Alright, alright, calm down -- before you break out the bottle of kerosene for a completely baseless flame war, we're going to point out that the following survey results are from a "comprehensive 55 question survey" of "more than 800 video game professionals from North America and beyond who read Gamasutra, subscribe to Game Developer magazine, or attend Game Developers Conference." We'd also like to note that the not-quite-recovered economy is likely playing a larger role than we can tell at the moment. All that said, the 2009/10 State of Game Development Survey shows that small development houses ("50 employees or fewer") have grown seven percent in the last year -- a statistic pretty much directly tied to the 25 percent of developers now working on "mobile platforms" (nearly 75 percent of which name the iPhone directly).
We're hoping that, by this point in the post, any potential console warriors have moved on and won't notice us pointing out the breakdown of development percentage for each home console. Of the developers working on home consoles, 69 percent said they're developing for Xbox 360, while 61 percent claimed PlayStation 3. Maybe more interestingly, Wii console development dropped from 42 percent of respondents last year to 30 percent this year. Soft sales of third-party Wii titles last year likely didn't help to persuade devs to work with Nintendo. We'll see how that translates to the console's releases in the coming year.
Reader Comments (27)
Posted: Feb 5th 2010 10:06PM Alan Smithee said
What I get from that is that the Wii third party market is going to be weaker this year.
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Posted: Feb 5th 2010 10:54PM Shadowbender said
What matters is that the first party will be significantly better this year after that awful drought we had from the Wii in 2009.
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Posted: Feb 6th 2010 1:32AM shadowhowl1900 said
if u arent Nintendo, it is harder make money from making games on Wii than on PS3/360. Not saying it is impossible but harder
Just like developing games for PS3 is harder than 360 but both can produce amazing results.
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Just like developing games for PS3 is harder than 360 but both can produce amazing results.
Posted: Feb 6th 2010 9:00AM Scuffles said
well when the third party market was only interested in hammering out crappy minigame collections faster than the speed of sound ..... to the point US retailers stated flat out, well I'll paraphrase it "we aren't going to carry your shovelware for the Wii anymore"
who cares about third party development falling short ?
The good third party developers are still going to be around you just lost 80% of the frankly poisonous shovelware that was holding the Wii back.
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who cares about third party development falling short ?
The good third party developers are still going to be around you just lost 80% of the frankly poisonous shovelware that was holding the Wii back.
Posted: Feb 6th 2010 2:45PM (Unverified) said
I'm with Scuffles.
All I want from my Wii is goomba stomping, dungeon crawling and space-pirate shooting anyway.
Oh, and brawling. Golf is nice too.
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All I want from my Wii is goomba stomping, dungeon crawling and space-pirate shooting anyway.
Oh, and brawling. Golf is nice too.
Posted: Feb 5th 2010 10:42PM Chris DPSN AggieCEO XBLThe Aggi said
Uhh considering the cost of making a iPhone game is considerably less than PSP, DS, or any other REAL console of course people are going to flock to it...
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Posted: Feb 5th 2010 10:51PM Shadowbender said
But can you call iPhone developers GAME developers?That is the question, are iPhone games really games?
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Posted: Feb 5th 2010 10:54PM Alan Smithee said
@Shadowbender: Have you seen N.O.V.A.? If that's not a real game, I don't know what is.
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Posted: Feb 5th 2010 10:57PM Shadowbender said
I'm talking about today's standards by the way.
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Posted: Feb 5th 2010 11:00PM Shadowbender said
Those are the few exceptions. But the average iPhone game, is that an actual game in today's standards?
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Posted: Feb 5th 2010 11:03PM Alan Smithee said
From that standpoint, no. Gameloft, Id, and EA are pretty well the only 'real' developers on the store.
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Posted: Feb 6th 2010 12:24AM NaeemTHM said
"Gameloft, Id, and EA are pretty well the only 'real' developers on the store."
Well with the recent announcement of Final Fantasy I and II remake and the GTA: Chinatown Wars port, I think it's safe to say we'll see a lot more big dogs release DS/PSP games on the iPhone.
An interesting turn in less than 2 years. I think we all recall laughing at the concept of the iPhone being a viable gaming platform. Sure some STILL laugh at the notion, but it's hard to deny it's gaming capabilities when so many great game developers keep singing it's praise.
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Well with the recent announcement of Final Fantasy I and II remake and the GTA: Chinatown Wars port, I think it's safe to say we'll see a lot more big dogs release DS/PSP games on the iPhone.
An interesting turn in less than 2 years. I think we all recall laughing at the concept of the iPhone being a viable gaming platform. Sure some STILL laugh at the notion, but it's hard to deny it's gaming capabilities when so many great game developers keep singing it's praise.
Posted: Feb 6th 2010 1:01AM Levi said
Developers can praise it all they want, it's the consumers' praise that matters. Here is the real question: if all the iphone did was play games, would you buy it at the PSP or DS' price? If no, you shoukdn't consider it a "game console." To me, a game console is a gaming centric device, not a device that plays games as a secondary function. By the "if it plays games, it's a game console" rule, a TI-83 calculator is a "game console."
It's getting better for sure, but I still think the best games on it are the pick-up-and-plays. I also don't think it would ever take the place of a psp or ds, regardless of sales numbers - the same way the Wii will never replace a playstation. Sold twice as well, but it's still a bit different.
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It's getting better for sure, but I still think the best games on it are the pick-up-and-plays. I also don't think it would ever take the place of a psp or ds, regardless of sales numbers - the same way the Wii will never replace a playstation. Sold twice as well, but it's still a bit different.
Posted: Feb 6th 2010 6:24AM Ewiener said
Levi, is a PC a game platform by your definition? Especially ones bought from bigbox retailers, loaded with junkware and an antivirus program draining resources away from gaming?
What about a Mac? It doesn't have a large library, but you can play many games on one.
I'd say the iPhone/iPad Touch is a great game system for casual games and has a growing library of more advanced games built for it. It is a gaming system.
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What about a Mac? It doesn't have a large library, but you can play many games on one.
I'd say the iPhone/iPad Touch is a great game system for casual games and has a growing library of more advanced games built for it. It is a gaming system.
Posted: Feb 5th 2010 10:48PM Shadowbender said
Imagine the Fallout 3 game over song when the surveyors found out that Wii percentage drop. Slowly, their hand goes over their faces.
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Posted: Feb 5th 2010 11:06PM Mr Khan said
Game developers have been rather out-of-touch about this. Gameindustry.biz did release some hilarious survey results, where their community of industry personnel collectively predicted that both PS3 and 360 would outsell Wii in 2010, and that BioShock 2, and God of War 3, and Mass Effect 2 are going to outsell every single Nintendo game released in 2010
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Posted: Feb 5th 2010 11:05PM (Unverified) said
Yeah, the iPhone had a growth. It's called the "iPad".
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Posted: Feb 6th 2010 8:39AM malexandria1 said
I wonder how many people actually LIKE the games they buy on the iPhone? At .99 $1.99 they are impulse buys but other than Puzzle games, I have yet to come across an iPhone game that is actually "playable." They all control horribly, even some puzzle games, I forget which one I played last night but it required you to drag your finger to shoot these ball thingies, only problem is my finger covered up the balls. Try playing a cart racing game where you have to keep turning the phone - it's stupid. If the iPhone had real buttons it'd be a different story, but it's a HORRIBLE platform for games.
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Posted: Feb 6th 2010 8:57AM Scuffles said
so from that I am reading, the iPhone gets a lot of small development houses making shovelware for it like the endless minigame shovelware that US retailers have said they refuse to continue to stock...
just because a bunch of people who call themselves game developers are writing software (that the public in large calls shovelware) for the iPhone, doesn't necessarily translate into it being a good thing
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just because a bunch of people who call themselves game developers are writing software (that the public in large calls shovelware) for the iPhone, doesn't necessarily translate into it being a good thing
Posted: Feb 6th 2010 11:02AM kmcroc said
Am not worried about the ipad or gaming house's making games for it . i want to see what happen's to apple the minute the heart & brian is no longer behind the wheel. picture it, if you will Apple w/out jobs is an investers worst nightmare. now that the apple i want to talk about .
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Posted: Feb 6th 2010 11:02AM Fermie Prime said
"When it comes to choosing the target platforms, more developers cited ease of development and market penetration as incentives, more than any other factors."
^^^
Basically, what developers are saying here is they prefer the Xbox 360 over the PS3 because its easier to develop for and has more units in the field.
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^^^
Basically, what developers are saying here is they prefer the Xbox 360 over the PS3 because its easier to develop for and has more units in the field.
Posted: Feb 6th 2010 10:27PM (Unverified) said
Well actually by that logic it would be fair to say they prefer the PC or Mac (70%) more than either the 360 or PS3 (40%). Still, it doesn't mean they are exclusively developing for that platform, just that they have at least one game in development for it.
As for consoles, with 360 at 69% and PS3 at 61% the numbers are so close when you factor in the error rate of +/- 3.4% is becomes largely meaningless. It's much fairer to surmise by saying development basically evenly supported - that's a good thing!
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As for consoles, with 360 at 69% and PS3 at 61% the numbers are so close when you factor in the error rate of +/- 3.4% is becomes largely meaningless. It's much fairer to surmise by saying development basically evenly supported - that's a good thing!
Posted: Feb 6th 2010 2:24PM gatotsu911 said
Translation: Shovelware developers have moved from the Wii to the iPhone, because it's EVEN CHEAPER and there's arguably even less of a standard for quality.
In other news, the Wii's diamonds in the rough will now have less "rough" to contend with.
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In other news, the Wii's diamonds in the rough will now have less "rough" to contend with.
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