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Reader Comments (60)

Posted: Feb 10th 2010 2:14PM (Unverified) said

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No, he couldn't. I thought he made that quite clear in his post.

Most people didn't have a problem. If you had played any EA game from the last couple of years, it wasn't a problem at all. Most of the problems came from people having multiple EA accounts, and email addresses. All the instructions were on the card, and when you first boot up the game, it asks you for the code.

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Posted: Feb 10th 2010 2:16PM (Unverified) said

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The new armor/shotgun didn't work for me at first. I had to redownload it in order to get it to start working. Other than that and the bit of lag loading it gives me before I can load my game up, it's a p good system.
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Posted: Feb 10th 2010 2:19PM Vcize said

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Well, Sgt_quackers, if you're legitimately asking...

The big issue some people had was that if you put the code in on your EA account that was not tied to your gamertag, you were pretty much screwed. The code is one-time use, so once it's used it is tied to that account forever, and if you tie your XBL gamertag to an EA account you can't change it through their web interface.

EA has been requiring people to sign up with EA accounts for things for years, they just never really used them for anything visible to the user before. As a result, a lot of people have multiple EA accounts, and when logging in to enter the code didn't remember which of those accounts their gamertag was applied to, and put the code in on the wrong one.

I didn't run into this, but I could see how it would happen.
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Posted: Feb 10th 2010 2:26PM Wiizer said

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"No, he couldn't. I thought he made that quite clear in his post."

Well, maybe you should've explained it to him like Vcize did.
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Posted: Feb 10th 2010 2:31PM (Unverified) said

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"Most of the problems came from people having multiple EA accounts, and email addresses."

I did.
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Posted: Feb 10th 2010 2:28PM uncaho said

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Wow. I guess this will NEVER happen, since the first day of their next fiscal year is NON-EXISTENT. Good try, nonetheless.

Posted: Feb 10th 2010 2:30PM (Unverified) said

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Tacked on multiplayer takes away from the single player experience unless you have a separate team doing multiplayer. With the dev cycles mostly at the 1-2 year length, there isn't enough time for a single studio to make both components great. Expect either more games with good SP but with generic MP or games that are lackluster in both modes.

Posted: Feb 10th 2010 3:36PM stoned99 said

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Nice job Dale, what other personal attacks will you be making based upon incorrect assumptions. Try adding to the conversation in the future rather than just being a douche.

Posted: Feb 10th 2010 8:28PM arkweld said

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Exactly the same pain in the ass it was to handle in Dragon Age.

Hurray, more incongruent processes on future EA games to go through to download a new game prop.

Posted: Feb 11th 2010 6:53PM Otakuon said

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Look...I think everyone knows that the purpose for having the Cerberes network is so that EA can get money from used games sales. I mean, the code comes with the game and can only be acivated once and is tied to the gamertag/ea account. If you then trade the game in and someone buys it used, they will have to pay $15 to EA in order to access the DLC..which they then have to purchase on top of the $15 access fee. It is EXTREMELY shady business if you ask me....but is a sign of the times to come. I mean, what is to say that EA won't start asking for subsciptions for all their games in the future...like you have to pay them $15/month in order to access your DLC and purchase future DLC.

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