Like a villain from some cheesy show back in the '70s, you haven't seen the last of BlazBlue. The latest issue of Famitsu (via Andriasang) confirms that BlazBlue Continuum Shift -- presumably a home console installment of the recently released arcade game of the same name in Japan -- is currently in the works.
What was a one-off fighting game in the summer of 2009 has grown into a full-on franchise, with a PSP port and DSiWare spin-off already out mixing it up amongst fight fans, so the safe bet is that Continuum Shift is a new retail game. However, the info is coming from a leaked Famitsu cover on Enterbrain's site -- which has since been pulled, but can still be seen on Andriasang -- that only mentions the title of the game, so that's all we have to go on right now.
We'll be sure to keep you posted as information becomes available.
Reader Comments (25)
Posted: Feb 4th 2010 3:05PM CaptainProtonX said
Aaaaaaaaaand THAT'S why I didn't get the first one.
Reply
Posted: Feb 4th 2010 3:36PM CaptainProtonX said
Judging by the Guilty Gear franchise, yes.
That is a correct observation.
Reply
That is a correct observation.
Posted: Feb 4th 2010 3:16PM 216 said
the first BB had one of the most secretive, confusing launches I've ever seen. Most Game store employees didn't even have an idea when it was out, difference in the LE release date and regular edition release date, etc. Most online websites kept a changing status on the game as well.
Then finally, they released the game on a planned date around the end of summer
Reply
Then finally, they released the game on a planned date around the end of summer
Posted: Feb 4th 2010 3:12PM StormEagle said
I'm confused.....again. So I bought BlazBlue on PS3. Is the Arcade version a "Super" BlazBlue if you will? Or is it a sequel?
Either way, I LOVE BlazBlue and will happily lay down the bones for another iteration.
Reply
Either way, I LOVE BlazBlue and will happily lay down the bones for another iteration.
Posted: Feb 4th 2010 3:39PM CaptainProtonX said
Look at the Guilt Gear line. That will explain where this is going.
Lots of weird names, random characters in the title. And occasionally, a new character (possibly DLC).
Granted, I'm a whore and bought about three of the GGXX versions.
Will I get this? Maybe if Ar Sys takes a page from Capcom and reduces the price to $40 in respect to purchasers of the first game.
Reply
Lots of weird names, random characters in the title. And occasionally, a new character (possibly DLC).
Granted, I'm a whore and bought about three of the GGXX versions.
Will I get this? Maybe if Ar Sys takes a page from Capcom and reduces the price to $40 in respect to purchasers of the first game.
Posted: Feb 4th 2010 4:00PM StormEagle said
@captain
I pray you're wrong. They ruined the Guilty Gear franchise. I think that's why Blaz was such a breath of fresh air. It was a return to glory for them in terms of great fighting games.
Hopefully they've learned from Guilty Gear and don't make the same mistake.
Reply
I pray you're wrong. They ruined the Guilty Gear franchise. I think that's why Blaz was such a breath of fresh air. It was a return to glory for them in terms of great fighting games.
Hopefully they've learned from Guilty Gear and don't make the same mistake.
Posted: Feb 4th 2010 4:08PM rubadub72 said
It's a "Super" version, only two new characters though, more moves for the older fighters, rebalance, new features etc.
I love Blazblue, but i´m considering a "wait and see" for future versions of the game. Fortunately i skipped SF4 and the Super version is coming soon, packed with extra content.
Reply
I love Blazblue, but i´m considering a "wait and see" for future versions of the game. Fortunately i skipped SF4 and the Super version is coming soon, packed with extra content.
Posted: Feb 4th 2010 3:17PM Kleptomaniac said
Can I ask why the fighting genre does this? Apart from GOTY versions no other genre does this.
Reply
Posted: Feb 4th 2010 3:43PM Krackatoa said
Well, traditionally, fighting games are designed primarily with the highly competitive players in mind. Obviously, catering to the core-of-the-core fans is a somewhat silly business plan, but that's how they do it. They build around this mindset, and later releases only compound on this.
All characters need to be well-balanced. When the original game comes out, suddenly they have the equivalent of a million QA testers playing their game, as opposed to the 10 or so they'd have during development (not including loketests). A sizable fraction of those players go online and voice their opinions on character balance, and a general consensus is amassed by the core audience about who needs to be buffed, changed, nerfed, etc.
Fighting games are kept as static releases (IE: Not patching in updates, except in dire circumstances where a game is broken) because the competitive scene needs time to learn their characters, develop new strategies, mull over the frame-data and essentially get everything they could possibly know about the character well-documented. It seems like a seriously time-consuming process (and it is), but afterwards, the development team can take all of that information and further tweak the game.
They could change the way they do things, altering a fighting game's balance a la World of Warcraft on a monthly/bi-monthly basis, but setting up the infrastructure to sync all arcade and console copies of the game up would take much time and money to get right. It's much easier for them to take all the information gathered in a past release, rebalance the game, add a few new characters and put new stories/cutscenes/features.
tl;dr - Fighting games pander to fighting game fans to the Nth degree, mostly because they're fighting game fans themselves. Most players don't see just how far down the rabbit hole goes when it comes to character balance in one of these games. QA Leads from other genres would probably cry like babies if they were tasked with balancing a fighting game.
Reply
All characters need to be well-balanced. When the original game comes out, suddenly they have the equivalent of a million QA testers playing their game, as opposed to the 10 or so they'd have during development (not including loketests). A sizable fraction of those players go online and voice their opinions on character balance, and a general consensus is amassed by the core audience about who needs to be buffed, changed, nerfed, etc.
Fighting games are kept as static releases (IE: Not patching in updates, except in dire circumstances where a game is broken) because the competitive scene needs time to learn their characters, develop new strategies, mull over the frame-data and essentially get everything they could possibly know about the character well-documented. It seems like a seriously time-consuming process (and it is), but afterwards, the development team can take all of that information and further tweak the game.
They could change the way they do things, altering a fighting game's balance a la World of Warcraft on a monthly/bi-monthly basis, but setting up the infrastructure to sync all arcade and console copies of the game up would take much time and money to get right. It's much easier for them to take all the information gathered in a past release, rebalance the game, add a few new characters and put new stories/cutscenes/features.
tl;dr - Fighting games pander to fighting game fans to the Nth degree, mostly because they're fighting game fans themselves. Most players don't see just how far down the rabbit hole goes when it comes to character balance in one of these games. QA Leads from other genres would probably cry like babies if they were tasked with balancing a fighting game.
Posted: Feb 4th 2010 4:50PM acefondu said
FPS games do this. Call of Duty is a good example. What major improvements were there from COD4 to MW2? Not that many really. Both games also use the same engine.
Fighting games just appear more obvious in rehashing, but really nearly all genres do this.
Reply
Fighting games just appear more obvious in rehashing, but really nearly all genres do this.
Posted: Feb 4th 2010 5:42PM BPMOmega XBL PSN Steam said
It's not an ISO... it's an executable. It's a Windows-based PC application.
ISO = backup image of a disc (CD, DVD, etc.)
The More You Know
―――═══≡≡≡☆
Reply
ISO = backup image of a disc (CD, DVD, etc.)
The More You Know
―――═══≡≡≡☆
Posted: Feb 4th 2010 4:55PM (Unverified) said
Confirmed? We've known about this for the past few months; the game is already completed, and a test version of CS is already leaked for PC.
Reply
Posted: Feb 4th 2010 5:43PM BPMOmega XBL PSN Steam said
It's actually the full version that leaked. This would just be a confirmation of a console port.
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Posted: Feb 4th 2010 5:35PM (Unverified) said
Yeah... this is pretty slow on the uptake considering the arcade version leak for PC hit the interwebs a couple weeks ago...
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