The studio is staffed by about 50 people, a number Itagaki told Famitsu was intentional. "That may expand a bit, but it's not going to be a 100-person company," he said. "50 people working for two years can produce something better than 100 people working for one year. 100 times 1 and 50 times 2 may produce the same number, but not in creative businesses like this one." Larger, public companies, he said, "have to prove their worth to the stock market on a year-by-year basis, and that means they can't focus all-out on quality."
Whatever Itagaki's new game is, it won't be a fighter. For one thing, "I already made Dead or Alive, the best fighting game in the world, in my last company." Besides, he said, "Fighting games are kind of at another dead end right now" without another DOA-type disruption.