| Mail |
You might also like: WoW Insider, Massively, and more

Reader Comments (25)

Posted: Feb 4th 2010 3:05PM CaptainProtonX said

  • 2 hearts
  • Report
Aaaaaaaaaand THAT'S why I didn't get the first one.
Reply

Posted: Feb 4th 2010 3:14PM Jamp said

  • 2 hearts
  • Report
Then you aren't going to get this one either, because naturally, there will be another version.
Reply

Posted: Feb 4th 2010 3:36PM CaptainProtonX said

  • 2 hearts
  • Report
Judging by the Guilty Gear franchise, yes.

That is a correct observation.
Reply

Posted: Feb 4th 2010 3:07PM RustyJack said

  • 2 hearts
  • Report
Maybe it will be good
Reply

Posted: Feb 4th 2010 3:08PM (Unverified) said

  • 2 hearts
  • Report
K....
Reply

Posted: Feb 4th 2010 3:09PM Ahmedz said

  • 1 heart
  • Report
And when the hell is the first one coming out!?
Reply

Posted: Feb 4th 2010 3:16PM 216 said

  • 2 hearts
  • Report
the first BB had one of the most secretive, confusing launches I've ever seen. Most Game store employees didn't even have an idea when it was out, difference in the LE release date and regular edition release date, etc. Most online websites kept a changing status on the game as well.

Then finally, they released the game on a planned date around the end of summer
Reply

Posted: Feb 5th 2010 7:27AM Snowblind said

  • 2 hearts
  • Report
Not sure why this was voted down..
Still waiting for a solid European date.
Reply

Posted: Feb 4th 2010 3:12PM StormEagle said

  • 2 hearts
  • Report
I'm confused.....again. So I bought BlazBlue on PS3. Is the Arcade version a "Super" BlazBlue if you will? Or is it a sequel?

Either way, I LOVE BlazBlue and will happily lay down the bones for another iteration.
Reply

Posted: Feb 4th 2010 3:15PM Jamp said

  • 2 hearts
  • Report
It's a sequel.
Some mechanics have changed and the story happens after the events in Calamity Trigger.
Reply

Posted: Feb 4th 2010 3:39PM CaptainProtonX said

  • 2 hearts
  • Report
Look at the Guilt Gear line. That will explain where this is going.

Lots of weird names, random characters in the title. And occasionally, a new character (possibly DLC).

Granted, I'm a whore and bought about three of the GGXX versions.

Will I get this? Maybe if Ar Sys takes a page from Capcom and reduces the price to $40 in respect to purchasers of the first game.
Reply

Posted: Feb 4th 2010 4:00PM StormEagle said

  • 2 hearts
  • Report
@captain

I pray you're wrong. They ruined the Guilty Gear franchise. I think that's why Blaz was such a breath of fresh air. It was a return to glory for them in terms of great fighting games.

Hopefully they've learned from Guilty Gear and don't make the same mistake.
Reply

Posted: Feb 4th 2010 4:08PM rubadub72 said

  • 2 hearts
  • Report
It's a "Super" version, only two new characters though, more moves for the older fighters, rebalance, new features etc.

I love Blazblue, but i´m considering a "wait and see" for future versions of the game. Fortunately i skipped SF4 and the Super version is coming soon, packed with extra content.
Reply

Posted: Feb 4th 2010 3:17PM Kleptomaniac said

  • 2 hearts
  • Report
Can I ask why the fighting genre does this? Apart from GOTY versions no other genre does this.
Reply

Posted: Feb 4th 2010 3:43PM Krackatoa said

  • 3 hearts
  • Report
Well, traditionally, fighting games are designed primarily with the highly competitive players in mind. Obviously, catering to the core-of-the-core fans is a somewhat silly business plan, but that's how they do it. They build around this mindset, and later releases only compound on this.

All characters need to be well-balanced. When the original game comes out, suddenly they have the equivalent of a million QA testers playing their game, as opposed to the 10 or so they'd have during development (not including loketests). A sizable fraction of those players go online and voice their opinions on character balance, and a general consensus is amassed by the core audience about who needs to be buffed, changed, nerfed, etc.

Fighting games are kept as static releases (IE: Not patching in updates, except in dire circumstances where a game is broken) because the competitive scene needs time to learn their characters, develop new strategies, mull over the frame-data and essentially get everything they could possibly know about the character well-documented. It seems like a seriously time-consuming process (and it is), but afterwards, the development team can take all of that information and further tweak the game.

They could change the way they do things, altering a fighting game's balance a la World of Warcraft on a monthly/bi-monthly basis, but setting up the infrastructure to sync all arcade and console copies of the game up would take much time and money to get right. It's much easier for them to take all the information gathered in a past release, rebalance the game, add a few new characters and put new stories/cutscenes/features.

tl;dr - Fighting games pander to fighting game fans to the Nth degree, mostly because they're fighting game fans themselves. Most players don't see just how far down the rabbit hole goes when it comes to character balance in one of these games. QA Leads from other genres would probably cry like babies if they were tasked with balancing a fighting game.
Reply

Posted: Feb 4th 2010 3:44PM CaptainProtonX said

  • 1 heart
  • Report
...wtf?
Reply

Posted: Feb 4th 2010 4:50PM acefondu said

  • 2 hearts
  • Report
FPS games do this. Call of Duty is a good example. What major improvements were there from COD4 to MW2? Not that many really. Both games also use the same engine.

Fighting games just appear more obvious in rehashing, but really nearly all genres do this.
Reply

Posted: Feb 4th 2010 3:53PM Zoglog said

  • 2 hearts
  • Report
old news. the arcade iso was leaked to torrents over a week ago
Reply

Posted: Feb 4th 2010 5:42PM BPMOmega XBL PSN Steam said

  • 3 hearts
  • Report
It's not an ISO... it's an executable. It's a Windows-based PC application.

ISO = backup image of a disc (CD, DVD, etc.)

The More You Know
―――═══≡≡≡☆
Reply

Posted: Feb 4th 2010 3:58PM KazamaSogetsu said

  • 2 hearts
  • Report
Keep them coming. BlazBlue = mucho win.
Reply

Posted: Feb 4th 2010 4:21PM Brunibrun said

  • 2 hearts
  • Report
Predictable. Of course there was going to be a revised version.
Reply

Posted: Feb 4th 2010 4:55PM (Unverified) said

  • 2 hearts
  • Report
Confirmed? We've known about this for the past few months; the game is already completed, and a test version of CS is already leaked for PC.
Reply

Posted: Feb 4th 2010 5:43PM BPMOmega XBL PSN Steam said

  • 2 hearts
  • Report
It's actually the full version that leaked. This would just be a confirmation of a console port.
Reply

Posted: Feb 4th 2010 5:35PM (Unverified) said

  • 2 hearts
  • Report
Yeah... this is pretty slow on the uptake considering the arcade version leak for PC hit the interwebs a couple weeks ago...
Reply

Posted: Feb 6th 2010 2:31PM Nanaya said

  • 2 hearts
  • Report
I'm glad. The arcade executable is plagued with problems since it wasn't developed for a wide consensus PCs. It's a novelty to have but I'd much rather a console port.
Reply
Sorry, you must be logged in to leave a comment.

Featured Stories

Rhythm Heaven Fever review: Crazy into you

Posted on Feb 9th 2012 12:00PM

Remedy not done with Alan Wake

Posted on Feb 9th 2012 10:30AM

Engadget

TUAW

Massively

WoW