Activision co-founder David Crane knows a thing or two about profitable business ventures. In addition to helping one of the most lucrative gaming industry juggernauts get off the ground, he (and business partner Garry Kitchen) founded a successful iPhone app publisher named Skyworks. (You know, of Spill Da' Milk fame?) Now -- for unknown reasons -- the two men are starting up yet another iPhone publishing firm, this time titled AppStar Games. It's unclear whether the duo have left their posts at Skyworks, though the company's contact page no longer mentions their involvement with the studio.
According to a press release, the new studio will focus its efforts on "the booming market for 'small footprint' gaming across a diverse field of devices, including smartphones, wireless tablets and handheld console devices." We're not sure you can call anything on the iPad "small footprint," guys. At the very least, we'd say it's comparable to an average-sized loafer.
[Via Develop Online]
Reader Comments (10)
Posted: Feb 15th 2010 7:13PM Shadowbender said
One word: MEH.
I think it's time that devs start taking their games more seriously, and judging by their statements, we're not getting anywhere.
I think it's time that devs start taking their games more seriously, and judging by their statements, we're not getting anywhere.
Posted: Feb 15th 2010 7:34PM CaptainProtonX said
"the booming market for 'small footprint' gaming across a diverse field of devices, including smartphones, wireless tablets and handheld console devices"
Sooo...shovelware.
Sooo...shovelware.
Posted: Feb 15th 2010 7:50PM (Unverified) said
MORE SHOVELWARE?
That's it. Bobby Kotick must be stopped. No matter the cost.
*transforms*
Reply
That's it. Bobby Kotick must be stopped. No matter the cost.
*transforms*
Posted: Feb 15th 2010 8:00PM CaptainProtonX said
Optimus, I appreciate your enthusiasm. But Bobby's defenses are too great. Cybertron itself must transform to battle his nefarious plan.
Ah...sh!t...I have work tomorrow.
Ah...sh!t...I have work tomorrow.
Posted: Feb 15th 2010 8:24PM (Unverified) said
I appreciate your confidence in me, fellow poster.
How would you like to be an autobot?
Reply
How would you like to be an autobot?
Posted: Feb 15th 2010 9:25PM CaptainProtonX said
I ACCEPT! Is Rodimus still part of the club? >_
Reply
Posted: Feb 15th 2010 10:27PM (Unverified) said
Yeah, but don't mind him. Ever since my return, he was demoted to janitor status.
Welcome to the team Autobot captainprotonx!!
Reply
Welcome to the team Autobot captainprotonx!!
Posted: Feb 15th 2010 8:50PM Mr Bungo said
Reading the name David Crane takes me back to some great times with the 2600. He made some awesome games back in the early days of Activision. Pitfall 2 got stuff out of that dinky machine that shouldn't have been possible. Can't say I'm excited about his current project, but it's cool to know he's still at it.
Posted: Feb 15th 2010 9:04PM thinkthis said
It is obvious to me that every single time there is a post about iPhone gaming the same trolls come out mentioning shouting "NO BUTTONZZZZ" or "IFART!!!!"
Just because there are a million shovelware games for the Wii doesn't mean Super Mario Galaxy is not an amazing game. Likewise, for every 100 iFart apps there is a game like Space Miner which could stand toe to toe with any PSP or DS game and is perfectly suited to the 3.5" touchscreen. 1% may not seem like much, but when you are dealing with thousands of games coming out for the system it should not come as a shock that the library of quality titles for the system continues to grow, many of which would not be quite as engaging on any other platform, where you are stuck using buttons and you can't touch the screen.
People need to stop commenting about a game platform they obviously know nothing about.
Just because there are a million shovelware games for the Wii doesn't mean Super Mario Galaxy is not an amazing game. Likewise, for every 100 iFart apps there is a game like Space Miner which could stand toe to toe with any PSP or DS game and is perfectly suited to the 3.5" touchscreen. 1% may not seem like much, but when you are dealing with thousands of games coming out for the system it should not come as a shock that the library of quality titles for the system continues to grow, many of which would not be quite as engaging on any other platform, where you are stuck using buttons and you can't touch the screen.
People need to stop commenting about a game platform they obviously know nothing about.
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