After the not-exactly-phenomenal commercial reception of Rolando 2, iPhone developer ngmoco decided to swap to a free-to-play model for all its future titles. It's a model which led to the development of the extremely competent iPhone shooter Eliminate, but the new business model also led to the unfortunate death of the third installment in the Rolando franchise. The developer's co-founder, Neil Young, explained to IGN, "we said to ourselves, 'Look. If we can't make the game free-to-play, we're not going to release it.' And Rolando 3 as it was envisioned at that time was not a free-to-play product."
However, don't think you've seen the end of the Loco Roco-esque platformer. Young later confirmed that "at the appropriate moment we'll deliver a new Rolando experience that takes full advantage of everything we've learned from the free-to-play world." Sounds like we'll eventually get a new Rolando and, better yet, it won't cost us any Rolandough.
Reader Comments (7)
Posted: Feb 18th 2010 12:30PM Vman said
I wonder if they have ever thought of making a demo for it.
Oh yeah...Which one came first? Loco Roco or this?
Oh yeah...Which one came first? Loco Roco or this?
Posted: Feb 18th 2010 1:00PM (Unverified) said
Rolandough.
I get it =D
I get it =D
Posted: Feb 19th 2010 2:39AM (Unverified) said
Oh come on Neil, why can't you have a heart of gold?
hahahahahaha, lame jokes aside. That sucks, hopefully we'll see some more quality titles from the company
hahahahahaha, lame jokes aside. That sucks, hopefully we'll see some more quality titles from the company
Posted: Feb 18th 2010 1:18PM s ls said
loco roco 2
Posted: Feb 18th 2010 1:37PM Deone said
I played the first one because of it's critical reception. Though i thought it was pretty neat, it didn't keep my attention for very long, hence me not buying 2. That and my phone is half bricked.
Posted: Feb 18th 2010 2:13PM Maulok said
I really liked the first Rolando when I grabbed it on sale for 1.99. I played the first section of the game and never came back to it. Strange that a game with so much personality could be so boring.
When the sequel launched for $10, I bailed. Both for lack of excitement, but also, I assumed when Rolando 3 came out, 2 would bottom out in price.
Now Soosiz... there's a great - and surprisingly challenging - platformer for the iPhone!
When the sequel launched for $10, I bailed. Both for lack of excitement, but also, I assumed when Rolando 3 came out, 2 would bottom out in price.
Now Soosiz... there's a great - and surprisingly challenging - platformer for the iPhone!
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