She worked her way up the ladder and took chances when they came along. When the lead designer on the wacky Michael Jordan: Chaos in the Windy City left the project, she stepped up and took the job. And having talent and intelligence can't hurt either -- she says that she puts her whole education into gaming, from English lit to film editing, and while she downplays her place as a woman in gaming ("This is a young enough and progressive enough industry" to avoid most problems with sexism, she says), she does admit that she, erm, moderated the male perspective on breast size with some of her developers. Because somebody's got to, right? Excellent profile of one of gaming's more unlikely stars.