No, no, seriously. Street Fighter IV, the game, is actually going to come to Apple's portable, with somewhat scaled-down models lifted directly from its console big brother. Each character in the game also has their complete moveset, which you'll pull off with customizable on-screen virtual stick and buttons. In addition to warming up in Dojo Mode, you'll also be able to play against a friend via Bluetooth.
Though Capcom's touting a large roster, all we know at this point is that it will include Ken and Ryu, as seen above. While we're curious about how Capcom will fill the ranks, what we really want to know is how they'll make it more enjoyable than it appears at first blush, which is not at all enjoyable.
Reader Comments (69)
Posted: Feb 15th 2010 8:31PM BPMOmega XBL PSN Steam said
It's the same ol' Samfish, just very sarcastic and pessimistic.
The Wii doesn't get a port of SF4, but the iDevices do? A platform that has ZERO buttons and less power than the PSP gets a game said to be too demanding for the Wii.
It's mind-boggling. Not that I would've wanted a Wii version (already owning it on 360 and PC), as I much prefer TvC to SF4 anyways.
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The Wii doesn't get a port of SF4, but the iDevices do? A platform that has ZERO buttons and less power than the PSP gets a game said to be too demanding for the Wii.
It's mind-boggling. Not that I would've wanted a Wii version (already owning it on 360 and PC), as I much prefer TvC to SF4 anyways.
Posted: Feb 15th 2010 1:20PM Chris DPSN AggieCEO XBLThe Aggi said
uhhh depending on who you have....it IS a button masher....true some people are hard to pull moves off with, but there is a reason why you have people that run with Ken & Ryu online a lot....
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Posted: Feb 15th 2010 1:25PM Dark Archon PSN Archonik XBL Dar said
@Shiftplusone. Yeah, yeah, we all know that it is a chess-like turn based strategy game. Cheesus Crust attempted a sarcasm.
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Posted: Feb 15th 2010 3:13PM Morisato13 said
I think his definition of button masher is a game that uses buttons that you must "mash" with precision timing and cyborg-like execution.
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Posted: Feb 15th 2010 5:04PM (Unverified) said
Yeah, it'll be very easy if Capcom intends to lose a lot of money on the investment
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Posted: Feb 15th 2010 1:22PM JokerSmilez said
This is the epitome of everything that is wrong with most iPhone games. Cram a game designed for something else on the iPhone. Anything that needs a virtual joystick or D-pad has failed.
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Posted: Feb 15th 2010 2:04PM arrness PSN chsowls Steam dcdani said
ive played a solid 9 hours of GTA
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Posted: Feb 15th 2010 1:22PM Chris DPSN AggieCEO XBLThe Aggi said
smh....people are going to flock to this and give Steve Jobs something to tout about when he unveils the next iPhone in a couple of months....
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Posted: Feb 15th 2010 3:36PM Korwyn said
he is actually does me a favor on that though.
I got the very first version iPhone. I have been thinking about upgrading all the time. But when the new model came, I have a policy to wait 3 months before purchase. By that time, there always was a new model announced. So I waited to get the newest model 3 months after release. It's been like this over and over and over again. LOL
Heck what do I care?
I have wi-fi both at work and at home.
I always have either my PSP or DSi with me.
I always have my digi cam in my car.
If it's for phone alone, the first model does it fantastically.
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I got the very first version iPhone. I have been thinking about upgrading all the time. But when the new model came, I have a policy to wait 3 months before purchase. By that time, there always was a new model announced. So I waited to get the newest model 3 months after release. It's been like this over and over and over again. LOL
Heck what do I care?
I have wi-fi both at work and at home.
I always have either my PSP or DSi with me.
I always have my digi cam in my car.
If it's for phone alone, the first model does it fantastically.
Posted: Feb 15th 2010 1:23PM arrness PSN chsowls Steam dcdani said
usually im enthusiastic about iphone ports... this one.. ehhh
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Posted: Feb 15th 2010 2:39PM JokerSmilez said
I agree. My favorite iPhone games right now are Orbital, Canabalt, Doodle Jump, and Skee-ball.
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Posted: Feb 15th 2010 2:42PM thinkthis said
The last three games I bought were all very addictive and well worth the money:
1) Hook Champ
2) Sword and Poker
3) Space Miner: Space Ore Blast (This one is as polished as any PSP or DS game)
Past favorites include:
GeoDefense, Galcon, GloBall, I Dig It, Jet Cat Stunts
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1) Hook Champ
2) Sword and Poker
3) Space Miner: Space Ore Blast (This one is as polished as any PSP or DS game)
Past favorites include:
GeoDefense, Galcon, GloBall, I Dig It, Jet Cat Stunts
Posted: Feb 15th 2010 1:55PM juggalotusmx said
you mean like a 150$ external add on?? no thanks.
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Posted: Feb 15th 2010 2:33PM KazamaSogetsu said
Try to picture an iPhone with a joystick connected to it.
It's not much of a portable platform anymore, is it?
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It's not much of a portable platform anymore, is it?
Posted: Feb 15th 2010 2:43PM JokerSmilez said
Because things like the DS and PSP already exist. You want more depth in your controls beyond just a touch screen, play games on another platform, instead of trying to turn the iPhone into a PSP or something.
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Posted: Feb 15th 2010 1:24PM Mr Khan said
This is what bugs me about a lot of developers. They can apparently down-port their project to anything (especially iPhone and PSP), but when it comes to Nintendo platforms, they can't be bothered.
The PSP one is especially perplexing, because the whole "but the software won't sell" argument doesn't seem to apply... on a platform with worse software sales.
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The PSP one is especially perplexing, because the whole "but the software won't sell" argument doesn't seem to apply... on a platform with worse software sales.
Posted: Feb 15th 2010 1:33PM Dopple Boppler said
As someone who only owns a Wii but is also a big fan of 2-D fighters, I have to say Tatsunoko vs Capcom more than makes up for the lack of Street Fighter 4. Granted, I realize that that isn't your point, but I'm just throwing it out there.
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Posted: Feb 15th 2010 1:36PM Mr Khan said
I'm not complaining about the lack of software from a personal perspective, certainly. I would rather take TvC (or any Versus game) over SFIV (or any Street Fighter). I'm just pointing out the interesting train of thought that leads to iPhone and PSP somehow being ahead of Wii when it comes to porting concerns.
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Posted: Feb 15th 2010 1:39PM Johnnynumber5 is powered by cell said
Except most games don't come to the psp. Basically, It isn't worth the cost of porting to Nintendo platforms.
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Posted: Feb 15th 2010 2:07PM Vidikron said
I think you're missing the market element, Khan. I think the Wii is skipped lots of times because the developers already feel they have a console version they are happy with on the 360 and/or PS3. When talking about the PSP or iPhone you're really talking about different markets.
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Posted: Feb 15th 2010 3:17PM shouryuuken said
@vcize: if third parties made games other than terrible ports and carnival games, their games would sell. as much as it pains me to say it, arcade style games and quirky off the wall games like no more heroes, zack and wiki, and madworld wouldnt sell millions on ANY platform.
look at call of duty and a proper resident evil that isnt being remade for the 10th time, they sold millions. red steel and umbrella chronicles were flukes because red steel was crap and umbrella chronicles is a light gun game.. a genre thats never been known to sell millions.
name 5 games that arent niche or poorly made products for the wii that are third party.. and ill agree.
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look at call of duty and a proper resident evil that isnt being remade for the 10th time, they sold millions. red steel and umbrella chronicles were flukes because red steel was crap and umbrella chronicles is a light gun game.. a genre thats never been known to sell millions.
name 5 games that arent niche or poorly made products for the wii that are third party.. and ill agree.
Posted: Feb 15th 2010 1:25PM Istari Spartan said
the only word that can sum up my feelings on this is
WINFAIL!
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WINFAIL!
Posted: Feb 15th 2010 1:37PM (Unverified) said
I really wish they went all-out 2D for this handheld version of the Hadoken-simulator. :'3
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Posted: Feb 15th 2010 1:41PM (Unverified) said
Instead of making the game on the Wii or another gaming system, they make it for the iphone.
wtf capcom. its just about money now?
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wtf capcom. its just about money now?
Posted: Feb 15th 2010 2:03PM rpny said
The gaming industry is a business, it's always about money. They don't make games out of the kindness of their hearts for free. They can probably make an easier profit on this than a Wii version. Just do a quick port to the iPhone. SF4 is a big brand name in the sea of random iPhone games. The price will be low and it'll jump to the top of the iPhone charts. And they'll get a lot of impulse purchases.
If they do it for the Wii, they'll just get a ton of Wii fanboys talkin online about how they want hardcore games and how they're waiting to dust off their Wii's. The game would come out and most of those fanboys will be all talk and not purchase the game. And I'm a Wii Fanboy myself and see this all the time in the message boards.
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If they do it for the Wii, they'll just get a ton of Wii fanboys talkin online about how they want hardcore games and how they're waiting to dust off their Wii's. The game would come out and most of those fanboys will be all talk and not purchase the game. And I'm a Wii Fanboy myself and see this all the time in the message boards.
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