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Reader Comments (82)

Posted: Feb 12th 2010 4:48PM adv2k169 said

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noob The Facility, Temple and Complex returned in Perfect Dark. They tweaked it a little .

http://ign64.ign.com/articles/079/079771p1.html

With this version you can now play those classic goldeneye levels with your xbox controller with friends and online. It's going to be a blast.
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Posted: Feb 12th 2010 5:09PM I am a machineee said

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Well thanks for that.. I guess... except for the noob part :|

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Posted: Feb 12th 2010 6:12PM (Unverified) said

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That's Temple and it was in Perfect Dark.
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Posted: Feb 12th 2010 4:39PM (Unverified) said

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Screw that...if I want to play I'll just fire up the ol' N64 with my ORIGINAL copy that both still work...expansion pack included. My 5 year old lives for Mario 64. F*** You Microsoft.

Posted: Feb 12th 2010 4:43PM Dr Blight said

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...but does that N64 version have online multiplayer, 1080p visuals, and 60FPS?
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Posted: Feb 12th 2010 4:44PM CaramelZappa said

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Did Microsoft kill your parents too?
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Posted: Feb 12th 2010 4:49PM adv2k169 said

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The graphics and online make it worth while again. Try playing Perfect Dark again your eyes will not enjoy that, and it's so slow and controls so clunky now.

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Posted: Feb 12th 2010 5:55PM Stevetrop Man of Mystery said

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I didn't know Rare and Microsoft were being such massive dicks for bringing out possibly the best FPS in the 5th console generation to the gamers now days with new improvements in visuals and frame rate.
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Posted: Feb 12th 2010 4:50PM Softserve said

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Sometimes I wonder how people compare this to how the original looks. Do yourself a favor and go look at that game. Muddy textures, iffy framerate and the N64's required awful anti-aliasing.

If people think this looks just as bad they're just blind. Actually, that's an insult to blind people. You're mostly just stupid.

Posted: Feb 12th 2010 5:04PM shimrra74 said

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[deleted]

Posted: Feb 12th 2010 5:13PM kenny goo said

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Non-stationary reticules.

*Shudders*

Posted: Feb 12th 2010 5:37PM Fuzunga said

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The visuals of this game are... weird. They're old yet new at the same time. It's like if the N64 was in HD. When they say HD remake, they usually mean completely remade. They really took that literally here, I see. It's kinda cool.

Posted: Feb 12th 2010 6:31PM SuiXide said

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It's like they threw new models and textures on the old animations.
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Posted: Feb 12th 2010 6:00PM emperorzeroxx said

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aaah man this looks amazing.. can't wait!! still can't see how this is only ten bucks!!

Posted: Feb 12th 2010 6:00PM Ryudo said

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Haha ad the PD logo looking like an N.

Clever and a subtle nudge.

Posted: Feb 12th 2010 6:35PM SuiXide said

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It was like that in the original.
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Posted: Feb 13th 2010 4:49AM harusame said

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There was an N in the original because it was morphed from the N64 logo. It doesn't make sense to keep it in this version.

http://www.youtube.com/watch?v=ErDPlEqDnOk
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Posted: Feb 13th 2010 4:49AM harusame said

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There was an N in the original because it was morphed from the N64 logo. It doesn't really make sense in this version.

http://www.youtube.com/watch?v=ErDPlEqDnOk
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Posted: Feb 17th 2010 1:37AM CMikeNIke said

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It's not an N, it's a Pd, Perfect Dark. Also, why does Jo have a stripper face in this? I loved that the original had the most competent and attractive woman in gaming for a long time without super sexualized look.
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Posted: Feb 12th 2010 6:14PM Starcade said

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I wouldn't necessarily say Nintendo is the reason why Golden Eye hasn't re-appeared. The licensing of that title has multiple parties. It was created by RARE (now owned by Microsfot), published by Nintendo, for an original James Bond film released by MGM (now owned by Sony), based on a character owned by EON Productions (a subsidiary of Danjaq LLC) which owns the copyrights and trademarks to the Bond characters and screen elements. At one time or another EA and Activision have held the exclusive rights to publish games based on the James Bond license. Or in otherwords, it's a licensing mess.

Assuming you could get the necessary parties to agree, which is a hurdle in itself, it might simply be cost prohibitive to re-license. The original license to produce the game (way back when) has probably since run out.

Posted: Feb 12th 2010 6:17PM (Unverified) said

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cod classic is a better game than both perfect dark and goldeneye, if more people bought it and it supported 8v8 or MAYBE EVEN MORE, it would be a great purchase for $15

Posted: Feb 12th 2010 7:14PM (Unverified) said

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I came.

Posted: Feb 12th 2010 8:08PM JCDoe said

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Haha, just enjoy playing an FPS with one analog stick now that you've done them with two.

Trust me, N64 FPSs do not age well.

Posted: Feb 12th 2010 8:43PM CaramelZappa said

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Uh, I'd bet they've remapped the controls to be standard modern controls, with two analog sticks. They even use duel analogs for Doom XBLA.
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Posted: Feb 12th 2010 10:06PM Dr Blight said

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There's three control options. Classic Perfect Dark controls, a Halo setup, and a Call of Duty setup.

I kid you not.
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Posted: Feb 13th 2010 1:04AM Granger said

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The original Perfect Dark (and GoldenEye) had dual-analogue support as well, you just had to use two N64 controllers. It's pretty cool to go back and play it that way after playing newer games. Potentially cooler, Star Wars Episode I: Racer's dual-analogue support... sweetness.

This tangent brought to you by the ASPCA and Slurm: It's Highly Addictive!
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Posted: Feb 13th 2010 1:18AM JCDoe said

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I don't remember ever playing Goldeneye or PD with 2 gamepads . . .

If they have a modern control setup, that would be nice, but even then, I think you're gonna find that you're looking at the past through rose colored glasses.

For instance, I *loved* Ultima Underworld when it came out. In fact, it totally blew me away. The world was so real, so engrossing, that I had never even conceived such a thing before.

I recently loaded it up via dosbox to relive some of that, and you know what I saw? A 320x200 game with so much UI that the actual "game window" was the size of a postage stamp.

Always remember the past because that's how we got to the here and now, but never forget that while those games stay the same forever, everything else has changed . . .
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Posted: Feb 13th 2010 1:30AM alex2ex said

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thats it? the n64 game looks a lot better than this thing.
if u are going to make a game looks realistic at least make it good.
the n64 version was more like cartoon graphics and it looks a lot better than this shit.
in fact, why the hell did they bother to make this shit?, the only thing that they should have done was fixing the frame rate.

Posted: Feb 13th 2010 1:39AM (Unverified) said

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Really looking forward to this, pleasantly suprised with the price too!

Posted: Feb 13th 2010 3:20AM Chichok said

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Day 1 purchase for me too, I don't care if it costs $20.

I still wish the mouths could move during the cutscenes and whatnot. I knew the N64 couldn't handle it but it was still funny looking at speaking heads with no mouth movement.

Posted: Feb 13th 2010 3:27AM shadow763 said

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Ill buy this I am sure, I think I even still own it, but whats with the aliens? I don't even remember. Plus he had a shirt on for america? Was I seeing that right?

Man the stuff I used to play boggles my mind sometimes.

Posted: Feb 14th 2010 2:09AM roz1281 said

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regarding the 3 control options comment. I hope they didn't modernize it in that they won't let you map the controls yourself.

I used to love the setup where you walked and strafed with the C-buttons (face buttons on xbox pad) and aimed/turned with the stick. Was so much more accurate than aiming with the right stick on future consoles.

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