Review: BioShock 2 (single player)
BioShock didn't need a sequel.
I know it, you know it; heck, I'd bet if they were being totally honest, the staff of 2K Marin would tell you they knew it too. BioShock was that rare combination of a perfectly realized world, fresh yet refined action and a narrative that left me with no real burning questions. It didn't need a sequel.
But all that has very little to do with BioShock 2 because whether it needed to be made or not, it's here now. And the surprise isn't that someone other than Irrational had the chutzpah to make a BioShock sequel. The surprise is just how worthwhile it is.
Gallery: BioShock 2
As no ad for the game will fail to remind you, BioShock 2 puts you into the massive shoes of a drill-toting, Little Sister-guarding Big Daddy. You're told that you're an early model -- part of the Alpha series -- but you're faster than the newer Big Daddies and able to use plasmids. (Why are the new Big Daddies so clearly worse? It must be a budgetary thing.)
You're back in Rapture after an absence, but you're not sure exactly why at the outset. All you're told is that you're trying to find one of your former charges named Elanor, who appears to you psychically through the link that Big Daddies and Little Sisters share.
It's a neat setup but, aside from some more substantial sound effects and the aforementioned drill, playing as a Big Daddy feels almost indistinguishable from Jack, the lead in BioShock 1. Even the well-publicized ability to dual-wield plasmids and weapons doesn't add much to the formula.
That, you'll find, is the biggest recurring problem with BioShock 2. There are new plasmids and tonics, but not enough. There are new weapons (the spear gun, which can pin enemy Splicers to walls, being a notably rad example) but not enough. There are tons of new environments but (with the exception of some cool underwater bits) it's hard to shake the feeling that this is the same world and the same Rapture you've already explored. I obviously don't think a sequel needs to just be "MOAR!!1!" but I would like enough differentiation to stave off the all-too-present sense of déjà vu.
There are a few notable exceptions. Instead of still pictures of Rapture's denizens that award combat boosts, the research camera now shoots video, recording combat and adding research bonuses for unique kills. It's such an enjoyable way of approaching the research idea, you'll wonder why Irrational didn't think of it the first time. Hacking turrets and machinery has also been improved, with the pipe-swapping minigame replaced with a wavering needle that you have to stop on a certain position on the screen (lest you risk alerting sentries). It's snappier than the pipe game and never breaks the combat's flow.
Perhaps the biggest structural change is that after offing a Little Sister's Big Daddy, you'll be offered the chance to harvest her for power-building ADAM on the spot. But if you want to do the nice thing and rescue her (which provides you with less ADAM), you're going to have to let her lead you to a couple of ADAM-rich corpses and defend her as she drains them of their goo. Not only does the defense mechanic feel fresh, but it also makes the choice of rescuing the Little Sisters a bit tougher when you know how much leg work it'll involve. (Even if you didn't know that rescuing the Sisters would pay dividends eventually, you're blatantly told as much so early in BioShock 2 that the choice doesn't require much moral agonizing.)
Though most of the gameplay is on par with or better than its predecessor, a couple of BioShock 2's components are a step backwards. For starters, you'll spend a crazy amount of time pounding buttons to pick up ammo, food and health. Literally every battle is punctuated by a slow meander around the battlefield combing the area for bullets, drill fuel and other items you might have missed. It may not actually be worse than time spent picking up items in the first BioShock, but two-and-a-half years later this is one facet of the game that's just begging for a tune-up.
Also, the combat starts to feel repetitive far too quickly. This was broken up by Big Daddy battles in the first game, but they're not nearly as intimidating or fun to fight now that you're one as well. 2K Marin tries to remedy that by setting the vicious new Big Sister on you at inopportune moments, but she provides neither the enticement of a huge payoff after the battle nor a cool back story like the Big Daddy/Little Sister relationship. In the end, she feels like an afterthought.
My real worry was that the narrative I loved so much in BioShock would suffer the same fate as the gameplay. I could handle an iterative take on the combat, which I enjoyed but didn't love the first time out, but phoning in the story would have been unforgivable.
And initially, that's exactly what you might think. Sophia Lamb is standing in for Andrew Ryan as the overlord/puppet master, albeit with the opposite philosophy, emphasizing the power of the collective rather than the individual. You're even helped by a friendly guy with an accent again (the southern Sinclair rather than the Irish Atlas).
But here's the big twist: Even though it may not seem like it at first, BioShock 2 is using similar components and a similar story to say completely different things than its predecessor. Far too much of it is piled into the game's final hours, so I can't say exactly how it's told without spoiling it for you. But trust me, on the unlikely canvas of Rapture, 2K Marin has painted a story about the nature of family and the price of love, and as a counterpoint to the sterile morality of BioShock it's all the more touching.
It should come as no surprise, perhaps, that so much of BioShock 2's story centers on the idea of parents and children. Only by flying in the face of the lessons of its predecessor, by exploring the idea of tying yourself to others in a world ruled by the individual, is this sequel able to become a really worthy successor.
I went into BioShock 2 not trusting the 2K Marin team, though I was trying to. But with a compelling story hidden in the final hours and gameplay tweaks that were appreciated but too few in number, the biggest surprise for me was that I ended up wishing they trusted themselves more.
Editors' note: This review is based on the PS3 review code of the game provided by 2K Games.
You're back in Rapture after an absence, but you're not sure exactly why at the outset. All you're told is that you're trying to find one of your former charges named Elanor, who appears to you psychically through the link that Big Daddies and Little Sisters share.
There are tons of new environments, but it's hard to shake the feeling that this is the same Rapture. |
It's a neat setup but, aside from some more substantial sound effects and the aforementioned drill, playing as a Big Daddy feels almost indistinguishable from Jack, the lead in BioShock 1. Even the well-publicized ability to dual-wield plasmids and weapons doesn't add much to the formula.
That, you'll find, is the biggest recurring problem with BioShock 2. There are new plasmids and tonics, but not enough. There are new weapons (the spear gun, which can pin enemy Splicers to walls, being a notably rad example) but not enough. There are tons of new environments but (with the exception of some cool underwater bits) it's hard to shake the feeling that this is the same world and the same Rapture you've already explored. I obviously don't think a sequel needs to just be "MOAR!!1!" but I would like enough differentiation to stave off the all-too-present sense of déjà vu.
There are a few notable exceptions. Instead of still pictures of Rapture's denizens that award combat boosts, the research camera now shoots video, recording combat and adding research bonuses for unique kills. It's such an enjoyable way of approaching the research idea, you'll wonder why Irrational didn't think of it the first time. Hacking turrets and machinery has also been improved, with the pipe-swapping minigame replaced with a wavering needle that you have to stop on a certain position on the screen (lest you risk alerting sentries). It's snappier than the pipe game and never breaks the combat's flow.
Perhaps the biggest structural change is that after offing a Little Sister's Big Daddy, you'll be offered the chance to harvest her for power-building ADAM on the spot. But if you want to do the nice thing and rescue her (which provides you with less ADAM), you're going to have to let her lead you to a couple of ADAM-rich corpses and defend her as she drains them of their goo. Not only does the defense mechanic feel fresh, but it also makes the choice of rescuing the Little Sisters a bit tougher when you know how much leg work it'll involve. (Even if you didn't know that rescuing the Sisters would pay dividends eventually, you're blatantly told as much so early in BioShock 2 that the choice doesn't require much moral agonizing.)
Though most of the gameplay is on par with or better than its predecessor, a couple of BioShock 2's components are a step backwards. For starters, you'll spend a crazy amount of time pounding buttons to pick up ammo, food and health. Literally every battle is punctuated by a slow meander around the battlefield combing the area for bullets, drill fuel and other items you might have missed. It may not actually be worse than time spent picking up items in the first BioShock, but two-and-a-half years later this is one facet of the game that's just begging for a tune-up.
Also, the combat starts to feel repetitive far too quickly. This was broken up by Big Daddy battles in the first game, but they're not nearly as intimidating or fun to fight now that you're one as well. 2K Marin tries to remedy that by setting the vicious new Big Sister on you at inopportune moments, but she provides neither the enticement of a huge payoff after the battle nor a cool back story like the Big Daddy/Little Sister relationship. In the end, she feels like an afterthought.
My real worry was that the narrative I loved so much in BioShock would suffer the same fate as the gameplay. I could handle an iterative take on the combat, which I enjoyed but didn't love the first time out, but phoning in the story would have been unforgivable.
And initially, that's exactly what you might think. Sophia Lamb is standing in for Andrew Ryan as the overlord/puppet master, albeit with the opposite philosophy, emphasizing the power of the collective rather than the individual. You're even helped by a friendly guy with an accent again (the southern Sinclair rather than the Irish Atlas).
But here's the big twist: Even though it may not seem like it at first, BioShock 2 is using similar components and a similar story to say completely different things than its predecessor. Far too much of it is piled into the game's final hours, so I can't say exactly how it's told without spoiling it for you. But trust me, on the unlikely canvas of Rapture, 2K Marin has painted a story about the nature of family and the price of love, and as a counterpoint to the sterile morality of BioShock it's all the more touching.
It should come as no surprise, perhaps, that so much of BioShock 2's story centers on the idea of parents and children. Only by flying in the face of the lessons of its predecessor, by exploring the idea of tying yourself to others in a world ruled by the individual, is this sequel able to become a really worthy successor.
I went into BioShock 2 not trusting the 2K Marin team, though I was trying to. But with a compelling story hidden in the final hours and gameplay tweaks that were appreciated but too few in number, the biggest surprise for me was that I ended up wishing they trusted themselves more.
Editors' note: This review is based on the PS3 review code of the game provided by 2K Games.















Reader Comments (Page 1 of 4)
nofriendo (scapegoat of all your mom jokes) @ Feb 8th 2010 9:36AM
Would you kindly again....
T @ Feb 8th 2010 9:54AM
You know, playing the game a second time and knowing about "Would you kindly..." makes it interesting to see how the game ensures that you do what it is you're kindly being asked to do.
nofriendo (scapegoat of all your mom jokes) @ Feb 8th 2010 10:12AM
I almost feel like I owe it to Bioshock to buy the second one being that the first one was one of my fav's of the decade.
But its a good thing I want to play it too... despite varying reviews.
Mikemyerz666 @ Feb 8th 2010 6:02PM
now my comments are backwards... :(
PR0F3TA (PSN - PROPHETA) @ Feb 8th 2010 9:39AM
i really wish i would go back to rapture but i have this student loan to pay off, the rent was due 3 days ago and i already put down my last 40 on Battlefield.
Temidien @ Feb 8th 2010 12:34PM
Cool story, bro. My sympathies.
Brian (PC gamer extraordinaire) @ Feb 8th 2010 12:45PM
i wasn't expecting this to be as amazing as the first one.
but i was able to get it for 35$ due to the 4 pack on steam, so either way, good buy and a must.
Eh @ Feb 8th 2010 12:50PM
If a comment is going to be deleted it would be nice to get an error message that you cant reply to it anymore instead adding the reply to some random person...
Eh @ Feb 8th 2010 12:55PM
wtf, now my comments or going backwards (comment 12:50 is above 12:45). Joystiq you shouldnt delete parent comments with lots of replies, it screws everything up.
Ben @ Feb 8th 2010 12:56PM
@Eh
I'm really wanting it to do well, but my guess is that it won't sell as well as the first. Alot of people in this comment board alone are saying they'll pass so i don't think it'll do as well.
G-Anderton @ Feb 8th 2010 3:48PM
I don't particularly understand why people are down voting you, sounds like you got it fairly rough sir...
Mikemyerz666 @ Feb 8th 2010 6:00PM
lol, i agree with you man, this sequel wasnt needed but i still find myself wanting to play it. They place couldnt have changed all that much, unless you're playing at the time the place went to shit, i think that would be fun. It's like how they recycled the city in Skate 1 to make the city in Skate 2, it's the same thing with a few differences.
robotoid @ Feb 8th 2010 6:49PM
So in your case, Ken Kutaragi's whole "get a second job" thing was actually a good advice...
KeenCommander @ Feb 10th 2010 10:45PM
The funny thing to me is, I think Rapture begs for a sequel...or really, a prequel. I'd love to have an RPG following from Rapture's conception to the fall - it would give so much more fleshing out to the backstory, and let you see the city in its prime. Plus no need for the repetitive combat. Just exploring will do fine.
Eh @ Feb 8th 2010 12:46PM
My interest in this game is pretty much at zero, the reviews could say its an amazing game and I still wouldnt really care. I liked Bioshock 1, it was a good game, but it was a complete game. I dont feel like going through Rapture anymore, what else is there to do anyways? Rapture is not that varied of a place and the story of Rapture isnt epic enough to be told with multiple games. I completely agree that Bioshock didnt need a sequel. It might be a good game but I imagine its a MUCH better game for people who never played the first one.
Im interested in how it will sell though, will it blow Bioshock 1's sales out of the water like most sequels to good games do? Or will it not do that much better because a lot of people felt satisfied enough with the first game?
Lushamania @ Feb 8th 2010 9:44AM
What's the average time a gamer could expect to beat Bioshock 2 in? The first one was a rather lengthy (though extremely enjoyable) game, especially for an FPS.
whylekat @ Feb 8th 2010 10:19AM
Yeah I want that question answered as well. The story doesn't sound good enough if it only really picks up in the last few hrs. That won't keep me entertained.
dscuber9000 @ Feb 10th 2010 12:00PM
It took me seven hours to beat it. I killed all of the Big Daddies, too. Yay me.
Maulok @ Feb 8th 2010 9:45AM
Lost me at "drill fuel". Thanks for the review, I was hoping for something shocking that made it a must buy, but alas, it sounds like exactly what we all expected. Sad panda is me.
rogXue @ Feb 8th 2010 10:23AM
looks like you were just looking for a reason to hate it. I LOVED Rapture and want to see more of it. The "same old shit" argument in games nowadays is getting old. Why does everyone always want the mold broken even in sequels? Sometimes the old formula is just plain fun!
BTW Maulok, everything after the first sentence was not directed at you. Just ranting
D dogg @ Feb 8th 2010 10:33AM
rogXue makes a good point. But I must say it's a fine line.
I played about 30% through the first Bioshock and couldn't finish it, just did nothing for me. For me, it was a FPS with multiple ways to kill enemies and the story was, not engaging.
If the 2nd is like the first, then I'll definitely be passing.
On the other hand, if you really liked the original game, then this should be right up your alley. The window between the two is small enough to still keep fans of the original playing.
Sometimes when sequels are "innovative", it doesn't fair very well for the game. Take Gears of War 2 for example...
Ben @ Feb 8th 2010 12:25PM
@D dogg
I totally agree. If your reasoning for not wanting to pick this up is cause you didn't care for the first one then that makes perfect sense. But if your among those who loved the first so much that you've played through the first one multiple times (you know who you are), then i don't understand how "more of the same" would come off as a bad thing to you.
I will be picking this up tomarrow and playing the shit out of it. I feel the new connection of Bid Daddy to Little Sister, along with new splicers, plasmids and weapons will make for a different emotional feel in an already familiar world. I just fail to see how those who loved the first one but think it looks too similar won't even merit it a rent.
edweird @ Feb 8th 2010 6:26PM
rogXue, the "same old shit" argument is hardly uncalled for in gaming. That the argument itself is getting old must say something about how long the industry has been enduring the 'safe bet' mentality from developers and (especially) publishers who are eager to ride on past successes rather than risk innovation.
Bringing it back to Bioshock, I did really enjoy the first one... for a while. Everything was really well done and it had a great atmosphere, but I felt it maintained the same atmosphere for way too long. I was always waiting for some kind of major contrast in environment to lift you from the gloom, at least for a few minutes, but it never came. By the end of the game, I was glad it was over. More of the same is exactly the opposite of what I'd look for in a Bioshock sequel, and I'm sure I'm not the only one who feels that way.
The devs deserve all the success they have for the quality of work and imagination that went into the series, but surely the first was so well received because of how different it was from other games. Without a major injection of freshness I can't see how Bioshock 2 will create that feeling (or perk that interest) for gamers again, and I seriously doubt it will see the same scale of success. C'mon fellers, you should know this by now. The value is in novelty. Repetition is worthless.
pasta @ Feb 9th 2010 2:26AM
Would you say that you were hoping for something... *puts on sunglasses* Bioshocking?
Nick (xbl: andsoitgoes42) @ Feb 9th 2010 11:47PM
See, this is where Gamestop/EB games makes me happy.
Bioshock 2 here has a Gaming Guarantee. If you PO the game, even the day before, you can return it for full credit within a week.
I think it's genius, and if I love it, I simply keep it. Epic win.
I AM IRONHIDE @ Feb 13th 2010 6:38PM
@Maulok
You can still use the drill without the fuel. Press O (For 360, B) to do a Melee attack. If you have a certain gene tonic, you have a 1/50 chance of freezing the opponent upon melee. There are also other gene tonics you can gather for your drill, one's that up the damage, conserve gas, and so on.
zakerr @ Feb 8th 2010 9:49AM
For some reason I couldn't bring myself to finishing the first one.... No idea why, just gave up on it. BUT now that the sequel is out and people are still loving it I guess I have to finish the first one. Too bad I'm broke.
Levi @ Feb 8th 2010 10:23AM
I played half of the first game a while back after the $5 Steam deal. I stopped halfway through because the combat was too repetetive, the vita-chambers took out all motivation to avoid death as much as possible, and the level design was tedious. Though, I'm glad I sat down and finished it. I still don't think it's nearly as good as everyone else did, but the story picks up about 2/3 through the game, and the final boss is the one good challenge that the game has to offer.
Brodo @ Feb 8th 2010 6:26PM
IMO Bioshock was one of the most overrated games I have played. It felt so repetitive. It was still an enjoyable game, but to me it was nothing special.
No reason to buy the second one, thats for sure
Sankarihauta @ Feb 8th 2010 9:48AM
Gorgeous CG intro. The little sister was ay-door-ahh-blay.
Loved the first game. The setting and story drew me in. Especially since I have a fear and fascination of being deep under water. Aquariums where you are surrounded by water really freak me out.
Brian Shaffner @ Feb 8th 2010 9:50AM
hmmm. I might have to pass. :(
Any idea how long the game is on average?
I'd be willing to play through it for the story if it's under 12 hours. But anything more than that i'd probably get bored.
T @ Feb 8th 2010 9:52AM
"Why are the new Big Daddies so clearly worse? It must be a budgetary thing."
That actually sounds like the entire premise of the second game. They created this super strong Big Daddy that can use Plasmids and has free will...but at the same time they realized that creating something like that could lead to a situation where it could turn against them.
Heck, the fact you play as a Big Daddy that can choose to kill Little Sisters already shows you what was wrong with the Prototype.
Acosta02 @ Feb 8th 2010 9:58AM
Haha, never thought of that! Good point!
Jesus (PSN&XBL: Luttdawg) @ Feb 8th 2010 9:56AM
I know everyone loves it but I found the first one so crushing. I mean it made me think do I suck at gaming this much, I'm always ok at most games, shit I even like what I've played of demon's souls, even though I died a lot in that too. Really should give this another go but there is too much other stuff around first for me. Sigh, here come the downvotes, I probably deserve them.
Andrew @ Feb 8th 2010 10:16AM
Did you realize that you can save pretty much whenever you wanted? I'm no super-gamer but i beat the first bioshock on normal and then the hardest difficulty with vita chambers turned off. It's really not a difficult game, you just have to be patient and smart about saving your game before a big battle.
copa @ Feb 8th 2010 10:23AM
"Sigh, here come the downvotes, I probably deserve them."
Oh man, Jesus is getting started on the whole martyr act again.
Mehndog @ Feb 8th 2010 9:57AM
I'm picking this title up tomorrow over my lunch break. The possibility of returning to Rapture in a game that doesn't ruin game play and story is enough for me to support 2K Marin (and everyone else involved.)
Rapture is such a beautifully realized world, I don't care if it feels like the "same Rapture" or not. I get to explore it further and that exciting to me.
Everyone is saying that the last portion of the game is mind-blowing, can't wait till I get there!
playwithmeblog @ Feb 8th 2010 1:59PM
I totally agree. However, I think a Bioshock 3 would be pushing the awesomeness of the series too far. I enjoyed the original. There is something mysterious, perhaps even magnetizing about Rapture, that keeps people like us coming back for more. But two games is enough. And, oh yeah, I will purchase Bioshock 2 down the line. Maybe sooner.
Kdiggy @ Feb 8th 2010 9:57AM
I think this was a good review. Sound like it's a great game, but very similar to the first.
I would also like to know the length of the single player game. I loved that the first one was brave enough to focus on the story. I'm a a little nervous about the inclusion of multiplayer this time around.
Is the sequel at least as long as the first one was?
knor @ Feb 8th 2010 9:59AM
I'm not usually one who will/won't buy a game based on reviews, but I think this review convinced me not to buy it.
Makes me kind of sad actually, maybe I'll just rent it instead
Justin McElroy @ Feb 8th 2010 10:02AM
Not sure of the exact count, but I'd estimate my playtime at about 15 hours.
Kdiggy @ Feb 8th 2010 10:14AM
Thanks! That sounds pretty good to me.
Kevin @ Feb 8th 2010 10:38AM
Thanks for this info - I've been scanning reviews to get an approximate playtime. I had some fear that they pulled a Halo 3 on it and made it a 6 hours single player game with a hope people would play multiplayer. I am getting Bioshock 2 for the single player game. Period.
Tigre @ Feb 8th 2010 12:32PM
I know this is a single player review but can we get a small hint about how the multiplayer feels? Thats the breaking point for me on this game. I'm already slighted against it because I feel it wasn't necessary but if the multiplayer is revolutionary or something I might change my mind.
Justin McElroy @ Feb 8th 2010 12:46PM
No joke, I really haven't spent enough time with it to form any sort of opinion.
Tigre @ Feb 8th 2010 1:20PM
Gotcha. Thanks for the reply on it. Well maybe you can play it a bit today if you aren't super busy and whip up one of those snap judgement posts.
Ben @ Feb 8th 2010 2:36PM
Justin i forgot to ask. Without giving anything away, did they leave it open for a third game?
Matt_M @ Feb 8th 2010 10:03AM
Did you even read the review?
Cap Morgan (formerly tenor77) @ Feb 8th 2010 12:47PM
Did you fail at replying?
Eh @ Feb 8th 2010 5:12PM
he replied to a comment that was deleted, all the replies are still here but theyve been randomly dispersed into nonsense territory