The game is set to arrive on Xbox Live Arcade on February 24, according to the developer's press release, and features 80 levels and playable Avatar support. The title, incidentally, is derived from the main character being too lazy to walk through the levels, hence simply rotating them instead. That said, we'd like to point out that the extreme level of engineering it would cost to safely and effectively rotate ancient ruins is anything but lazy.
Posted on Sep 17th 2014 2:00PM
Posted on Sep 17th 2014 1:00PM
Posted on Sep 17th 2014 10:00AM