has posted an interview with Forza Motorsport 3
director, Dan Greenwalt
. Perhaps the most interesting bit is Greenwalt's explanation of why developer Turn 10 was so intent on making the game run at 60 frames per second. According to Greenwalt, racers that run at 30fps have "visual shuttering artifacts," which developers are forced to cover up with motion blur. This, he said, takes up GPU resources for other features. Beyond that, he noted that the 60fps benchmark was essential to the "feel" of the game and the responsive nature of the controls. "I'm sure you would get a similar response from Infinity Ward regarding Call of Duty
," said Greenwalt.
When asked what he thought about Gran Turismo 5
, and whether he was looking forward to it, Greenwalt said that "all good game developers look at what their competitors are doing." He stated that he has been "a long-time fan" of the series, though he added, "At this point, after so many missed releases, it's nearly impossible to say what GT5
will be or when it will ship." That said, Greenwalt believes that Gran Turismo 5
will be "a good racing game." Not exactly "No game competes with us
," is it?
The interview also covers some interesting statistics, like the fact that players have driven over 1.1 billion miles in online Forza 3
races. Check out the full interview for more stats and insights on the game's development.