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Reader Comments (51)

Posted: Mar 3rd 2010 1:03PM Hooch said

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Better not give me no nightmares.

Posted: Mar 3rd 2010 1:33PM Rob Liv said

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OBJECTION! Double negative!
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Posted: Mar 3rd 2010 1:37PM PedoJokerBear said

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overruled on the count that hooch is justifiably crazy
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Posted: Mar 3rd 2010 1:44PM MarkezJM said

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OVERRULED! Double Dragon!
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Posted: Mar 3rd 2010 1:06PM Deraj11 said

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This was in the new edition of Game Informer, there was like a whole page about it. The way they talk about it makes it seem like it almost looks real.

Posted: Mar 3rd 2010 1:52PM (Unverified) said

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A web site being beaten by a mag? What is this world coming too?
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Posted: Mar 3rd 2010 1:57PM Acosta02 said

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Uh, the only way Game Informer can survive is by getting exclusive information, so they usually have a lot of info that other people aren't supposed to print yet. I think.
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Posted: Mar 3rd 2010 1:06PM koehler83 said

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We'll see how well it stacks up with Uncharted.

Posted: Mar 3rd 2010 1:22PM johnperkins21 said

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Indeed. While I'm looking forward to this game, I'm having a hard time believing that it will surpass Uncharted 2 in the conveyance of emotion through motion capture. If it does, great. This just sounds like overzealous marketing speak to me right now though.
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Posted: Mar 3rd 2010 3:30PM calgaryaltahotmailcom said

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Loved Uncharted, loved Heavy Rain, hope LA Noir can hold it's own against those two.
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Posted: Mar 3rd 2010 1:12PM Blkant said

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Every company is always trying to claim it has done something superior over another. It gets a bit old.

Posted: Mar 3rd 2010 5:18PM Haggard said

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That's the steady march of technological progress for ya!
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Posted: Mar 3rd 2010 1:15PM Giggman said

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That's good and all but, how about some game play please?

Posted: Mar 3rd 2010 3:20PM (Unverified) said

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i know, how do u play this game do i run around with a gun or is it a 1940's CSI game. and will it even be fun
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Posted: Mar 3rd 2010 7:19PM johnperkins21 said

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@mistadoyle, Think of Grand Theft Auto: Vice City, only 40 years earlier, and further west.
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Posted: Mar 3rd 2010 1:16PM prodigy69 said

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I'll wait for the boob jiggle demo

Posted: Mar 3rd 2010 1:43PM Blkant said

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Hmm, I'd love to be in charge of the mo-cap for that :)
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Posted: Mar 3rd 2010 1:46PM MarkezJM said

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In charge of mocap for Tea Bag's boner? Well, different strokes for different folks I guess...

...

*flees
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Posted: Mar 3rd 2010 1:18PM (Unverified) said

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Too bad because it is multi-platform that it won't get the respect or recognition it deserves.

Posted: Mar 3rd 2010 1:25PM NaeemTHM said

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Yeah because no multiplat games have ever been popular...OH WAIT, just last year we had a whole bunch of stellar multiplatform games:

Modern Warfare
Batman Arkham Asylum
Assassin's Creed II
...you know what, why do I even bother -___-
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Posted: Mar 3rd 2010 1:58PM Acosta02 said

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The guy's name is "UNSC_Marine." You should know better. :/
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Posted: Mar 3rd 2010 2:15PM (Unverified) said

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I wrote a really epic response to this and it was devoured by the internet and wasn't posted. I'm too lazy to be intelligent so I'll just get straight to the point.

You have a point that there have been some excellent multi-platform games released recently, but honestly speaking the more awe-inspiring ones are exclusives. This is really the fact that the machines are different, things get sacrificed to make the game work on both. With exclusives nothing gets sacrificed. On the other hand it takes an excellent dev team and the desire to make an amazing game to ensure how great the game will be.

To counter your list I give you:
Bayonetta
Dante's Inferno
Final Fantasy XIII

They're meh in my opinion. Games that could have been better if they were more focused and didn't try to make lame ports or appeal to both crowds. :O
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Posted: Mar 3rd 2010 2:37PM NaeemTHM said

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@Buzzlebee

Good point, but even when a dev team has all the time in the world sometimes we get exclusives like Lair, Haze, and White Knight Chronicles. I still think that more than any generation before it, multiplatform games are better than any consoles individual offering.
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Posted: Mar 3rd 2010 4:05PM Mayor West said

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Hey White Knight Chronicles IS good!
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Posted: Mar 3rd 2010 1:17PM burgabunz said

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compare ir

Posted: Mar 3rd 2010 1:24PM Spunky Monkey 190906 said

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Monkey noticed that aswell
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Posted: Mar 3rd 2010 1:23PM The Albatross said

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Sorry, but it'll be tough to beat Uncharted 2 and Heavy Rain. After playing Uncharted 2, I went back to play GTA4's DLC addons and it was just so pedestrian compared to the facial animations and acting from UC2... and then, of course, Heavy Rain's character details -- albeit weird voice acting with certain characters -- are incredible.

Posted: Mar 3rd 2010 1:26PM Spunky Monkey 190906 said

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You're forgetting that that was then, this is now, how long has GTA4 been out in comparison to Uncharted and Heavy Rain? Quite some time, its undoubted going to be surpassed, if not, this generation is worrying, nothing is improving, so chances are they will better GTA physics and animation with LA Noire to reach and surpass if not, nearly reach the level of Uncharted and Heavy Rain.
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Posted: Mar 3rd 2010 1:32PM NaeemTHM said

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Also Brazell you're comparing Uncharted 2 to GTA4. One game just has to renders a few characters and levels at a time, the other an enormous city.
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Posted: Mar 3rd 2010 2:25PM eat it said

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heavenly sword still looks better than them all (except uncharted 2) as far as motion capture goes
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Posted: Mar 3rd 2010 4:03PM wingedLegionary said

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@Space
Yeah, but Serkis totally blew the other actors out of the water with his performance
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Posted: Mar 3rd 2010 1:25PM Dr Blight said

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I really hope this doesn't end up being an expensive tech demo.

Posted: Mar 3rd 2010 1:28PM liquidsoap89 said

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Up to 30 fps? So are we to assume some stuff will be captured at a lower speed?

Posted: Mar 3rd 2010 1:56PM Killface was here said

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Maybe around the 24 mark like film.
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Posted: Mar 3rd 2010 2:26PM arrrgh said

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Most places capture at lower frame rates and interpolate the animation splines. More frames = more data.

When you're cleaning up mocap splines, more frames means a HUGE pain in the ass.
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Posted: Mar 3rd 2010 1:29PM eimajtl said

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I hope this game turns out to be as good as the company thinks it is. I really hope it does.

Posted: Mar 3rd 2010 1:30PM eimajtl said

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No way to edit posts? =(

"the mocap system supposedly has lower operation costs"

I'm sure we'll not be seeing that reflected in the price of the game at all.
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Posted: Mar 3rd 2010 1:29PM aughscreennames said

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motion capture is only as good as the actor being captured

Posted: Mar 3rd 2010 2:08PM (Unverified) said

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Exactly! :D

If you grab some guy out of the dev team and hook him up to the equipment he may only achieve High School Musical level and that can't stand up against real and decent acting!

Seriously speaking though, finding decent actors that can be believable in a game setting is really important. If I'm paying $60 a pop I want to know that the entire development process was top notch and I definitely don't want to discover that the producer exaggerated something to look pretty in a magazine article.
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Posted: Mar 3rd 2010 1:45PM MarkezJM said

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In charge of mocap for Tea Bag's boner? Well, different strokes for different folks I guess...

...

*flees

Posted: Mar 3rd 2010 1:52PM (Unverified) said

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DO WANT.

Posted: Mar 3rd 2010 1:59PM acme64 said

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why doesn't rockstar do licensed games?

Posted: Mar 3rd 2010 3:15PM FredFredrickson said

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Because Rockstar has the talent to come up with their own interesting IP's.
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Posted: Mar 3rd 2010 2:10PM (Unverified) said

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I think Heavy Rain left something to be desired when the animations involved facial interactions between characters. I've never been so disturbed watching someone make out as I was in Heavy Rain. D:

All the interactions below the neck though were done fantastically though, way better interaction there. ;p

Posted: Mar 3rd 2010 2:42PM (Unverified) said

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Bow to the graphtastic boobs in heavy rain

Posted: Mar 3rd 2010 3:13PM GreenElf said

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I wonder how this system stacks up to the system they use for making the TV show Sid The Science Kid in terms of Cost/Performance.

I can't say that Sid had believable interactions (i.e. when the characters are picking up or dropping an item) but the movement looks great.

Their whole system was built for quick/cheap builds of skeletal animation. The end result is that a fully digital show takes about the same amount of time to film as a traditional live action show.

Check it out if you are interested in Mocap:
http://www.youtube.com/watch?v=RlJ83ztv6Jo

Posted: Mar 3rd 2010 4:07PM EJ A said

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Spam-a-riffic.

Posted: Mar 3rd 2010 8:16PM (Unverified) said

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MGS4 is still (by far) the king when it comes to cutscene direction, mo-cap and coregraphy. No other game even comes close.(Re5 was mostly pretty good as well).

Posted: Mar 4th 2010 2:23AM Zelnick said

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Developers still use motion capture? That's on the same level as using rotoscoped 2d animation for film or television to me. More original animation please.

Posted: Mar 4th 2010 3:27AM (Unverified) said

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Not to be a dick, but isn't the mo-cap they're using just the same stuff that they used for The Curious Case of Benjamin Button? Everything I've heard of it so far sounds awfully similar.

Not that that level of mo-cap wouldn't be awesome.. just that it's not as revolutionary as it's made out (in the entertainment industry as a whole). Course I haven't actually heard them say anything about phosphorous makeup, so maybe they've got some other crazy stuff going on.
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