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Posted: Feb 8th 2010 6:03PM gatotsu911 said

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In other news, hardcore tech nerds are disappointed that the Wii's system specs do not cater to hardcore tech nerds.

Seriously, the major complaint that people seem to have against the Wii is that it is not like its competitors. I dunno about you guys, but part of the reason I LIKE Nintendo is because they are nothing like their competitors; for better or worse, they always do their own thing, and you can take it or leave it.
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Posted: Feb 8th 2010 10:35PM (Unverified) said

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Leave it up to people who don't know what the hell they are talking about to troll the Wii.

"oh, look. I read a article on why the Nintendo Wii isn't as powerful as the 360 or PS3"

Thanks for the obvious dumbshit.

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Posted: Feb 9th 2010 4:51AM Giroro said

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@gatotsu911
" the Wii is that it is not like its competitors."

You can say that again, the Wii's competitors have too many good games. I hate not being able to count them all on one hand.
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Posted: Feb 9th 2010 1:06PM gatotsu911 said

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@Giroro: The fact that the console has been underserved by third-party developers is not an inherent flaw in its design. If anything, it's more indicative of the "bigger is better" mindset that pervades the market right now, that Nintendo specifically wanted to get away from.
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Posted: Feb 8th 2010 4:12PM Johnnynumber5 is powered by cell said

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@That Guy

I agree he's done some great things but he hasn't really done anything amazing lately. I guess Galaxy is the one thing he could rest his hat on but media molecule kind of bent that genre over backwards and made it their own. I'm pretty sure Wii Music was his baby and that was one of the worst Nintendo published games ever made. The guy created Donkey Kong and Mario so he's without a doubt on the mount rushmore of gaming but I haven't really seen anything revolutionary from him in quite some time. I could be dead wrong but whats he done in the last two console cycles that's been so great?

Posted: Feb 8th 2010 5:44PM Mr Khan said

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Depends on how you define revolutionary, of course. A revolution nominally destroys an old way of thinking and replaces it with a new one, which he has at least partially done this generation (creating a new way of thinking about the definition of gaming, though he certainly hasn't destroyed the old notions about it)
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Posted: Feb 8th 2010 6:07PM Johnnynumber5 is powered by cell said

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@Khan

Thats true. I was specifically talking games themselves. What games has he done lately that have innovated? I'm genuinely asking.
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Posted: Feb 8th 2010 4:15PM Uncle Jesse said

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WHERE IS MY NEW PIKMIN GAME?!

Posted: Feb 8th 2010 4:15PM samfish said

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"I guess Galaxy is the one thing he could rest his hat on but media molecule kind of bent that genre over backwards and made it their own."

lol

Posted: Feb 8th 2010 4:17PM Johnnynumber5 is powered by cell said

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Donkey Kong, Mario & Zelda. Yeah, he is probably the greatest of all time and the Don of game developers but what has he done recently thats impressive? Thats the question I want answered.

Posted: Feb 8th 2010 4:17PM eat it said

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I would argue that whoever created Little Big Planet is the best and most creative person in the video game industry. but nostalgia seems to trump everything these days.

Posted: Feb 8th 2010 4:23PM Johnnynumber5 is powered by cell said

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@Sam

Little Big Planet did to platforming what Halo did to shooters. Thats to say that they completely changed what people thought of the genre before the game came along. Easily the most ambitious and creative game in this console cycle. Like I said, they took the genre, flipped it on its head and made it their own.

Posted: Feb 8th 2010 4:31PM TwEE said

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Tigre Im guessing by the EXTREME Sony love that you're Mcpoop/Johny5?

Posted: Feb 8th 2010 4:42PM Johnnynumber5 is powered by cell said

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click on the profile.
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Posted: Feb 8th 2010 4:49PM TwEE said

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mystery solved
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Posted: Feb 8th 2010 5:05PM Alan Smithee said

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I don't think it was any sort of mystery to begin with...
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Posted: Feb 8th 2010 5:10PM Johnnynumber5 is powered by cell said

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It really wasn't a mystery. It's pretty much well known and I even put a pretend URL in case there was confusion. I think you already knew all of that though.
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Posted: Feb 8th 2010 4:32PM Alan Smithee said

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Little Big Planet redefined the platforming genre, there's no doubt about it.

Posted: Feb 8th 2010 5:12PM Johnnynumber5 is powered by cell said

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I akin it to what Halo was able to do with the FPS genre.
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Posted: Feb 8th 2010 5:36PM Mr Khan said

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It just added custom levels. It did nothing to redefine the actual experience, though i'll grant that it did supply a near-endless stream of content

The problem is that user-made levels are a poor substitute for professional content, but content is content.
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Posted: Feb 8th 2010 6:26PM Johnnynumber5 is powered by cell said

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I never said it built the genre. But, it did a lot more to push it forward than Galaxy and NSMBW combined. I was having this discussion with my fiance a few minutes ago over a cigarette. I asked her point blank (she loves both games): between Galaxy and LBP which game do you think is more fun to play and why? She said (after contemplation) Galaxy is more fun to plau and it's because the difficulty is easier but its not so easy that she can breeze through it. Then, I asked her which once she felt pushed the platforming genre forward more: she didn't hesitate and said LBP because it offered a more customizable and creative experience.

If you think that all LBP added was a level editor then you haven't put any time into the game.
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Posted: Feb 8th 2010 4:33PM SpeeGold said

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Wishing death upon some one is extremely different than wanting them out of the public spotlight.

Posted: Feb 8th 2010 4:35PM samfish said

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And I would counter by saying that LittleBig Planet was essentially just an ambitious technical project that did a lot of things right, (especially by having a functional form of co-op in a platformer) but ultimately fell short by ignoring core gameplay tenets of the genre – primarily in the controls department. The level design wasn't collectively considered anything to really write home about, either (obviously only with regards to the in-game levels).

By contrast, Super Mario Galaxy, the game you said LBP raped, was praised for it's controls, level design, variety of gameplay mechanics and elements and that it at best reinvents and at least refreshed the 3D platforming genre.

Neither game is perfect and both are enjoyable in their own ways, but to categorically state that LBP is so vastly superior to SMG, especially when things like review scores clearly disagree, is absurd.

Posted: Feb 8th 2010 5:07PM Johnnynumber5 is powered by cell said

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I didn't say it raped SMG I said it took the platformer genre and made that its bitch. Thats because it did things no other platformer has ever done, and pushed the genre a lot further than other modern platformers. They took the torch and ran with it.

"Neither game is perfect and both are enjoyable in their own ways, but to categorically state that LBP is so vastly superior to SMG, especially when things like review scores clearly disagree, is absurd."

http://www.metacritic.com/games/platforms/ps3/littlebigplanet
http://www.metacritic.com/games/platforms/wii/supermariogalaxy?q=mario%20galaxy

2 points difference on the average isn't "clearly" anything. Besides, I was talking about the genre as a whole and I still think LBP did more for platformers in one game than we've seen from the collective development community in two console cycles combined.

"but ultimately fell short by ignoring core gameplay tenets of the genre"

The controls are physics based, not canned animations like SMG/NSMB so you have to understand how much pressure to put on the buttons when you jump, for example. Not every jump is the same jump, some people didn't like that because they were used to Mario.

What was wrong with the level design of the on disc ones? They were themed and oozing with personality and unique little challenges. The challenge levels are also super fun and addicting.

Everyone making a platformer has to try and one up Little Big Planet because of what MM was able to build.
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Posted: Feb 8th 2010 5:33PM samfish said

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"I didn't say it raped SMG I said it took the platformer genre and made that its bitch. Thats because it did things no other platformer has ever done, and pushed the genre a lot further than other modern platformers. They took the torch and ran with it."

1) Do you not know what being one's bitch means? Don't play semantics with me.
2) By saying that, you're also saying that SMG didn't do things a 3D platformer has never done. I'm saying that in terms of pushing the genre forward from a gameplay perspective, SMG did a lot more.
LBP did great co-op and...had a level editor. I'm not going to say that it was anything innovative because it's insanely complex if you want to do anything truly creative with it. That was really the main selling point of the game before it released – that it had a level editor that was supposedly simple yet deep; but it was ultimately so inaccessible for most people that it was kind of a failure in that sense. It was more deep than it was simple.

I'm not saying it didn't pushing the platforming genre forward (BTW, this argument is irrelevant anyway, since we're talking 2D vs 3D), but in terms of design and rethinking the fundamentals of the genre, it is a very far cry from being able to say anything was reinvented.

"The controls are physics based, not canned animations like SMG/NSMB so you have to understand how much pressure to put on the buttons when you jump, for example. Not every jump is the same jump, some people didn't like that because they were used to Mario."

They weren't 'used to Mario', they were used to every other platforming game ever.
If Mm REALLY had reinvented the genre as you said, the lack of precision-based controls would have been an asset to the game and something that was praised.
But since they didn't ACTUALLY do anything to re-think the genre, there was no shortage of players who lamented the controls.

"What was wrong with the level design of the on disc ones? They were themed and oozing with personality and unique little challenges. The challenge levels are also super fun and addicting."

I've only played maybe 15-20 or so levels, so my opinion is very much so open to changing, if/when I pick up a PS3; although I at least know I'm not the only person to take issue with them. Still, from everything I played, nothing stuck me as either exceptionally creative or have that 'challenging but fair' design about them.

Contrary to what you might think, I actually DO like the game. It just did nothing to knock my socks off, is all.
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Posted: Feb 8th 2010 6:55PM Johnnynumber5 is powered by cell said

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"By saying that, you're also saying that SMG didn't do things a 3D platformer has never done. I'm saying that in terms of pushing the genre forward from a gameplay perspective, SMG did a lot more."

I'm saying that LBP has done things no other platforming game has ever done to this point. Thats a fact, not opinion. Galaxy was basically sunshine played on round worlds.

"I'm not going to say that it was anything innovative because it's insanely complex if you want to do anything truly creative with it."

It's not innovative because you can't hack it? Thats rich. Mod Nation Racers is basically the idiots version of Little Big Planet. They made it so anyone (even a toddler) could make a level. Hopefully it has enough depth for people who want more customization. Mod Nation Racers you could say is a more customizable version of Mario Kart. LBP is completely different because you can create whatever you want from scratch.

"it was ultimately so inaccessible for most people that it was kind of a failure in that sense. It was more deep than it was simple."

It's a failure? There are in game tutorials for beginners, there are online tutorials and workshops. If you want to be good at something you've got to put the time into it. I'll take something thats deep over something thats dumbed down any day. The community doesn't have a problem and basically it helps separate the have's from the have not's. Thats my fear with Mod Nation: so simple anyone can easily recreate your level.

"I'm not saying it didn't pushing the platforming genre forward"

So you agree with me then? Why waste your time countering an argument I never made in the first place? Placate your ego or defend the home team?
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Posted: Feb 8th 2010 4:36PM killdash9 said

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Bong attachment for WiiD.

Apologies if that joke has been done before.

Posted: Feb 8th 2010 4:39PM zlickrick said

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OMG! Heartbeat sensor games! FINALLY!!!

Seriously though, give it up folks - Nintendo is gone. No way are they ever going back to the core market with whatever strategies or announcements they have. They make waaaaay too much money off your mom and her friends.

Posted: Feb 8th 2010 4:47PM TwEE said

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"No way are they ever going back to the core market" Do you mean people who buy Animal crossing? Or 2D Mario games? Who exactly is Nintendo's core market?
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Posted: Feb 8th 2010 4:48PM samfish said

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I guess Super Mario Galaxy 2, Zelda Wii, Metroid Other M and Sin & Punishment 2 have all been canceled...
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Posted: Feb 8th 2010 4:59PM zlickrick said

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Those games don't even register on the boner scale.
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Posted: Feb 8th 2010 5:03PM samfish said

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Sounds like it's time to ask your doctor about Cialis.
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Posted: Feb 8th 2010 5:48PM gatotsu911 said

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@Samfish: That was the most perfect response I have ever read.
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Posted: Feb 8th 2010 4:43PM samfish said

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Damnit, what's the point of having the upvote/downvote system if you're just going to delete the REALLY stupid posts, Joystiq??

Posted: Feb 8th 2010 5:38PM Mr Khan said

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They like playing havoc with thread continuity

:P
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Posted: Feb 8th 2010 4:44PM (Unverified) said

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Super Mario Galaxy made me dizzy until I had a headache, and I have yet to meet anyone IRL who has played Little Big Planet (almost everyone has a wii and/or a 360 round these parts).

So I am skeptical when people say either of these games were genre changing.

New Super Mario Wii on the other hand, I would agree with. Yes, elements of it are fairly derivative, but the execution is so good that it really outshines anything that came before it.

Posted: Feb 8th 2010 5:21PM xxxsam said

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Wait - so you get a headache and now Mario Galaxy isn't any good? This takes anecdotal evidence to new heights. :)

I get a headache playing Conduit and that doesn't mea- wait, bad example.

I don't think Mario Galaxy was genre-changing, by the way, but I do think it was genre-defining (the kind of definition that could be paraphrased as 'this is how you make the best 3d platform game ever, up to this point').
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Posted: Feb 8th 2010 4:49PM (Unverified) said

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boy this new year of two thousand and nine is sure shaping up to be-- wait... wait what

what in the world

Posted: Feb 8th 2010 7:08PM samfish said

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"So you agree with me then? Why waste your time countering an argument I never made in the first place? Placate your ego or defend the home team?"

No. It's because your rampant fanboyism causes you to say stupid shit all the time.

Posted: Feb 8th 2010 10:16PM ouenwoof said

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We STILL have not had any word on Pikmin 3, which he claimed was in the works years ago, so I'm taking everything he announces with a grain of salt these days.

Posted: Feb 8th 2010 10:31PM (Unverified) said

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Really pathetic that Sony fanboys are actually saying the Little Big Planet is better than Mario.

No need to post 3 paragraphs worth of bullshit. Just say you love being on Sony's pole, and move on.

Miyamoto > Sony

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