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Posted: Feb 10th 2010 9:15AM Frivolous said

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More like giving advantages to people who pay more money. DLC will just keeping being abused and more abused
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Posted: Feb 10th 2010 9:55AM Crimsic said

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Hey! How about waiting for some more information before speculating.
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Posted: Feb 10th 2010 10:25AM (Unverified) said

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If it is anything like Mass Effect Day one DLC, then it is just to prevent Gamestop and secondhand buying. I think this is fine. While GS is great to pickup cheap and sometimes hard(er) to find older titles, they often will resell the used copies for 5/7 dollars off the retail price, while retaining a significantly larger portion of the profit.

If you do the math on ME's day one dlc, it comes across like this-
New game is 60 bucks, includes day one dlc.

buying the game used is 50 bucks (a number I made up for this general purpose) and it would cost 15 dollars to get that dlc you would otherwise have received free if you bought the game new. So you're probably out 65 dollars if you wan't the DLC. This assumes you WANT the dlc.

Either way, EA/Dice (or EA/Bioware in the case mentioned) get their fair share of the profit, from new retail sales or from used sales if you want to buy the dlc.

This still seems reasonable to me.

This being said- the DLC from Mass Effect 2 was NOT integral to the game, and the game was completely playable w/o it. The DLC was just incentive to buy new.
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Posted: Feb 10th 2010 10:31AM Swizzler said

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You clearly don't know how game development works. The game goes gold weeks, sometimes months before release. once it goes gold it ships off to manufacturers and the developers can do *nothing* day one DLC is mostly the work of the developers from the day it goes gold to the actual release date.

I'm not saying that some companies don't plan separate DLC outside of the original game, but I am saying early DLC is good for developers and games, as it lets the Devs keep their jobs, and it expands the game.
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Posted: Feb 10th 2010 10:46AM RageOverdose said

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Do you all read?

He didn't bitch about it being day one. He bitched about multiplayer DLC that would give some people advantages over others just because they have/are willing to spend more. Please, don't just respond with your prejudices.

Which to be honest (and to keep consistency), I really just want to say deal with it. It's all fair because they spent more money on it. Most multiplayer games aren't totally "fair" anyway. You want fair? Go play nQuake. It may seem unfair, but that would just be because you suck at it. Unless you don't, in which case ignore me.
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Posted: Feb 10th 2010 11:40AM PlatinumSkeet said

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It could be stuff that was cut to make the deadline you never know. Mass Effect gave a few extras so far for free... Even though Zaeed is really making the "whole team surviving" achievement a b*** to get past...
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Posted: Feb 10th 2010 12:58PM Ballistic H said

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It's a really good strategy to incite people to buy the game new with free extra DLC content on day one instead of losing money on people buying it used or pirated.

The game as it is is already the full game. If you look at the early DLCs, they're just gimmicks but interesting ones and enough to incite gamers to buy the game new.
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Posted: Feb 10th 2010 1:21PM TheDarkWayne said

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if it's anything like the first bad company, or battlefield heroes, it won't actually provide a distinct advantage to the people you buy it. You might be able to buy a new machine gun with a higher rate of fire than all the others, but it will probably be less accurate or deadly. It might not even be that, if it's more like Heroes it might just be different skins and silly stuff
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Posted: Feb 10th 2010 9:15AM PantsParty said

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I can't wait for this game!

The demo is so epic and I really enjoyed BFMC2, BFBC, and BF1943!

Also, I think I'm over my acronym limit now....
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Posted: Feb 10th 2010 7:49PM Ruinkind said

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Pantsparty, trying to decipher your post, I assume you're talking about "Battlefield: Mech Commander 2", "Battlefield: Before Christ" and "Boyfriend: 1943". And I agree, all were rockin'.

But hold on, no mention of "Bigfoot: 2142"? That's been the most bad-ass Sci-Fi sasquatch simulator to date. Where's the love?
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Posted: Feb 11th 2010 9:39AM Alphathon said

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I believe that's BF2:MC, not BFMC2. Regardless, if you thought those were good you'd be blown away by BF2 (the real one on PC, which is litterally a completelly different game to BF2:MC on PS2/Xbox/360)
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Posted: Feb 10th 2010 9:18AM (Unverified) said

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Hmmm. So you just bought yourself a game, say on PS3, meaning it's on a 40 GB (approximately) disc, which is more than enough storage to hold just about anything currently out there with room to spare. You payed sixty bucks or so for the basic version, and much more if you happened to buy a premium edition. So you get home, boot up your PS3, and find that there's a ton of downloadable content for the game on Day One...for an extra fee.

While I think downloadable content is great when it's used to extend the life of games a few weeks or months down the road, something about Day One DLC doesn't sit well with me. It tells me that developers are becoming more and more lax about giving the consumer their best effort to put as much as possible on the disc itself, and that greed is the primary motivator.
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Posted: Feb 10th 2010 10:41AM Morisato said

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We have to pay for the day one dlc?... >.> I thought this was unconfirmed :P
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Posted: Feb 10th 2010 1:12PM (Unverified) said

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Agreed. It's dirty. They did it with the first Battlefield 2 addon. (I forgot the name; I objected to buying it.) Half of it's content was confirmed to be originally from Battlefield 2 but was *cut* so that they could make an expansion.

It's in their best interest to put all the content into the finished product and release a better game. DLC doesn't make a game better, because when the reviews were written, the DLC wasn't out yet, and who reads reviews of DLC to judge whether to buy the actual game? You also don't split the multiplayer community that way: everyone can play on the same servers with all the content.

But Oh No. EA want$ profit$.

And don't go siding with the game devs. I'd give anything to be where they are.
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Posted: Feb 10th 2010 1:31PM PlatinumSkeet said

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@Moris

I think he's pointing out the fact that there's plenty of room leftover on a Blu-Ray disc but instead of using it they waste bandwith on DLC...
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Posted: Feb 10th 2010 7:33PM (Unverified) said

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The Premium Edition is actually Limited Edition, i.e. pre-order or day-one buy.... it's the same price.
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Posted: Feb 10th 2010 9:21AM TestOutYoGamesForOnce said

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Why dont they include it with the game?
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Posted: Feb 10th 2010 9:31AM Chris DPSN AggieCEO XBLThe Aggi said

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to get people to buy new?
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Posted: Feb 10th 2010 9:58AM Giggman said

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More than likely it will be free for people who buy the game new.

I really don't see anything wrong with that. You get extra content for supporting EA and Dice for buying new which makes them profit. Beats the hell out of giving all the profits to (insert video game chain) for selling a game used.
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Posted: Feb 10th 2010 9:22AM (Unverified) said

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Call me crazy, but shouldn't "day one DLC" just BE A PART OF THE EFFING GAME?

I'm so sick of publishers taking advantage of gamers. WE ALREADY PAY $60 FOR YOUR GAME. Seriously, this kind of thing is such BS.

I can see some add-ons being worth it a few months down the line to add to a game's replay value, but day-one DLC is a slap in the face to intelligent gamers everywhere.
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Posted: Feb 10th 2010 9:24AM CamelCamelCamel said

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Not only that, they frame it as a really positive, exciting bonus they're treating us to.
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Posted: Feb 10th 2010 9:51AM Alan Smithee said

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If it's free, why complain? It's a good way to stop used sales.
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Posted: Feb 10th 2010 10:57AM RageOverdose said

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How does day-one DLC stop used sales? I mean, it may keep people from trading it in for a little longer, but if they really cared about DLC anyway they would've kept the game to wait for DLC. It's cheaper that way. If a person only wanted to play what was on disc, or played it and didn't like it but couldn't return it anymore, it's still going to end up in the used section, someone will buy it because it's cheaper, and they still get the DLC. And this game is also on PC, so that doesn't even factor into anything.

I think preorder bonuses or one-time-use DLC codes are what can prevent used sales, not just DLC day-one.

Honestly, the only issue here is timeframe. If you bought these games full price and DLC was ready 2 months later, you're still spending the extra money! IT DOESN'T MATTER!

I don't get the complaints. It's like, you're mad that they released DLC instead of adding it on the game? Likely, it was developed during manufacturing time. Games don't just come out the next day after they built everything. Producers need them finished by a certain time for marketing, production, shipping, etc. Frankly, you can look at it in the pessimistic way that seems rather popular, or you could look at it in a way that shows the developer is speeding along with trying to provide you with content.

This whole "Should be on the disc," logic is so bad. Going by that train of thought, the game would be delayed forever to satisfy anyone, as they would have to keep developing DLC. Or just put the DLC off development until release, which is horribly inefficient. Look up pipelining: Why put DLC off when it can be developed while the publisher is doing it's final job?
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Posted: Feb 10th 2010 11:08AM squeehunter said

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No, people. Someone already explained before me. It takes awhile for when a game is finished for it to be released. It has to be printed, packed, and shipped and then you have to buy it. That can take time. So developers get to keep working on extra stuff while you wait. Because it's digital, it doesn't have to go through all the printing, packing, and shipping, therefore they come out at the same time.
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Posted: Feb 10th 2010 12:54PM (Unverified) said

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If it's free, I didn't see that part and I take back what I said, specific to this game.

However, the overall point still stands that if a game has DLC ready for day one, it should a part of the regular game. The whole "shipping-handling-packaging" argument doesn't really work for me.

However, if companies want to release a game, see how it sells for a few months, and THEN decide whether to do the DLC thing, then sure, go for it. Extending replay value on a good a game for $5 or whatever is great as far as I'm concerned.

But to say "Thanks for buying our $60 product on day one! ...now to get everything that you should have gotten on the disc, we'll immediately need another $3, $5, $10" etc. That's just wrong and it's taking advantage of people.

That may or not be what is happening with this particular game, but I think the overall point I was trying to make is valid and something that we all, as loyal consumers to these companies, can agree with.
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Posted: Feb 10th 2010 9:22AM CamelCamelCamel said

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I can't wait until book publishers apply this model, and they start making the last chapter available for purchase on the same day as the book.
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Posted: Feb 10th 2010 9:52AM Crimsic said

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Hey, Camels, if this game cuts off at the last level in the campaign, or doesn't allow you to fully level up online...then I'll agree with you. Otherwise, your comparison was extremely offbase and quite frankly not very good.
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Posted: Feb 10th 2010 9:26AM Alan Smithee said

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As long as it comes with new copies, I don't mind. It's an innovative way to cut used sales.

The Limited Editions are the same price as the standard, for the guy who thought otherwise.
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Posted: Feb 10th 2010 10:15AM MonkeyPunch said

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DLC innovative?

Also, the free stuff they are going to give on day one will just be some little something that no-one will really give a toss about, I would guess.
No one's complaining about the free stuff... it's just that we know that's the tip of the iceberg. (with the underwater part being paid items :P )
It's just there to try and sweeten the fact that on top of paying for the game they are going to try and introduce micro-transactions on top of things.

Anyone who played BF2 will know how "well" their add-on pack/DLC strategy worked there.

And referring to another reply by you - comparing Halo to BF:BC2 in terms of gameplay? Good job.
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Posted: Feb 10th 2010 10:24AM Alan Smithee said

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...the free stuff is just to prevent used purchases. You either didn't understand or didn't read the article. No one was talking about later DLC.
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Posted: Feb 10th 2010 10:47AM MonkeyPunch said

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I read and understood the article just fine thanks.

Slight choice response ;) or do you care elaborate on how Halo is like BF:BC2 or how DLC is innovative (even in the realm of promoting original purchases)?

No one's talking about later DLC?
How do you interpret "We have an in-game store where ...you can buy new content to the game"?
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Posted: Feb 10th 2010 11:03AM RageOverdose said

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So, mind showing me where you got the idea that any of this is unavailable to people who got used copies?
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Posted: Feb 10th 2010 11:10AM greggoo said

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so screw the consumer who tries to save money by buying a disc thats been preowned. shenanigans
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Posted: Feb 10th 2010 12:01PM Cronos12 said

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No Greggoo,

Screw the companies who are turning enormous profits by buying back games for half of their new price, then reselling them for $5-10 less and taking profits away from the developers.

EA has a great idea with their Day 1 DLC. Offer a free download in new copies, the consumer of that new copy uses the code and gets the content for free, then if he decides to sell it off used, then the person who buys that used copy for $10 less can pay the developer the $15 for the DLC. The developer still gets the funds for a copy of the game being sold, and the consumer still gets their DLC.

This will help developers. This will help Physical Media. This will only hurt Game stores who sell used . And consumers like you.
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Posted: Feb 10th 2010 9:29AM Vcize said

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While I don't personally have a problem with day 1 DLC most of the time, this is a pretty stupid move on EA's part given that their best chance for making BC2 successful is customer good will after people's disgust with the news leading up to the release of MW2.

The masses had already developed, all by themselves, an idea of "IW doesn't care about us, but BC2 will treat us right". That's the only reason BC2 could hit it big, and disrupting that good will (even if it's something that THEY feel is a bonus, they have to know at this point that people react negatively to day 1 DLC even if it really is a bonus and not something that they just stripped out to release as DLC) is ruining their one chance to hit it big with this franchise.
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Posted: Feb 10th 2010 9:31AM (Unverified) said

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Having day one DLC most definitely does not mean it was finished in time to release it on the game disc, and any cries of greed or foul play here are completely unfounded unless you were actually in the studio during development. Is it possible it could have gone on disc? Yeah, but the content you get on disc goes gold (i.e. disc is printed and can't be worked on anymore) at least a month before the release date, sometimes more, and the studio is free to work on DLC during the remaining time between gold and release, making it available on or around day-one. If you don't think the disc has 60 dollars of content, don't buy it, but the presence of day-one DLC isn't just cause to throw up your arms in frustration at a company's supposed greed.
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Posted: Feb 10th 2010 2:01PM aristokrat said

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Man, I love all these people who think that retail disc production happens instamagically.

And another thing, I'm mad that the thing I ordered from Amazon today didn't arrive yesterday!
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Posted: Feb 10th 2010 9:32AM Wickerman22 said

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If it's free, no problem, but day one DLC for a fee is a little weak.

I like what they did with Mass Effect 2. They have this nice integrated menu for DLC. They have offered free DLC early on, likely to get us used to using the menu. However, I expect that the free stuff will go away soon.
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Posted: Feb 10th 2010 12:51PM ybfelix said

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Make DLC interface in-game is NOT right, it make another profile on the same console can't access additional contents unlike every other DLC so far. What if my brother want to play using his account?
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Posted: Feb 10th 2010 9:32AM (Unverified) said

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Stop complaining about extra content! The scrumtrulescent developers work so hard to give you all a smorgasbord of stuff to play and in turn, renew the replay-ability of your game.

So settle down about day one DLC, and start complaining about stuff that matters, like how they don't sell Goobers anymore but they still sell Raisinets. Raisinets is just a superior name, that's why they won the war. GOD
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Posted: Feb 10th 2010 9:42AM R Planteer said

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What I'm getting tired of is online fps games creating a large gap in between players. With games like MW2 and BC2, people that play a lot dont just have a skill advantage, they have a massive weapon advantage too. By the time players start getting higher ranks in BC2, they have more ammo, larger clips, better zoom, more damaging weapons, better vehicle armor...the list goes on. I greatly am enjoying the BC2 demo on 360, but I probably wont buy the game because I dont have 30 hours a week to invest into it. And I know that a month after release its going to be people at the top with extra time and extra money that have unlocked and bought items that give them a massive advantage and make people that only have 5 or so hours a week to play online basically not welcome at all.
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Posted: Feb 10th 2010 9:49AM Crimsic said

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@R
Bad Company 2 is going to be a very team-orientated game. There will be players who are miles ahead of others on both teams. In MW2 even team-games have a sort of 1 on 1 aspect. Whenever you go to capture A in domination you'll end up having to shoot someone or avoid being shot at, in Bad Company 2, most of the time, you'll probably be with your team/squad. That's just how I see it though.
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Posted: Feb 10th 2010 10:08AM Giggman said

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Bring back Goobers dammit!
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Posted: Feb 10th 2010 2:54PM maveric101 said

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i would agree that day one DLC like what ME2 did is fine. however, i take issue with this statement:

"The scrumtrulescent developers work so hard to give you all a smorgasbord of stuff to play"

look, I'M the one who pays THEM. i don't need them, they need me. they have to satisfy me in order for them to get paid. they're not entitled to anything. and this applies to all businesses. there's a sign in the Five Guys near me that says something similar.

p.s. - when i say "me" i mean consumers in general.
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Posted: Feb 10th 2010 9:34AM Chris DPSN AggieCEO XBLThe Aggi said

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whatever they have to do to push sales is cool with me....if they are doing it to keep people buying new and are giving us free DLC via an internal code(Like The Saboteur) then no issues
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Posted: Feb 10th 2010 10:02AM Giggman said

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I never understood why people just don't pay the extra $5 or so and get the game new anyway.

If this content is free if you purchase the game new why would you buy the game used and spend 5 or 10 bucks for DLC?

Smart move EA.
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Posted: Feb 10th 2010 9:38AM finnith said

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I like these bonuses for people who buy the game new. The used games market is too big.
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Posted: Feb 10th 2010 9:39AM (Unverified) said

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Based on the demo, and I know It is not a finished product. I thought this game didn't look very good compared to the last one or at least not much improvement in graphics or game play. Helicopter controls still suck, no prone, and tanks seem to get suck easy. EA and DICE will not get $60 from me in march. I'm going to spend my monthly game allowance on Just Cause 2 instead.
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Posted: Feb 10th 2010 9:44AM Crimsic said

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Okay, I'll play the game without you, by the way, tell me how your tank got suck.

In fact...what does that even mean?
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