A lot of developers have earned publishing deals with Sony this generation, but only a small handful have managed to deliver a real "blockbuster." (Sorry, Lair and Heavenly Sword.) Three million copies, two million levels, and one Game of the Year edition later, Sony Computer Entertainment has decided to purchase LittleBigPlanet developer Media Molecule. The Guildford-based studio will join the ranks of other SCEE teams, such as London Studio, Guerrilla Games and Evolution Studios.
While Media Molecule is no longer an independent studio, Michael Denny, Senior VP of Sony Worldwide Studios promised to continue supporting the team: "Media Molecule will simply continue to make great games. Welcoming Media Molecule into the PlayStation family will allow us to better support their future titles and ambitions."
The acquisition likely guarantees that Media Molecule will continue to work on the LittleBigPlanet "platform" for years to come -- although we hope SCEE allows the team to explore creating new franchises as well. Of course, considering the ambitious plans the team has for LBP, it seems Media Molecule will have their hands full for quite a long time.
Reader Comments (91)
Posted: Mar 2nd 2010 12:16PM FredFredrickson said
This kind of reminds me of when MS bought up Rare, except Rare had a much longer list of games on their resume at the time. Will be interesting to see what MM can cook up in the future under Sony's watch.
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Posted: Mar 2nd 2010 12:37PM SmilinGoat said
@ryan, agreed. under MS, Rare has produced 1 really good franchise, i dont think they would have done any better as a 3rd party the way they were looking right before the buyout.
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Posted: Mar 2nd 2010 2:01PM Spunky Monkey 190906 said
Rare is hitting rock bottom and Bungie is walking out the door, what next >.
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Posted: Mar 2nd 2010 2:02PM FredFredrickson said
Good grief, I didn't say anything bad about Sony, PS3, or MM... what's with the down-voting? Touchy subject?
But I'm curious: how did MS ruin Rare? So far as I can see, Rare seems like they've been mostly able to continue doing their own thing since the takeover - it's not like they got relegated into making an infinite number of Halo sequels, like Bungie has.
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But I'm curious: how did MS ruin Rare? So far as I can see, Rare seems like they've been mostly able to continue doing their own thing since the takeover - it's not like they got relegated into making an infinite number of Halo sequels, like Bungie has.
Posted: Mar 2nd 2010 2:14PM Spunky Monkey 190906 said
I commend Rare for being original this gen, but I couldn't say any of the games they've made other then Perfect Dark have been what I call outstanding personally. Fun, yeah, outstanding, no, not really :/
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Posted: Mar 2nd 2010 3:02PM liquidsoap89 said
Bring us conkers Bad Fur Day 2... and all can be forgotten. I would even buy a 360 solely for that game!
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Posted: Mar 2nd 2010 3:35PM sindbad said
LOL@ fools talking about RARE being dead. Just because you haven't played a new Battletoads or Killer Instinct in a decade doesn't mean the studio isn't flourishing. They poured a ton of energy into the woefully underrated (and decidedly not just for kids) Viva Pinata series, and the new Banjo game was awesome.
Microsoft cut Rare a check and let them do what they wanted. And Rare did great. And I trust we'll see a Rare-ssaince come Natal. So stay tuned.
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Microsoft cut Rare a check and let them do what they wanted. And Rare did great. And I trust we'll see a Rare-ssaince come Natal. So stay tuned.
Posted: Mar 2nd 2010 5:08PM FredFredrickson said
Honestly, what are you talking about, Wiizer?
We've all made comments partial to one system or another at some point. I don't think that warrants everything I say to be instantly voted down.
That fact stands that I didn't say anything partial here. People voting me down just because they disagree with things I've said in the past need to get a life.
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We've all made comments partial to one system or another at some point. I don't think that warrants everything I say to be instantly voted down.
That fact stands that I didn't say anything partial here. People voting me down just because they disagree with things I've said in the past need to get a life.
Posted: Mar 2nd 2010 12:19PM Solid Jackal said
i really want to see what game comes out next from this studio
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Posted: Mar 2nd 2010 12:27PM TraceurRyuk Prepping for LBP2 said
Lol, I doubt it. If anything they would go to Microsoft.
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Posted: Mar 2nd 2010 12:34PM TraceurRyuk Prepping for LBP2 said
Exactly. I'm sure MS would be more than happy to strengthen their first party titles.
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Posted: Mar 2nd 2010 12:50PM TraceurRyuk Prepping for LBP2 said
Excuse my ignorance. But what studios did they shut down?
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Posted: Mar 2nd 2010 12:55PM Durr Durrington said
@Traceur_Ryuk,
Microsoft closed both Ensemble Studios (Age of Empires, Halo Wars) and ACES (Flight Sim) recently.
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Microsoft closed both Ensemble Studios (Age of Empires, Halo Wars) and ACES (Flight Sim) recently.
Posted: Mar 2nd 2010 12:59PM Dr Blight said
ACES Game Studio: Microsoft Flight Simulator series, Combat Flight Simulator series and Microsoft Train Simulator series. Disbanded January 23, 2009.
Ensemble Studios: Age of Empires series, Age of Mythology, Halo Wars. Disbanded on January 29, 2009.
Carbonated Games: Developed for MSN Games and Windows Live Messenger. Disbanded on March 27, 2008.
Digital Anvil: Brute Force, Freelancer. Disbanded on January 31, 2006.
Hired Gun: Halo 2 for Windows Vista. Disbanded in October 2007.
FASA Studio: MechWarrior series. Disbanded on September 12, 2007.
Indie Built: Amped series, Links series, Top Spin series. Sold off to Take-Two Interactive in October 2004, now disbanded.
Mainly part of their plot to murder PC gaming. Guess how many PC games Microsoft developed or published in 2008? 0. In 2009? Three minor titles.
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Ensemble Studios: Age of Empires series, Age of Mythology, Halo Wars. Disbanded on January 29, 2009.
Carbonated Games: Developed for MSN Games and Windows Live Messenger. Disbanded on March 27, 2008.
Digital Anvil: Brute Force, Freelancer. Disbanded on January 31, 2006.
Hired Gun: Halo 2 for Windows Vista. Disbanded in October 2007.
FASA Studio: MechWarrior series. Disbanded on September 12, 2007.
Indie Built: Amped series, Links series, Top Spin series. Sold off to Take-Two Interactive in October 2004, now disbanded.
Mainly part of their plot to murder PC gaming. Guess how many PC games Microsoft developed or published in 2008? 0. In 2009? Three minor titles.
Posted: Mar 2nd 2010 2:12PM FredFredrickson said
Dr Blight - Why would MS want to cut PC gaming's throat? Windows is a major player in the PC gaming world.
I think they cut their PC focus because it's simply not as profitable. Not as any intentional move to disrupt PC gaming.
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I think they cut their PC focus because it's simply not as profitable. Not as any intentional move to disrupt PC gaming.
Posted: Mar 2nd 2010 2:26PM Spunky Monkey 190906 said
Marty, I wouldn't blame it on PC gaming being not profitable strictly, 360s and PC share the same programming more or less, they could have just switched those subsidaries over to 360 development, AOE on 360, not a bad concept, I'd buy into that. Unfortunatly it will never happen.
I don't know what Microsoft has up thier sleeves, but first party wise, things are looking a bit thin, and while they say Sony is focusing too much on first parties, I think Sony and Nintendo are being somewhat realistic, there will come a time when the only thing exclusive will be DLC, its already happening, Development is just getting far too expensive and developers are not always getting the pay packages they would like. Its been the focus of Joystiq news over the last few weeks.
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I don't know what Microsoft has up thier sleeves, but first party wise, things are looking a bit thin, and while they say Sony is focusing too much on first parties, I think Sony and Nintendo are being somewhat realistic, there will come a time when the only thing exclusive will be DLC, its already happening, Development is just getting far too expensive and developers are not always getting the pay packages they would like. Its been the focus of Joystiq news over the last few weeks.
Posted: Mar 2nd 2010 5:14PM FredFredrickson said
@Monkey - DLC? What about first party titles? Those are instant exclusives, and the hottest property consoles have.
I'm just saying that MS is focusing on Xbox because it's better business than PC gaming - I just don't think they deliberately trying to cut off PC gaming.
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I'm just saying that MS is focusing on Xbox because it's better business than PC gaming - I just don't think they deliberately trying to cut off PC gaming.
Posted: Mar 2nd 2010 12:24PM spin cycle said
The moneyhatting joke (and beef) was about purchased exclusivity, not so much about buying studios.
http://www.penny-arcade.com/comic/2000/10/23/
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http://www.penny-arcade.com/comic/2000/10/23/
Posted: Mar 2nd 2010 12:26PM TraceurRyuk Prepping for LBP2 said
This is good news. With this Sony will probably raise their budget.
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Posted: Mar 2nd 2010 12:49PM TraceurRyuk Prepping for LBP2 said
I dunno. I thought it was pretty fun. (And just in case you didn't know they didn't develop the PS3 one)
Anyways, it's great that Sony does help smaller devs to realize their potential. I remember at GDC when Phil Harrison introduced LBP I was in awe.
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Anyways, it's great that Sony does help smaller devs to realize their potential. I remember at GDC when Phil Harrison introduced LBP I was in awe.
Posted: Mar 2nd 2010 1:04PM TraceurRyuk Prepping for LBP2 said
I have a strong feeling that you have never played LBP
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Posted: Mar 2nd 2010 1:29PM onan said
I actually got it as a day one purchase. Got bored with it on day one too and haven't touched it since. The foreground/background thing never worked exactly how I wanted it to, included levels would break randomly, and aside from being charming, it wasn't very fun when it came to the platforming.
That said, this is still a better business decision than purchasing Rare. :)
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That said, this is still a better business decision than purchasing Rare. :)
Posted: Mar 2nd 2010 12:33PM TraceurRyuk Prepping for LBP2 said
That's because a lot of the times MS are total doucheholes about it
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Posted: Mar 2nd 2010 12:34PM Mayor West said
Mainly because, buying a studio is different than buying a timed exclusive.
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Posted: Mar 2nd 2010 12:40PM mariohardleft said
Dear Joystiq: Don't hyphenate "-ly" adverbs. As in, "wholly owned."
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