As listed in the most recent issue of Famitsu (and translated by Andriasang), Platinum Games' fourth effort for Sega, Vanquish, is headed to the Xbox 360 and PlayStation 3 this winter. The game's director, the acclaimed Shinji Mikami, spoke with the Japanese mag recently about how the game is taking shape.
Apparently, Atsushi Inaba (ex-CEO of Clover Studios) will be serving as producer on what Mikami calls a "shooter that places importance on the good tempo and feeling of rhythm you get from playing an action game." The game's said to be set in a near future where US/Russian Cold War relations have resulted in a standoff. "There are lots of games where you shoot and kill people, so this time we wanted to try and see how we could convey the good feeling of shooting robots." Truer words, Mr. Mikami. Truer words.
Allegedly the game is around 80 percent done at this point, with only "annoying" work left to be done -- Mikami's not a fan of enemy and ally AI development, it seems. Will we see Vanquish on North American shores this winter as well? We're not sure yet, but with the game "developed with overseas markets in its sights," we have to imagine Platinum Games would like its latest title to land in our trigger-happy hands as soon as possible.
Reader Comments (21)
Posted: Mar 3rd 2010 1:36PM KungFuChaosNinja said
I will happily buy every single Platinum game that releases.
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Posted: Mar 3rd 2010 1:42PM Zoot Suit Jedi Grammar Hammer En said
He also mentions some form of bullet-time and a dash move to rapidly move between enemies. The trailer looked good and it has Mikami overseeing the project. Consider my interest piqued.
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Posted: Mar 3rd 2010 1:49PM Pocky4Th3Win said
Are PS3 owners gonna be insulted again with a half assed port?
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Posted: Mar 3rd 2010 1:57PM Brother Unit No 4 said
Unless we hear that the PS3 was the lead platform, most likely. Hopefully Sega will see about borrowing some Sony coders to help optimize the game for the PS3 from the jump instead of waiting until the game is almost released.
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Posted: Mar 3rd 2010 1:55PM OmegaSpartan08 said
80% finished?! can we see a bit a gameplay, please!
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Posted: Mar 3rd 2010 2:02PM falcomadol said
Oh I see, so it's The Club, made by Japanese people.
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Posted: Mar 3rd 2010 2:23PM baby sea tuna said
So the camera is going to be terrible, the controls are going to be counterintuitive and uncustomizable, and the story is going to be ludicrous?
Got it!
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Got it!
Posted: Mar 3rd 2010 2:13PM PlanesCrashDown said
nice to see Platinum getting in with Citroen.
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Posted: Mar 3rd 2010 2:46PM Snake Robot Podium said
Whatever happened to the collaboration between EA and the Japanese All-Stars?
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Posted: Mar 3rd 2010 4:55PM MeAndTheFanboy said
Sounds like P.N. 03...and that's NOT a good thing.
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Posted: Mar 3rd 2010 5:24PM (Unverified) said
Ughhhhh....
Japanese developed games have been in a kind of funk for a little while now, and they acknowledge this. American game development does a lot of things right, but we have our own problems - and one of our main problems is bankrupt ideas and lack of style, as personified by piles of generic FPS games where you're some badass dude in armor! When the japanese dev houses say they want to adopt certain western attitudes, they shouldn't take this - just like I don't want to play a dating sim/tactical JRPG from Naughty Dog, I don't want to play some Crysis knockoff from Platinum.
I speak, of course, before the game is released, so who is to say how good or bad it is? But the promo material and overall concept doesn't hook me in any way yet.
Reply
Japanese developed games have been in a kind of funk for a little while now, and they acknowledge this. American game development does a lot of things right, but we have our own problems - and one of our main problems is bankrupt ideas and lack of style, as personified by piles of generic FPS games where you're some badass dude in armor! When the japanese dev houses say they want to adopt certain western attitudes, they shouldn't take this - just like I don't want to play a dating sim/tactical JRPG from Naughty Dog, I don't want to play some Crysis knockoff from Platinum.
I speak, of course, before the game is released, so who is to say how good or bad it is? But the promo material and overall concept doesn't hook me in any way yet.
Posted: Mar 3rd 2010 7:38PM killdash9 said
"There are lots of games where you shoot and kill people, so this time we wanted to try and see how we could convey the good feeling of shooting robots." Mikami-san, you yourself already conveyed that feeling when you made my first GameCube game, PN03. Heck, it felt so good, Vanessa Z. Schneider couldn't stop dancing.
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