Playing it felt like tossing a ball against a brick wall, only sideways, which I assure you is as strange as it sounds. It was good enough fun; a very simple arcade game that is a nice change from the typical paddle-based block-breaker. I couldn't help but wonder, though, why it's destined to be a retail release and not a WiiWare title.
Hands-on: FlingSmash
5
After playing a few levels of Span Smasher FlingSmash, I had finally answered an important question -- "What the heck is it?" -- but was left with another unanswered. It's true: This is a game of tossing a ball (well, a ball-like character) against blocks in side-scrolling stages, using the power of Wii MotionPlus to ... more accurately toss the ball-thing. (It actually comes in pretty handy for hitting small targets, such as gems and coins.)
Playing it felt like tossing a ball against a brick wall, only sideways, which I assure you is as strange as it sounds. It was good enough fun; a very simple arcade game that is a nice change from the typical paddle-based block-breaker. I couldn't help but wonder, though, why it's destined to be a retail release and not a WiiWare title.
Playing it felt like tossing a ball against a brick wall, only sideways, which I assure you is as strange as it sounds. It was good enough fun; a very simple arcade game that is a nice change from the typical paddle-based block-breaker. I couldn't help but wonder, though, why it's destined to be a retail release and not a WiiWare title.
Reader Comments (5)
Posted: Feb 25th 2010 4:10AM DomoBraden said
'Cause. Just 'cause.
Posted: Feb 25th 2010 4:16AM DomoBraden said
That was an answer to the question, by the way.
Also, a quick observation: The player-character looks an awful lot like a Chain-chomp. If they were to change the game to reflect this, the game might be garnering quite a bit more attention. That bothers me...
Reply
Also, a quick observation: The player-character looks an awful lot like a Chain-chomp. If they were to change the game to reflect this, the game might be garnering quite a bit more attention. That bothers me...
Posted: Feb 25th 2010 11:11AM DomoBraden said
No, it bothers me that if they DID use an old character, this would be getting a lot more attention than it is. That doesn't seem right to me, but brand-recognition is just how the world goes round these days I suppose.
Reply
Posted: Feb 25th 2010 12:23PM PixelHustler said
If this game turns out nearly as well as Drill Dozer did on the GBA then I'll be all over it. I have no idea if they're by the same team, but they seem to share a similar feel, so my hopes are high for this one.
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