Electronic Arts claims a "small number of employees were impacted" by the publisher's decision to move Boom Blox development from EA Los Angeles to EA Bright Light Studio in Guildford, UK. Kotaku obtained a quote from the publisher, which notes that the move has nothing to do with the company's "restructuring" and is a routine event in a global studio organization to "leverage development strengths."
The history of the Boom Blox franchise at EA has been pretty shaky since the first title was launched. The original game wasn't an explosive hit at the start, but eventually sold half a million copies. The division that was supposed to handle the franchise shut down afterward. Although critically acclaimed, the Boom Blox series just hasn't been a breakout success.
Reader Comments (16)
Posted: Mar 3rd 2010 12:52PM (Unverified) said
All I know is that they better be working on a 360 version that supports Natal.
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Posted: Mar 3rd 2010 1:04PM Uncle Jesse said
Hopefully this franchise isn't dead. There's a lot of potential here with the new motion devices coming out.
I could actually see this working really well with Sony's ARC better. It would control similar to the Wii version, but they could reproduce any item you want to throw in your hand on the screen. It would work fine on Natal, too, but it would probably feel better to hold something with weight in your hand when motioning a throw.
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I could actually see this working really well with Sony's ARC better. It would control similar to the Wii version, but they could reproduce any item you want to throw in your hand on the screen. It would work fine on Natal, too, but it would probably feel better to hold something with weight in your hand when motioning a throw.
Posted: Mar 3rd 2010 1:21PM 343 Guilty Fart said
Is this that great new power source I've been hearing about?
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Posted: Mar 3rd 2010 2:09PM paschott said
That's a shame - it's actually a really fun game to play with a group of people. It can even be played with just one controller that is passed around if you absolutely need to play that way. I'll admit to being really surprised at how much fun we had playing it.
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Posted: Mar 3rd 2010 2:39PM (Unverified) said
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