The official site for Jonathan Blow's "philosophical, and quiet" next project, The Witness, recently underwent a massive update. While the archaic poetry certainly got our conjecture wheels a-spinning, the renovated site promises more concrete info through continuous updates while the game is developed.
The blog's first post reveals a cadre of concept art for the game, as crafted by designer Eric Urquhart. It looks appropriately pretty and mysterious -- what's behind the door? What's with that force field? Who is the sculptor? Is it all just one big allegory for the atomic bomb? (Whoa, sorry -- we got our J. Blow games mixed up.)
Reader Comments (17)
Posted: Feb 28th 2010 1:41PM (Unverified) said
Ha! Reverse Psychology doesn't work on Joystiq..
Up/down votes are not predictable at all around here..
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Up/down votes are not predictable at all around here..
Posted: Feb 28th 2010 1:35PM R Planteer said
Amazing that such a douche can make such interesting games.
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Posted: Feb 28th 2010 2:42PM R Planteer said
What? In all the interviews of him that I have seen, all he does is either complain that he didnt make enough money, or complain that people were "too stupid to beat the game on their own and used a guide."
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Posted: Feb 28th 2010 8:57PM Michelobius said
It's actually not that weird. Most of the greatest artists of all time weren't exactly a barrel of laughs to be around. They're often depressive people who saw the world differently and could only communicate in one brilliant way.
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Posted: Mar 1st 2010 12:37AM R Planteer said
If you believe wikipedia:
"According to Blow, Braid was the second-largest selling Xbox Live Arcade title in 2008[76] and that sales were "very profitable", making him more money than if he had been working at a high-paying job for the time it took to develop the game.[76]"
And as for the people using the guide, Braid is a hard game, he shouldnt get pissed at people needing a little help beating it.
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"According to Blow, Braid was the second-largest selling Xbox Live Arcade title in 2008[76] and that sales were "very profitable", making him more money than if he had been working at a high-paying job for the time it took to develop the game.[76]"
And as for the people using the guide, Braid is a hard game, he shouldnt get pissed at people needing a little help beating it.
Posted: Feb 28th 2010 2:45PM (Unverified) said
Looks like a monitor screen. I'm guessing this is like 2001: A Space Odyssey?
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Posted: Feb 28th 2010 4:18PM 343 Guilty Fart said
I had the opposite reaction. The game mechanics of Braid without the pretentiousness?? Fantastic!
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Posted: Mar 1st 2010 3:06AM The Monarch said
Right, except the game mechanics are completely different and the puzzles are far easier and generally much worse.
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