Big-time RTS Supreme Commander 2 is rolling ever closer to release next month, and to whet your appetite for (unit) production, we've got some new screens and descriptions of three of the units you'll be Supreme Commanding around the battlefield. First up is the Bomb Bouncer, a shielded unit that gains power as it's fired upon and can then throw all of that stored-up damage right back in the faces of any units around it. The Pulinsmash is a unit that creates a vortex to "pull and smash" surrounding units into it, damaging and disrupting them like popcorn in a popper.
Finally, the Kraken, as you can see on the right in the picture above, is a sea creature-shaped Cybran experimental submarine that can take down other subs, aircraft and even battlebots on land. Sure, these machines are awesome to go to war with, and we get the whole "commanding the troops" thing, but don't forget that every one of these rank-and-file units has a family. What about the supreme children, Commander?
Reader Comments (10)
Posted: Feb 6th 2010 4:22AM (Unverified) said
It's amazing how every sup com story seems to attract ABSOLUTELY NOBODY to the article....
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Posted: Feb 6th 2010 1:28PM Stevetrop Man of Mystery said
That is false. This article attracted me and made this game catch my eye. Caught my eye indeed.
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Posted: Feb 6th 2010 4:55AM senorwhoppy said
Cannot wait, I hope they kept the multi-monitor support.
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Posted: Feb 6th 2010 1:18PM (Unverified) said
Unless the game is Starcraft 2, RTSs don't interest me at all anymore.
Get rid of FPSs, JRPGs, and RTSs and replace them with more action-adventure games and platformers.
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Get rid of FPSs, JRPGs, and RTSs and replace them with more action-adventure games and platformers.
Posted: Feb 7th 2010 12:08PM (Unverified) said
does anyone think they should bring rise of the witch king to 360? what's with all these lame rts games that seem to go backwards in real-time strategy development?
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