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Star Trek Online's producer: "In hindsight, it was pretty darn risky" Star Trek Online hit some pretty major windfalls, even disregarding the fact that it's built on a popular intellectual property with legions of dedicated fans. It launched during a timeframe when there were no other major releases scheduled, came out not too long after a very popular movie in the franchise, and caught a lot of exposure with its open beta. And as executive producer Craig Zinkievich points out in a new interview, the entire operation relied not just on hard work, but also on luck. |
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LEGO Universe begins beta signups Don't tell us that it's a kids game and you're entirely too grown-up for it -- we know better. Nobody outgrows LEGO. Now go sign up for the beta, you know you want to. Signups can be made here, and we hope to see you in the beta. (Yes, we're signing up too. We told you: nobody outgrows LEGO.) |
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Flickr co-founders giving MMO design a second try Before Stewart Butterfield and Cal Henderson launched the successful photo site Flickr, they tried their hands at MMO design. Back in Flickr's early days, they ran Game Neverending, an MMO that closed about nine months after the launch of Flickr. |
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Champions Online expansion is now free A lot of upset has been swirling around the Champions Online community lately. Much of it has been due to the announcement of a paid zone expansion and implementation of a "Kitchen Sink" patch that was pushed out too soon. In an effort to heal wounds and correct mistakes, Cryptichas released a new State of the Game targeted at addressing player concerns. |
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Free Realms reaches 8 million registered accounts No matter which way you spin it, 8 million accounts is a ton of accounts. Free Realms has recently hit that magical milestone, celebrating a huge amount of fan interest in the game and a recent nomination for Best New Social/Online game in the Game Developer's Choice Awards. In fact, it's the only traditional MMO to be nominated for an award this year (outside of Nexon's Dungeon Fighter Online.) |
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Diagram shows real-world cost of losing ships in EVE Online Whether you play EVE Online or not, the chances are you've read a lot about the harsh, cut-throat universe of New Eden. Alliances routinely clash over territorial disputes, spies work to destroy organisations from the inside and death is an inevitability. While dying in most MMOs means respawning at some far-away camp and having to repair your gear, death in EVE is a somewhat more vicious affair. |
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Five tips on being a better agent in Global Agenda When it comes to action-based shooters like Global Agenda, gear is good but skill is better. Way better. Even the most technologically endowed enemies can come crashing down with a little teamwork and creative ingenuity. But if you're new to the game, new to action-based shooters, or just not doing so hot in your PvP matches, then you might need some help. That's where we come in. |








