Not only are the cats and dogs living together, but they're using Twitter. According to MTV Multiplayer, upcoming racer Blur will allow some social interaction not only between players, but between different platforms. Whether you're on Xbox Live -- silver or gold -- or PlayStation 3, you'll be able to issue competitive challenges to friends, with Twitter acting as a neutral intermediary. Think of it as that time you had to pass messages between your feuding parents, only you're telling Dad that Mom just utterly destroyed his pathetic lap record.
Speaking at a Blur presentation, lead designer Gareth Wilson offered an interesting anecdote as explanation: "I've got a friend from university who lives in Australia, and I can't play with him, because he's available at night time when I'm sleeping. So the Friends Challenge thing was really, 'How do we get people together to play who might not be able to.'" And while PS3 and Xbox 360 racers might not be able to play together in real time once the game launches on May 25, Bizarre Creations thinks of the Twitter connection as an innovative way to foster some healthy, cross-platform rivalry.
Wilson also notes that the social integration won't be a "horrible, spammy thing." So no Facebook support, then.
Reader Comments (11)
Posted: Mar 3rd 2010 6:19PM Spike Spiegel Humble Bounty Hun said
Why does Twitter and Facebook have to be brought into gaming so much?
Posted: Mar 3rd 2010 6:26PM Spike Spiegel Humble Bounty Hun said
I can't tell if that is sarcasm or not. We've seen developers can create their own functional methods of networking. I just see no point to bringing the likes of Twitter and Facebook into the game itself.
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Posted: Mar 3rd 2010 6:35PM RageOverdose said
Twitter and Facebook are so widely used, that's why they're being integrated.
Besides, I'm sure it was much easier to use software that had relatively nothing to do with gaming directly that can allow PSN and Xbox Live to indirectly interface with each other.
I see no point in making your own software that has to cross the hurdles of cross-platform networking when a perfectly viable option has already been developed.
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Besides, I'm sure it was much easier to use software that had relatively nothing to do with gaming directly that can allow PSN and Xbox Live to indirectly interface with each other.
I see no point in making your own software that has to cross the hurdles of cross-platform networking when a perfectly viable option has already been developed.
Posted: Mar 3rd 2010 7:40PM Istari Spartan said
But what about people like me who aren't on social networking sites?
Couldn't they have just set up their own website for just such a thing?
Reply
Couldn't they have just set up their own website for just such a thing?
Posted: Mar 3rd 2010 6:28PM Tyler2 said
Is that car cut in half?
Posted: Mar 3rd 2010 6:41PM urgan said
Actually this sounds like a good idea to me. Issuing challenged over a social networking service. It's not the usual trophy or score reports, its a challenge to play with a friend who couldn't otherwise play.
Posted: Mar 3rd 2010 6:41PM GreenElf said
'...an innovative way to foster some healthy, cross-platform trash talk.'
*fixed that for you.
*fixed that for you.
Posted: Mar 3rd 2010 9:36PM WiNGSPANTT from TopTierTacticsco said
I like it. I don't personally use Twitter, but I like that devs are trying new things to bridge the gap between different consoles.
Posted: Mar 4th 2010 11:04AM yoshieee said
sounds cool, not sure how well it will work in the end though.
time will tell ;)
time will tell ;)
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