Honestly, if it turns out anything like this, consider us stoked.
MotoGP dev keen on Natal head tracking, 3DTV
42
Honestly, if it turns out anything like this, consider us stoked.
Reader Comments (42)
Posted: Feb 4th 2010 5:17PM (Unverified) said
http://www.youtube.com/watch?v=9wXx3vMy_AQ
http://www.youtube.com/watch?v=knI7D2RG54o
You're welcome. :)
Reply
http://www.youtube.com/watch?v=knI7D2RG54o
You're welcome. :)
Posted: Feb 4th 2010 7:05PM flett said
thanks. it would be awsome to see this stuff in normal first person games, with maybe an option of turning it off. I can't imagine how much better this could make a game like doom, or another thriller game. this could truly make it feel like your in the game. this plus 3D would be the ultimate experience
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Posted: Feb 3rd 2010 11:19PM nzero said
okay can anyone please explain to me the picture because I don't understand how head tracking would enable you to be able to see someone ram you. I just don't get the picture which motor cyclist is about to ram you? Oh and yes this is a serious question, I just really don't get the picture lol.
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Posted: Feb 3rd 2010 11:34PM aristokrat said
Well, theoretically, the camera would recognize you turning your head and adjust the display accordingly. Of course, now you'd be looking behind you and not at the TV, so you wouldn't know that the view had changed.
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Posted: Feb 4th 2010 2:32AM Premature ejaculation man said
Or...You lean sideways rather than look away from the TV. That's how I'd imagine doing it.
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Posted: Feb 3rd 2010 11:20PM wcarnation said
man, all this "you have to buy 80 attachments" thing is starting to give me a headache
We're all going to look back in shame on our cardboard box full of 90 control methods and wonder what we were thinking, as we shelf them next to to the Genesis with a 32x sticking out of it.
Reply
We're all going to look back in shame on our cardboard box full of 90 control methods and wonder what we were thinking, as we shelf them next to to the Genesis with a 32x sticking out of it.
Posted: Feb 3rd 2010 11:30PM WiNGSPANTT from TopTierTacticsco said
If you hate motion controls, fine.
But you aren't ALLOWED to hate head tracking. It's going to be amazing!
And you don't have to take my word for it. Just ask Johnny Lee!
Reply
But you aren't ALLOWED to hate head tracking. It's going to be amazing!
And you don't have to take my word for it. Just ask Johnny Lee!
Posted: Feb 4th 2010 2:38AM Premature ejaculation man said
I love watching that tech demo. I feel like the headtracking would make the controller free gaming something good (compared to if it was solely controller free). Though I think current games would have a lot of applications for it too.
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Posted: Feb 4th 2010 12:00AM norp said
Are they serious? I have a 50" TV and i don't sit 30cm in front of it, there is still no way that i have to turn my head to see the edge of the screen.
This won't help unless NATAL is going to magically move the physical screen along with my head movement.
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This won't help unless NATAL is going to magically move the physical screen along with my head movement.
Posted: Feb 4th 2010 12:21AM (Unverified) said
I'm glad I'm not the only one who asked himself this...
"Oh my god, I think someones behind me... wait it's just the kitchen."
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"Oh my god, I think someones behind me... wait it's just the kitchen."
Posted: Feb 4th 2010 7:55AM YpoCaramel said
It's usually not 1:1 ... I understand the way it works is that you might move your head 30 degrees but the in game camera moves 60.
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Posted: Feb 4th 2010 12:03AM (Unverified) said
Its great for racing games and flight sims. Its a little odd at first but really useful when you get used to it.
Check out http://www.naturalpoint.com/trackir/
Reply
Check out http://www.naturalpoint.com/trackir/
Posted: Feb 4th 2010 12:12AM (Unverified) said
Actually this is a better site to learn more
http://www.free-track.net/english/
If you have a wiimote you can make your own setup for cheap(pc game)
Reply
http://www.free-track.net/english/
If you have a wiimote you can make your own setup for cheap(pc game)
Posted: Feb 8th 2010 2:21PM (Unverified) said
@Tckob
Actually, that's a worse site to learn from--unless you like forums w/ little to no activity, confusing instructions, and misleading information on both the necessary components to complete it and the total cost. I created a FT setup, and I ended up needing quite a few more "ingredients" to make it work than I was lead to believe. And then it didn't work worth a crap. When I tried a TrackIR, it worked out of the box, with far superior performance.
Reply
Actually, that's a worse site to learn from--unless you like forums w/ little to no activity, confusing instructions, and misleading information on both the necessary components to complete it and the total cost. I created a FT setup, and I ended up needing quite a few more "ingredients" to make it work than I was lead to believe. And then it didn't work worth a crap. When I tried a TrackIR, it worked out of the box, with far superior performance.
Posted: Feb 4th 2010 12:25AM (Unverified) said
yes, your head would turn left to look left in game but only a tiny amount. You can still maintain your eye on the screen. Its like a really sensitive mouse, a little input goes along ways.
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Posted: Feb 4th 2010 12:28AM onlysublime said
that naturalpoint link is a good place to see the potential of head tracking. natal will be awesome for head tracking, Minority Report-style control of windows media center, and for wii-style games. that's what i want natal for. they can dump all the other ambitious goals for all i care.
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Posted: Feb 4th 2010 2:04AM (Unverified) said
They do have a lot of sixaxis support for camera view for a lot of racing games, I think.
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Posted: Feb 4th 2010 2:22AM (Unverified) said
sounds a bit bleak to me, if i turn my head my eyes naturally follow and i can no longer see the tv
while it's obviously possible to turn ones head and keep eyes on the tv it doest feel very natural and you try turning both ways one after the other doing that, even more uncomfortable
this would be great with a vr headset type thing but for me as useless as a inflatable dartboard
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while it's obviously possible to turn ones head and keep eyes on the tv it doest feel very natural and you try turning both ways one after the other doing that, even more uncomfortable
this would be great with a vr headset type thing but for me as useless as a inflatable dartboard
Posted: Feb 4th 2010 5:20PM (Unverified) said
Motion scaling makes all the difference in the world. Once you get used to it (took me about 2 hours), it's like riding a bike.
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Posted: Feb 4th 2010 2:31AM Dannybuoy said
so let me get this right... you look away from the screen and the camera pans in that direction... right... even if you just move your head slightly in one direction and keep your eyes in the same place and the camera pans it gonna be one hell of a sick inducing effect...
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Posted: Feb 4th 2010 4:23PM onlysublime said
it seems like a lot of people are making negative comments without actually trying it out. head tracking is really easy and you do it all the time in real life. if you have a problem with head tracking, it's time to visit a neurologist.
just look outside your window at any object. then move your head around. your eyes won't follow your head. of course it follows the object you're looking at.
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just look outside your window at any object. then move your head around. your eyes won't follow your head. of course it follows the object you're looking at.
Posted: Feb 4th 2010 2:32AM armageddon said
Am I the only one who realizes this was done by Johnny Chung who now works for Microsoft?!?
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Posted: Feb 4th 2010 2:38AM armageddon said
Johnny Lee, I commented before re-watching the video (saw it a while back) and messed up his last name.
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Posted: Feb 4th 2010 6:30AM (Unverified) said
I had TrackIR for the PC and it was awesome, it feels so natural.
For those that don't understand you only move your head a little and you are still looking at the screen but it really feels like you are looking fully behind you.
I had IL2 Sturmovik (Combat flight Sim) and you would almost think it was real. Imagine strafing a row of tanks and as you fly above them, tilt a wind down and look out over the wing to see if you have hit them.
Or constantly tracking an enemy plane as it flies above or behind you.
Also with Track IR in games such as Microsoft Flight Sim you could move your head sideways to look around the control stick at the dials behind it and even zoom in and out by moving your head backwards and forwards.
I even showed a friend how I could lean out of a cessna window and look down at the landing gear.
If Natal is anywhere near this I can't wait.
Reply
For those that don't understand you only move your head a little and you are still looking at the screen but it really feels like you are looking fully behind you.
I had IL2 Sturmovik (Combat flight Sim) and you would almost think it was real. Imagine strafing a row of tanks and as you fly above them, tilt a wind down and look out over the wing to see if you have hit them.
Or constantly tracking an enemy plane as it flies above or behind you.
Also with Track IR in games such as Microsoft Flight Sim you could move your head sideways to look around the control stick at the dials behind it and even zoom in and out by moving your head backwards and forwards.
I even showed a friend how I could lean out of a cessna window and look down at the landing gear.
If Natal is anywhere near this I can't wait.
Posted: Feb 4th 2010 12:23PM MonkeyPunch said
@ Aguiluz Look at the link Jostiq posted as ref.
http://www.joystiq.com/2007/12/23/get-your-head-in-the-game-with-wii-remote-vr-display/
This sort of stuff is quite damn cool IMO.
Reply
http://www.joystiq.com/2007/12/23/get-your-head-in-the-game-with-wii-remote-vr-display/
This sort of stuff is quite damn cool IMO.
Posted: Feb 4th 2010 7:47AM Nook said
this is a feature I was hoping would debut on the Wii. I figured you'd be able to drive with the nunchuck and be able to use the wiimote to look around. It would take some getting used too and require some skill....and prolly a couple more cubes taped on there....
cool stuff. we're almost to the future.
Reply
cool stuff. we're almost to the future.
Posted: Feb 4th 2010 9:47AM Vcize said
For those asking how you would still see the screen if you turned and looked, consider this.
Of course, you'll only move your head a little bit in real life to turn a lot in the game. Now, that may sound weird thinking about it while sitting here at your computer, but really think about it.
Think about how many times you, or someone you were watching, has moved in real life just out of instinct to dodge something on screen. You're playing a first person shooter and a rocket is coming straight for you. You have (or seen someone) ducked in real life just out of instinct. Now, you're not ducking enough to *actually* dodge the rocket if it were coming at you in real life, but imagine if that subtle duck or dodge you did in real life while sitting on your couch mimicked a full duck or dodge in the game.
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Of course, you'll only move your head a little bit in real life to turn a lot in the game. Now, that may sound weird thinking about it while sitting here at your computer, but really think about it.
Think about how many times you, or someone you were watching, has moved in real life just out of instinct to dodge something on screen. You're playing a first person shooter and a rocket is coming straight for you. You have (or seen someone) ducked in real life just out of instinct. Now, you're not ducking enough to *actually* dodge the rocket if it were coming at you in real life, but imagine if that subtle duck or dodge you did in real life while sitting on your couch mimicked a full duck or dodge in the game.
Posted: Feb 4th 2010 10:39AM Vcize said
Maybe, but I would assume it would be easy enough for the game to differentiate your intent based on acceleration. When you duck or dodge from something coming at you (or that you think is coming at you since it's on the screen) you move a lot faster than when you reach over to pick up a soda.
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Posted: Feb 4th 2010 2:59PM Co said
That he did. He was also a New York Giant. Go Cowboys.
Although I DO like how he took up a personal vendetta against the organization as soon as he joined the media after his playing days.
Too bad his reputation will always be "the guy would fumble so much Tom Coughlin made it a point to coach him up on a new way to hold the ball so he wouldn't fumble so much anymore" or something along those lines.
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Although I DO like how he took up a personal vendetta against the organization as soon as he joined the media after his playing days.
Too bad his reputation will always be "the guy would fumble so much Tom Coughlin made it a point to coach him up on a new way to hold the ball so he wouldn't fumble so much anymore" or something along those lines.
Posted: Feb 4th 2010 1:33PM berzirk said
Simpsons already did it...err...NaturalPoint already did it: http://www.youtube.com/watch?v=_AO0F5sLdVM
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Posted: Feb 4th 2010 5:14PM (Unverified) said
@Cody
Actually, it already exists (and has for like 7 or 8 years). PC only though. Certainly a viable product already, as the unit on top of my monitor would attest to.
trackir.com
Reply
Actually, it already exists (and has for like 7 or 8 years). PC only though. Certainly a viable product already, as the unit on top of my monitor would attest to.
trackir.com
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