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Posted: Feb 6th 2010 10:44PM Jerk Face said

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Another good example - the latest Tomb Raider trilogy. Lara Croft and the voice acting behind her character make for an interesting protagonist; and one that you actually become attached to because she feels like a living person.
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Posted: Feb 6th 2010 10:58PM Mr Khan said

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huh, i thought the silence was what gave Gordon Freeman his distinct allure.
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Posted: Feb 7th 2010 12:42AM CaramelZappa said

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Joystiq ate my reply. Aplogies if it ends up showing up anyways.

Gordan Freeman not talking was exactly what made him likable. Do you think I cared with Marcus Fenix or Drake died? I didn't, because they were both douchebags I didn't like. I never felt like I was Marcus. I felt like I was controlling his character.

In Half Life, everything happens through Gordans eyes. You experience the events that unfold as if you were Gordan Freeman. If he talked and sounded like Kleiner, I wouldn't care about him. If he talked and it was anything other than my own voice, saying what I was thinking, the game would be worse. Because it would ruin the immersion of the game. It would ruin the feeling that you ARE Gordan.
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Posted: Feb 6th 2010 10:01PM Mr Khan said

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Prime > Super, but that's natural, because Prime > All

Posted: Feb 6th 2010 10:10PM Mr Khan said

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we're going to have some severe disagreements, aren't we, old man?

Posted: Feb 6th 2010 10:11PM KirbyCommando said

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One Piece is awesome. Go back under your bridge, troll.

Posted: Feb 6th 2010 10:12PM KirbyCommando said

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troll comment directed at EOM, not khan.

Posted: Feb 6th 2010 10:13PM (Unverified) said

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Human side of Samus? If I'm not mistaken, Samus has never really expressed emotion beyond shooting missiles.

I'm literally afraid of the combination of Team Ninja and human emotion. After playing DoA and Ninja Gaiden, I say keep them far away from that.

Posted: Feb 6th 2010 10:20PM Mr Khan said

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Team Ninja is divided into three distinct sub-teams, though. There's Team Kunai, who's done the regular Ninja Gaiden games and main Dead or Alive games, Team Kunoichi, who's done the Dead or Alive spinoff games and the Ninja Gaiden DS game, and Team Sigma, who's done the PS3 Ninja Gaidens

Now, if you look at the spread of them, Team Kunai is most likely to be the one on Other M, since the last game they did was Ninja Gaiden II. Kunoichi just finished Dead or Alive Paradise.
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Posted: Feb 6th 2010 10:31PM BrokenTriforce said

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I think that Ninja Gaiden Dragon Sword was awesome as far as action titles for the DS go.

Whichever section of Team Ninja works on this game doesn't really matter to me. They all do wonderful things with whatever hardware they're developing on.
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Posted: Feb 7th 2010 1:13PM Dr Perry Ulysses Cox said

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Shooting missiles is an emotion?
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Posted: Feb 7th 2010 2:52PM gatotsu911 said

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Not entirely true. There was the whole thing with the metroid hatchling in 2 & 3, her connection with Malkovitch in Fusion, and the scene in which she closes the dead trooper's eyes in Prime 2. Samus is not emotionless, even if she's not exactly emotional either.
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Posted: Feb 6th 2010 10:18PM Platy said

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...human side ?

She was created by BIRD people !
BIRD !

Maybe this game can show the emotional roots and then show the bird side of samus !!! =O

Posted: Feb 6th 2010 10:50PM BPMOmega XBL PSN Steam said

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Uh, she was born a normal human. But when her colony was under attack by the Space Pirates, she was sent away in an escape pod by her parents. She was found and raised by the Chozo, who infused her with their blood. That blood infusion made her stronger and faster than any human.

Something to that effect, anyways.
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Posted: Feb 7th 2010 4:58AM Problem Medic said

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The thought of a bird-Samus scares me.
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Posted: Feb 6th 2010 10:23PM (Unverified) said

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Looks like I've got to set some records straight.

First of all, Metroid Prime is an awesome game, regardless of whether or not you believe it to be on par with Super Metroid.

Second, anyone who does believe that Metroid Prime is better than Super Metriod is wrong wrong wrong. They're both absolutely fantastic games but Super Metriod still manages to blow my mind on multiple levels to this day.

Third, One Piece is about as good as pop-anime gets, and the current story arc is all sorts of win and god.

Posted: Feb 6th 2010 10:27PM BrokenTriforce said

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I was with you until you started with the One Piece talk.

What's next? You gonna tell me that if I don't like The Prince of Tennis that I don't like anime?
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Posted: Feb 6th 2010 10:30PM (Unverified) said

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what? no. I was just saying that as far as pop anime goes, One Piece certainly isn't a bad choice (and not a bad series to begin with).
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Posted: Feb 7th 2010 2:07AM Giroro said

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About One Piece, are you talking about the original, or the mangled garbage that ended up on American TV?
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Posted: Feb 7th 2010 2:52PM gatotsu911 said

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I never found One Piece particularly interesting. The combination of rampant cartooniness and extreme violence always kind of creeped me out, and I didn't find any of the characters particularly likable either. I know I may be crucified for saying this, but as (current) shounen anime go, I much prefer Naruto (though I haven't read/watched it in ages).

Of course, as far as Shonen Jump series go, you can't beat Rurouni Kenshin and Death Note, although DN was really more seinen than shounen and felt pretty out-of-place in SJ.
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Posted: Feb 7th 2010 3:09PM xGearSecondx said

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I love the show to death :D I just wish Namco/Bandai would just release both Unlimited Cruise games to the NA already..
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Posted: Feb 6th 2010 10:25PM (Unverified) said

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Looks like I've got to set some records straight (which includes posting this in the right place this time).

First of all, Metroid Prime is an awesome game, regardless of whether or not you believe it to be on par with Super Metroid.

Second, anyone who does believe that Metroid Prime is better than Super Metriod is wrong wrong wrong. They're both absolutely fantastic games but Super Metriod still manages to blow my mind on multiple levels to this day.

Third, One Piece is about as good as pop anime gets, and the current story arc is all sorts of win and god.

Posted: Feb 6th 2010 10:33PM (Unverified) said

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I sound like a 4channer? Based on what?

You, on the other hand, sound like an asshole. I don't think I need to back that one up.

Posted: Feb 6th 2010 10:39PM Wiizer said

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@ Darth

They're the same person, so you're right on both accounts.

He's made two accounts, because no one in their right mind would defend his stupidity... and quite frankly, his delusional tendencies, on this site.

Posted: Feb 6th 2010 10:39PM Jerk Face said

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Yeah, I'll agree that there is no way Prime is better than Super! It has to be a generational thing.

Though can I say that Zero Mission is highly underrated? 2D goodness with great graphics and all the added mechanics like wall hanging and such. Very, very good.

Posted: Feb 6th 2010 10:45PM (Unverified) said

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Wiizer, you sure you're replying to the right person? 'Right on both accounts' doesn't make sense as a response to what I was saying.

Posted: Feb 6th 2010 11:05PM (Unverified) said

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I'm all for the existence of emotions, but Samus never came across as a potentially "fragile" person. If anything, I could see Samus as being stoic, introverted and bottled up. I hope that, if she is going to have an emotional moment in this game, that it's not the typical kind of break down you see too much of on TV shows and movies. It just seems far too convenient for Team Ninja to attach "fragile" to a female protagonist. We get it--all women have emotions--but Samus Aran is a very rare case of woman, and I highly doubt you could ever describe her as "fragile."

Posted: Feb 7th 2010 12:10AM Mr Khan said

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Team Ninja is going to have near-zero creative input in terms of story, their province is going to. It's Sakamoto we have to worry about.

I want reflective, introverted Samus. A breakdown would be okay, i think, but only under select circumstances.
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Posted: Feb 7th 2010 12:11AM Mr Khan said

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damn, didn't finish my first sentence. Team Ninja's province will be going towards combat design.
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Posted: Feb 6th 2010 11:20PM doodles said

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Both games are awesome. Period. I wish I had a parasite twin growing out of me so I could play them both at the same time.

Posted: Feb 6th 2010 11:21PM KirbyCommando said

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Radwart, Super > Prime, but Prime is a excellent game. Where did I say which Metroid game I preferred?

Posted: Feb 6th 2010 11:27PM The Aquacharger said

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Samus is human?

Posted: Feb 7th 2010 12:23AM CaramelZappa said

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I feel like metroid prime might as well have been a new IP. The gameplay is so ridiculously different that it's silly to even compare the games. Saying Super Metroid > Prime is ridiculous because they are completely different types of games. The only thing they really have in common are the characters and settings.

Personally, Super Metroid is one of my favorite games ever. But Metroid Prime barely made a blip on my radar. The games were good, but they never pulled me in the way Super did and I can't play them without wishing they were more like the original games. The only Prime game I really enjoyed was Hunters, not as a Metroid game, but because it was a straight up FPS and one of if not the best FPS for the DS (Or any mobile platform imo) Even so, I enjoyed Zero Mission and Fusion far more than I did any of the prime series.

Posted: Feb 7th 2010 12:23AM CaramelZappa said

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Nude scene confirmed?

Posted: Feb 7th 2010 12:56AM (Unverified) said

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Why do I feel that Samus' Human Side is going to be remarkably immature and like some kind of japanese schoolgirl... and yet also involve sonme kind of skimpy outfit?

Posted: Feb 7th 2010 1:06AM Giroro said

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If Samus is is bounty hunter, when does she get paid?

Posted: Feb 7th 2010 1:48AM Metayoshi said

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I don't mind Samus showing a "human side" in Other M. As long as the core of the Metroid gameplay is there, I'll be fine with a story being attached to the game. Look at Metroid Fusion. I thought that was a great throwback to the original Metroid gameplay, though it was a slightly too linear in my opinion. I hope Other M is like a Metroid Prime 1/Metroid Fusion hybrid with its seemingly 2D Metroid-first person sequence mix with a hint of story in there. That would be an awesome game to me.

Posted: Feb 7th 2010 1:54AM Metayoshi said

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So it seems opinions don't really matter too much anymore.

Super Metroid. Metroid Prime. Both are great games. People have their favorites. Some like Super better. Some like Prime better. I'm in the latter camp myself, but I'm not one to say that those who like Super better are idiots. People have different tastes. Jesus Christ. You all need to calm down.

Posted: Feb 7th 2010 2:33AM RageOverdose said

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Yeah, it's all opinion.

But seriously, I think CaramelZappa is just incorrect in his analysis that they are different games altogether. They work of the same gameplay concept and feature the same type of isolated atmosphere. Just one is 3-D and one is 2-D.

But I'm in the group that likes Prime better. It is probably because it was my first experience. However, while I went to Super Metroid later, it was still an amazing experience.

Posted: Feb 7th 2010 3:44AM TJF588 said

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If Other M draws from the two-volume manga/comic* as heavily and event-ly unaltered-ly as I hope, then Samus has a friggin' psychotic breakdown at a point before the Zero Mission. And that doesn't even cover whatever happened to Malkovich, though she might've been less mentally crackable by then.

*http://www.onemanga.com/Metroid/

Posted: Feb 7th 2010 4:41AM ructus said

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Looks like i'll have to get Super Metroid on vc soon, thanks guys.

Posted: Feb 7th 2010 5:41AM CaramelZappa said

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Think about what you actually do for the gameplay in each game. When in Super Metroid did you ever scan anything? Lock on to targets? Actually put any real effort into aiming? Yes, the format of move from isolated room to room, explore and backtrack, get missiles to open doors, these are all the same. But what you're actually doing, the actual gameplay mechanics that you spend every minute of the game with are completely different.

I think of it a lot like Banjo Kazooie Nuts and Bolts. The elements are there, the characters are there, the general format is there. But at its heart it's a driving game, unlike the platformer the series started off as. Metroid is the same way. It started off one way, and the prime series took the basic elements and put them in a completely different type of game. A good game, mind you, but one that isn't even in the same genre as the originals.

Posted: Feb 7th 2010 11:42AM Da Largest said

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If that's what a '4chan sounding phrase' sounds like these days, I can pull up at least five of 'em from your other account's history, bro.

Posted: Feb 7th 2010 2:53PM gatotsu911 said

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@Khan:
I'm in favor of Samus becoming a "quiet protagonist", as opposed to an altogether silent one - see Master Chief, a man who doesn't talk much, but when he does talk, you listen. The silent protagonist can be an effective narrative device, but it depends entirely on the type of game and the type of story being told. I thought Gordon Freeman's silence ruined the story of Half-Life 2; not by necessity, but because the story was poorly structured around it. I can't pretend I'm the character if other characters are making reference to things that I - as opposed to my character - never did. It's also hard to feel an emotional attachment to anything in the game when you don't feel like you're controlling a human being. Major props to Retro for including little touches in Prime that made you feel like you were in control of a human character - Samus's grunts of pain, the reflection of her face in the visor, the fact that she fiddles with her weapon when you don't touch the controller long enough. Had Gordon Freeman even had those saving graces, I may have liked him a lot more.
By contrast, I think there are some games where a silent protagonist is effective. I wouldn't want Link spouting out one-liners or angsting about saving Hyrule - Link is me as a child. Mario would lose much of his charm if he spoke more than the occasional soundbite - see Sonic the Hedgehog for a cautionary example. And in RPGs and games where you can make meaningful decisions for your character, a silent protagonist is a good fit - a lot of classics like Chrono Trigger, Pokemon and Dragon Quest wouldn't be the same without silent protagonists, and Chrono Cross featured one of the most inspired uses of the archetype I've ever seen. I haven't played a lot of Western RPGs, but I gather the dynamic is much the same - though for a game aiming for a more cinematic feel, a silent protagonist might indeed feel out-of-place.
Again, it all depends on the type of game you're making and the type of story you're telling.

Posted: Feb 7th 2010 8:29PM Mr Khan said

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I could agree with this. A taciturn Samus would still fit the mold, even if she weren't silent.
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Posted: Feb 7th 2010 5:41PM PersianSpice said

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A first-party Nintendo game with narrative? Haven't seen that in a while.

Posted: Feb 7th 2010 10:27PM CaramelZappa said

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Well it's not entirely first party.
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