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Reader Comments (25)

Posted: Feb 9th 2010 1:19PM s ls said

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Yes, Yes a thousand times YES!

and I hope they bring co-op online instead of just local.
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Posted: Feb 9th 2010 1:41PM (Unverified) said

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Definitely. I love everything Pixeljunk and Q-Games is a fantastic developer, but online co-op should be implemented. I think they are missing a huge opportunity.
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Posted: Feb 9th 2010 1:51PM Chris DPSN AggieCEO XBLThe Aggi said

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I'm all for co-op as long as we can't hurt each other...my lava spraying gets pretty wreckless
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Posted: Feb 9th 2010 2:20PM sonicspike41 said

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They should try making co-op only maps as well, like maps that require both ships to have different powers to solve clear the level.

Just imagine spraying lava into the air as your partner shoots it with water and forms a fancy blockade to trap some other element!
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Posted: Feb 9th 2010 2:37PM Rawrmander said

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@Chris

Are you crazy? Lava fights where the best part of the game!



This was the first game I bought when I got my PS3 not too long ago. I didn't stop until I beat it 100%.
The end basically said there would be a sequel though, didn't it? Or is that just a Pixel junk thing? I'm new to this PS3 stuff.
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Posted: Feb 9th 2010 3:15PM Kodros said

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While I enjoyed Shooter, I don't think it got anywhere near its full potential. It felt like it spent so much time introducing everything that by the time I got to the end of the game, I felt almost as if I only played a tutorial and now I was ready for the real game that uses all of those things that I've just encountered in some crazy puzzle like caverns.
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Posted: Feb 9th 2010 5:51PM (Unverified) said

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@Rawrmander

No, they never do direct sequels of PixelJunk games. Go check out PixelJunk Monsters and Eden, I guarantee you'll like them more.
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Posted: Feb 9th 2010 1:20PM (Unverified) said

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Is it possible to have brackets in a quotation? Did he say that really quietly or something? lol
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Posted: Feb 9th 2010 1:28PM (Unverified) said

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He said it as an aside to the audience, obviously.
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Posted: Feb 9th 2010 1:30PM sonicspike41 said

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Probably replied via email, forum post, comments on a PR/news post on their site, etc. Main thing being it was most likely a text response though.
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Posted: Feb 9th 2010 1:30PM (Unverified) said

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What?! We're not going to be super pissed about it? I don't care then.
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Posted: Feb 9th 2010 1:40PM (Unverified) said

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MOAR
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Posted: Feb 9th 2010 1:55PM GreenElf said

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Great news! Out of all the DL games I bought in the last year this game was the most fun.
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Posted: Feb 9th 2010 2:00PM (Unverified) said

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I like shooter. It's fun, and I would be interested in any expansions that they come out with...
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Posted: Feb 9th 2010 2:13PM CaramelZappa said

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Still haven't tried shooter. Demo please.
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Posted: Feb 9th 2010 2:16PM (Unverified) said

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demo is on either hong kong or japans psn store . i forget which one i downloaded it off of
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Posted: Feb 9th 2010 2:22PM CaramelZappa said

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Why should I be bothered to make an overseas account just to have access to someone game dev's advertising? I'll wait for a US PSN release.
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Posted: Feb 9th 2010 2:30PM (Unverified) said

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just trying to help
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Posted: Feb 9th 2010 3:14PM CaramelZappa said

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Oh yea I'm not bashing you or anything, thanks for the heads up. I'm just annoyed with developers not properly supporting their games with demos. It's even more annoying to find that it's not because of the development cost of the demo, but that they just haven't bothered to release it in every region.
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Posted: Feb 9th 2010 3:40PM rigmutton said

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Given that the game ended with a big fat To Be Continued, surely this is unsurprising.
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Posted: Feb 9th 2010 5:59PM (Unverified) said

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This game was way too short. PJ Eden gave me hours upon hours of gaming, while SHooter was only like 2 hours or something.

I kind of feel ripped off as it is, so I will not be purchasing PJS 2.
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Posted: Feb 9th 2010 8:44PM davek said

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There's some good replayability with Shooter. Hunting for gems, improving your level score, trying to figure out the fastest way through a level. They're all good challenges.
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Posted: Feb 10th 2010 1:00AM killdash9 said

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I'm having the opposite problem with Gravity Crash. The time I take for each level is well over an hour, sometimes multiple hours. I'm a completist, admittedly, and I'm also restarting levels whenever I lose a life due to the expectation of punishing difficulty (i.e., will need lots of spare lives) at the end, based on how hard it's been getting on the way there. With 35 levels, it's looking like several hours per day will get me to the end of the game after about a month of straight playing. That's just the campaign, not the really interesting stuff (playing the user levels, making my own). I honestly didn't think a $10 game would suck up this much time, assuming I don't just give up in despair.
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Posted: Feb 12th 2010 10:36PM PS3fan707 said

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Well it was pretty obvious that there was going to be more content if you beat the game. But its cool to hear that they are trying to bring it to the next level.
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