"Traditional motion capture could never bring to life the subtle nuances of the chaotic criminal underworld of L.A. Noire in the same way as MotionScan," claims Team Bondi's Brendan McNamara, commenting on MotionScan. It's the new motion capture technology being employed first by his studio's moody crime game, L.A. Noire. In a press release yesterday, Depth Analysis announced the new tech and touted its many applications in the forthcoming Rockstar title.
Allegedly, MotionScan uses "32 high-definition cameras to capture true-to-life three-dimensional performances at up to 30 frames per second," thus allowing for the supposedly "emotional performances" that McNamara says make L.A. Noire "a truly unique and revolutionary game." Aside from the claims of higher quality, the mocap system supposedly has lower operation costs due to a streamlined post-production processing time. With any luck, we'll finally see all this big talk in action -- and compare ir with other performance-capture scenes in games like Uncharted 2, Alan Wake and Heavy Rain -- this September when the game arrives on store shelves.
Reader Comments (51)
Posted: Mar 3rd 2010 1:03PM Hooch said
Better not give me no nightmares.
Posted: Mar 3rd 2010 1:37PM PedoJokerBear said
overruled on the count that hooch is justifiably crazy
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Posted: Mar 3rd 2010 1:06PM Deraj11 said
This was in the new edition of Game Informer, there was like a whole page about it. The way they talk about it makes it seem like it almost looks real.
Posted: Mar 3rd 2010 1:52PM (Unverified) said
A web site being beaten by a mag? What is this world coming too?
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Posted: Mar 3rd 2010 1:06PM koehler83 said
We'll see how well it stacks up with Uncharted.
Posted: Mar 3rd 2010 1:22PM johnperkins21 said
Indeed. While I'm looking forward to this game, I'm having a hard time believing that it will surpass Uncharted 2 in the conveyance of emotion through motion capture. If it does, great. This just sounds like overzealous marketing speak to me right now though.
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Posted: Mar 3rd 2010 3:30PM calgaryaltahotmailcom said
Loved Uncharted, loved Heavy Rain, hope LA Noir can hold it's own against those two.
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Posted: Mar 3rd 2010 1:12PM Blkant said
Every company is always trying to claim it has done something superior over another. It gets a bit old.
Posted: Mar 3rd 2010 1:15PM Giggman said
That's good and all but, how about some game play please?
Posted: Mar 3rd 2010 3:20PM (Unverified) said
i know, how do u play this game do i run around with a gun or is it a 1940's CSI game. and will it even be fun
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Posted: Mar 3rd 2010 7:19PM johnperkins21 said
@mistadoyle, Think of Grand Theft Auto: Vice City, only 40 years earlier, and further west.
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Posted: Mar 3rd 2010 1:16PM prodigy69 said
I'll wait for the boob jiggle demo
Posted: Mar 3rd 2010 1:18PM (Unverified) said
Too bad because it is multi-platform that it won't get the respect or recognition it deserves.
Posted: Mar 3rd 2010 2:15PM (Unverified) said
I wrote a really epic response to this and it was devoured by the internet and wasn't posted. I'm too lazy to be intelligent so I'll just get straight to the point.
You have a point that there have been some excellent multi-platform games released recently, but honestly speaking the more awe-inspiring ones are exclusives. This is really the fact that the machines are different, things get sacrificed to make the game work on both. With exclusives nothing gets sacrificed. On the other hand it takes an excellent dev team and the desire to make an amazing game to ensure how great the game will be.
To counter your list I give you:
Bayonetta
Dante's Inferno
Final Fantasy XIII
They're meh in my opinion. Games that could have been better if they were more focused and didn't try to make lame ports or appeal to both crowds. :O
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You have a point that there have been some excellent multi-platform games released recently, but honestly speaking the more awe-inspiring ones are exclusives. This is really the fact that the machines are different, things get sacrificed to make the game work on both. With exclusives nothing gets sacrificed. On the other hand it takes an excellent dev team and the desire to make an amazing game to ensure how great the game will be.
To counter your list I give you:
Bayonetta
Dante's Inferno
Final Fantasy XIII
They're meh in my opinion. Games that could have been better if they were more focused and didn't try to make lame ports or appeal to both crowds. :O
Posted: Mar 3rd 2010 2:37PM NaeemTHM said
@Buzzlebee
Good point, but even when a dev team has all the time in the world sometimes we get exclusives like Lair, Haze, and White Knight Chronicles. I still think that more than any generation before it, multiplatform games are better than any consoles individual offering.
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Good point, but even when a dev team has all the time in the world sometimes we get exclusives like Lair, Haze, and White Knight Chronicles. I still think that more than any generation before it, multiplatform games are better than any consoles individual offering.
Posted: Mar 3rd 2010 1:17PM burgabunz said
compare ir
Posted: Mar 3rd 2010 1:23PM The Albatross said
Sorry, but it'll be tough to beat Uncharted 2 and Heavy Rain. After playing Uncharted 2, I went back to play GTA4's DLC addons and it was just so pedestrian compared to the facial animations and acting from UC2... and then, of course, Heavy Rain's character details -- albeit weird voice acting with certain characters -- are incredible.
Posted: Mar 3rd 2010 1:26PM Spunky Monkey 190906 said
You're forgetting that that was then, this is now, how long has GTA4 been out in comparison to Uncharted and Heavy Rain? Quite some time, its undoubted going to be surpassed, if not, this generation is worrying, nothing is improving, so chances are they will better GTA physics and animation with LA Noire to reach and surpass if not, nearly reach the level of Uncharted and Heavy Rain.
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Posted: Mar 3rd 2010 4:03PM wingedLegionary said
@Space
Yeah, but Serkis totally blew the other actors out of the water with his performance
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Yeah, but Serkis totally blew the other actors out of the water with his performance
Posted: Mar 3rd 2010 1:25PM Dr Blight said
I really hope this doesn't end up being an expensive tech demo.
Posted: Mar 3rd 2010 1:28PM liquidsoap89 said
Up to 30 fps? So are we to assume some stuff will be captured at a lower speed?
Posted: Mar 3rd 2010 1:29PM eimajtl said
I hope this game turns out to be as good as the company thinks it is. I really hope it does.
Posted: Mar 3rd 2010 1:29PM aughscreennames said
motion capture is only as good as the actor being captured
Posted: Mar 3rd 2010 2:08PM (Unverified) said
Exactly! :D
If you grab some guy out of the dev team and hook him up to the equipment he may only achieve High School Musical level and that can't stand up against real and decent acting!
Seriously speaking though, finding decent actors that can be believable in a game setting is really important. If I'm paying $60 a pop I want to know that the entire development process was top notch and I definitely don't want to discover that the producer exaggerated something to look pretty in a magazine article.
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If you grab some guy out of the dev team and hook him up to the equipment he may only achieve High School Musical level and that can't stand up against real and decent acting!
Seriously speaking though, finding decent actors that can be believable in a game setting is really important. If I'm paying $60 a pop I want to know that the entire development process was top notch and I definitely don't want to discover that the producer exaggerated something to look pretty in a magazine article.
Posted: Mar 3rd 2010 1:45PM MarkezJM said
In charge of mocap for Tea Bag's boner? Well, different strokes for different folks I guess...
...
*flees
...
*flees
Posted: Mar 3rd 2010 1:52PM (Unverified) said
DO WANT.
Posted: Mar 3rd 2010 1:59PM acme64 said
why doesn't rockstar do licensed games?
Posted: Mar 3rd 2010 3:15PM FredFredrickson said
Because Rockstar has the talent to come up with their own interesting IP's.
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Posted: Mar 3rd 2010 2:10PM (Unverified) said
I think Heavy Rain left something to be desired when the animations involved facial interactions between characters. I've never been so disturbed watching someone make out as I was in Heavy Rain. D:
All the interactions below the neck though were done fantastically though, way better interaction there. ;p
All the interactions below the neck though were done fantastically though, way better interaction there. ;p
Posted: Mar 3rd 2010 2:42PM (Unverified) said
Bow to the graphtastic boobs in heavy rain
Posted: Mar 3rd 2010 3:13PM GreenElf said
I wonder how this system stacks up to the system they use for making the TV show Sid The Science Kid in terms of Cost/Performance.
I can't say that Sid had believable interactions (i.e. when the characters are picking up or dropping an item) but the movement looks great.
Their whole system was built for quick/cheap builds of skeletal animation. The end result is that a fully digital show takes about the same amount of time to film as a traditional live action show.
Check it out if you are interested in Mocap:
http://www.youtube.com/watch?v=RlJ83ztv6Jo
I can't say that Sid had believable interactions (i.e. when the characters are picking up or dropping an item) but the movement looks great.
Their whole system was built for quick/cheap builds of skeletal animation. The end result is that a fully digital show takes about the same amount of time to film as a traditional live action show.
Check it out if you are interested in Mocap:
http://www.youtube.com/watch?v=RlJ83ztv6Jo
Posted: Mar 3rd 2010 4:07PM EJ A said
Spam-a-riffic.
Posted: Mar 3rd 2010 8:16PM (Unverified) said
MGS4 is still (by far) the king when it comes to cutscene direction, mo-cap and coregraphy. No other game even comes close.(Re5 was mostly pretty good as well).
Posted: Mar 4th 2010 2:23AM Zelnick said
Developers still use motion capture? That's on the same level as using rotoscoped 2d animation for film or television to me. More original animation please.
Posted: Mar 4th 2010 3:27AM (Unverified) said
Not to be a dick, but isn't the mo-cap they're using just the same stuff that they used for The Curious Case of Benjamin Button? Everything I've heard of it so far sounds awfully similar.
Not that that level of mo-cap wouldn't be awesome.. just that it's not as revolutionary as it's made out (in the entertainment industry as a whole). Course I haven't actually heard them say anything about phosphorous makeup, so maybe they've got some other crazy stuff going on.
Not that that level of mo-cap wouldn't be awesome.. just that it's not as revolutionary as it's made out (in the entertainment industry as a whole). Course I haven't actually heard them say anything about phosphorous makeup, so maybe they've got some other crazy stuff going on.
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