe they were planning/theorizing a PS3 build at some point, doing some work in case EA decided to publish on that platform, and it got scrapped so they stopped. I've been on projects, both with and without UE3, where we thought we were shipping on a specific list of platforms and that list changed before we completed development. I've been on projects where the publisher dictated changes like this three months from beta, and we've had to scramble with our hair on fire to get it done.
I doubt I've shed much light here. The problem is that there are so many possibilities for why that is there. But given the multiplatform nature of UE3 and the possibilities and uncertainties developers experience during development, it's impossible to look at this and say "OMG they're lying, they're going to ship for PS3." All we can do is take their word for it.
Posted: Feb 4th 2010 6:04PM Hyams said
Cheers. ^_^
Theory 3 is the one I came to also (remember when it was first announced they refused to specify which consoles it would be on?) which is why I was confused by this rebuttal.
But then, I suppose saying, "Yeah, it's old code from the cancelled PS3 version" would be a PR nightmare.
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Theory 3 is the one I came to also (remember when it was first announced they refused to specify which consoles it would be on?) which is why I was confused by this rebuttal.
But then, I suppose saying, "Yeah, it's old code from the cancelled PS3 version" would be a PR nightmare.
Posted: Feb 4th 2010 10:17PM Blaze463 said
This is just like when PC gamers found PS3 code in Bioshock and the devs denied it! And that never came out on PS3!
...hey, wait a second.....
...hey, wait a second.....
Posted: Feb 5th 2010 9:55AM Mofetti said
ME is just like Gears of War, MS contracted Bio for a trilogy. You won't see ME on PS3 until that is contract is completed and by then well.....
Posted: Feb 5th 2010 12:31PM Darkangel269 said
@ Duke,
Maybe YOU should re-read what I wrote. I said NOTHING bad about the game. I dont know anything about it to smash it. But the Unreal engine IS outdated dog shit and I stand by that statement. I am not speculating, the last 5 games I played, that were supported by Unreal, are glitchy, dizzying like a shaky cam film (almost vomit inducing) and graphically outmatched by PS2 games.
You see, I use experience when I judge things, not comments about something entirely different.
Maybe YOU should re-read what I wrote. I said NOTHING bad about the game. I dont know anything about it to smash it. But the Unreal engine IS outdated dog shit and I stand by that statement. I am not speculating, the last 5 games I played, that were supported by Unreal, are glitchy, dizzying like a shaky cam film (almost vomit inducing) and graphically outmatched by PS2 games.
You see, I use experience when I judge things, not comments about something entirely different.
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