Ubisoft's new DRM program for PC games has garnered a lot of attention from the games media, thanks to its controversial mandate for a persistent internet connection. While most PC gamers likely have access to an online connection, there are concerns that a service outage -- either locally or at Ubisoft -- could lock players out of their games altogether. Even worse, players may lose progress in a game, if a connection drops before reaching a checkpoint.
It appears the publisher has addressed the latter problem, updating its DRM protocol for Assassin's Creed II with the ability to resume the game from the exact moment an internet connection was lost. Although the DRM remains draconian, it shows that Ubisoft is willing to respond to at least one of the many criticisms it has received.
It's easy to side against the French publisher, but it's also impossible ignore the PC community's continued efforts to dismantle every effort of publishers to make the platform profitable. Pirated copies of various PC games from Ubisoft are apparently making the rounds online, sparking allegations that the DRM has already been defeated. A Ubisoft spokesperson responded to Edge, stating, "this rumor is false and while a pirated version may seem to be complete at start up, any gamer who downloads and plays a cracked version will find that their version is not complete." Still, it seems pirates will continue to up their efforts against publishers -- resulting in a vicious cycle that only harms legitimate gamers.
Source - Ubisoft: No DRM Crack [Edge]
Source - Ubisoft - Assassin's Creed II, via VG247
Reader Comments (69)
Posted: Mar 4th 2010 2:14PM onan said
They create their own pirates. DRM gives people a reason to type "play game X without CD" into google out of frustration and get introduced into the world of cracks and isos. The more inconvenient you make it, the more new people will find it.
Posted: Mar 4th 2010 2:20PM (Unverified) said
Well thats a bunch of bs pc games sell, these companies just see numbers on torrent sites and immediately claim "look at all the sales were losing!" when that is not the case.
Why don't you go tell steam your little idea...oh wait they might be too busy out front raking in the benjamins.
Why don't you go tell steam your little idea...oh wait they might be too busy out front raking in the benjamins.
Posted: Mar 4th 2010 2:29PM jeremy2020 said
It's easy to side against them because they have adopt a DRM that harms legitimate customers and don't work towards a real solution. However, the new business models that will take hold require innovation. Not something the industry is always excited about instead clinging to the idea that once they achieve success that they should be 'guaranteed' future success.
Posted: Mar 4th 2010 2:42PM (Unverified) said
Onlive is the only answer
Posted: Mar 4th 2010 2:44PM Drakkenfyre said
Valve would never revoke your license for their games unless you broke the rules. They have said if they ever took the Steam service down, they would release a patch freeing every one of their games from the Steam authentication.
Posted: Mar 4th 2010 3:00PM Shagittarius said
That is written no where in the EULA therefore they are not legally required to do so. If they did it would be of the kindness of their hearts...and I wouldn't count on that.
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Posted: Mar 4th 2010 3:14PM Drakkenfyre said
It isn't written in the EULA. They said it themselves. They don't have to put it down legally to say it.
You think Valve would screw over gamers? This is the company who is, after 2 years, still providing free content for Team Fortress 2 (the XBox360 scenario has been explained over and over, there is a reason it's been delayed, so look it up if you want to know why) and are letting a group remake Half-Life 1. The remake will even be distributed on Steam. They also let games make 2D versions of their games, and like them so much, they put them on their own page.
They said if they ever took Steam down, they would release patches for their games so you wouldn't need to authorize them. Not 3rd party games.
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You think Valve would screw over gamers? This is the company who is, after 2 years, still providing free content for Team Fortress 2 (the XBox360 scenario has been explained over and over, there is a reason it's been delayed, so look it up if you want to know why) and are letting a group remake Half-Life 1. The remake will even be distributed on Steam. They also let games make 2D versions of their games, and like them so much, they put them on their own page.
They said if they ever took Steam down, they would release patches for their games so you wouldn't need to authorize them. Not 3rd party games.
Posted: Mar 4th 2010 3:38PM (Unverified) said
This reasoning boggles me. Why would you make it harder for your loyal customers when a pirated version will be released, there's no fighting it. Personally I bought AC2 on sale for $35 on the PS3. Just sad the PC version has to be treated so badly.
Posted: Mar 4th 2010 3:52PM Sethisto said
It's cracked, it was cracked 2 days ago last I looked. Ubisofts system once again fails. Why they make it so much more difficult for the consumer is beyond me. I dealt with the crap EA pulled with spore, but i've finally had enough of it.
Posted: Mar 4th 2010 3:56PM onan said
Right Sonos. I'm here at in the office agreeing with you on my work 360, and I'll check for updates on my work-issued DS on my trainride home.
( Sarcasm translation: 90% of computers out there are either not capable of playing modern games, or used by businesses. )
( Sarcasm translation: 90% of computers out there are either not capable of playing modern games, or used by businesses. )
Posted: Mar 5th 2010 1:58PM szimm said
I expected them to make concessions at some point, but not already. This is a good sign however - aggressive DRM like this is a hassle for customers and doesn't prevent piracy with any measureable efficiency.
I don't usually mind DRM that much, CD checks are annoying, but I use Steam for almost all my games at this point. Tages, Securom and the like can on occasion lead to technical issues, but it's rare. I've only experienced it once myself. Activations are OK with me too. That doesn't change the fact that they are largely useless, however, and I find it hard to understand how developers and publishers see financial reason in spending money on protection when it rarely results in higher sales. I think there are two approaches to software distribution:
1: A defensive stance, where you attempt to artificially limit the communitys ability to copy and distribute your product illegally. You gain a small increase in sales from the most casual of pirates (and here I'm talking about the complete internet illiterate), but that money is wasted again due to the cost of the protection itself and the associated, additional customer support. In general, the communitys opinion of you is lessened, and you risk losing part of your honest, paying customer base.
2: An embracing stance, where you accept that the software market has its risks (as does any type of business), one of which is piracy. You accept that whatever you do, the collective mass of pirates and hackers will find a way to defeat your protection system, so you cut it from the product all together, and thereby avoid an unnecessary cost in your distribution scheme. This may allow you to drop the price of your product or add interesting items to your retail version, such as posters, figurines, etc, adding further incentive to buy instead of steal. You also realize that digital distribution is the future, because it is cheap for you, and convenient for your customers, so you make sure to have a version of your product on Steam at launch day.
Of these two, which is the smartest? My money is on number 2 - unfortunately only about 10% of devs and publishers seem to agree with me. But who knows - times may be changing soon.
I don't usually mind DRM that much, CD checks are annoying, but I use Steam for almost all my games at this point. Tages, Securom and the like can on occasion lead to technical issues, but it's rare. I've only experienced it once myself. Activations are OK with me too. That doesn't change the fact that they are largely useless, however, and I find it hard to understand how developers and publishers see financial reason in spending money on protection when it rarely results in higher sales. I think there are two approaches to software distribution:
1: A defensive stance, where you attempt to artificially limit the communitys ability to copy and distribute your product illegally. You gain a small increase in sales from the most casual of pirates (and here I'm talking about the complete internet illiterate), but that money is wasted again due to the cost of the protection itself and the associated, additional customer support. In general, the communitys opinion of you is lessened, and you risk losing part of your honest, paying customer base.
2: An embracing stance, where you accept that the software market has its risks (as does any type of business), one of which is piracy. You accept that whatever you do, the collective mass of pirates and hackers will find a way to defeat your protection system, so you cut it from the product all together, and thereby avoid an unnecessary cost in your distribution scheme. This may allow you to drop the price of your product or add interesting items to your retail version, such as posters, figurines, etc, adding further incentive to buy instead of steal. You also realize that digital distribution is the future, because it is cheap for you, and convenient for your customers, so you make sure to have a version of your product on Steam at launch day.
Of these two, which is the smartest? My money is on number 2 - unfortunately only about 10% of devs and publishers seem to agree with me. But who knows - times may be changing soon.
Posted: Mar 4th 2010 4:53PM xxxsam said
You are of course right about the smartest option - but I don't expect developing (even relatively complex) DRM systems adds much cost to game development. Support, maybe. And of course there may be a cost in lost sales (of the current game if it gets a bad reputation; of future games if customers find it inconvenient).
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Posted: Mar 4th 2010 4:48PM xxxsam said
Sonos: Do you know of a home without a gaming PC? Because I do - my home and everyone's home I know, with the exception of just a couple people at work who are gamers.
PC games dug themselves into their own ghetto by requiring the latest and greatest video cards and whatever else. Of course that's not entirely the publishers' fault - it is a fractured platform and would always be difficult to handle - but unless we get to the point where all games run fine on all PCs purchased within the past three years or so (that includes netbooks/nettops and whatever the hell else, with whatever the favourite integrated on-chip graphics is at that point) - with worse graphics than you could get with a nice graphics card but OK-looking and still acceptable framerates, and importantly without the need to manually adjust any settings whatsoever, and certainly without the need to kowtow to any crappy DRM - you can't consider the total global PC count as a gaming market.
Of course if we're talking casual games (Flash games, PopCap etc) then pretty much every PC can play them. What kind of games are a huge success due to the very large PC userbase? Right - casual games.
tl;dr version: the potential user base for 'hardcore' PC games is not the same as the user base of PCs; it is the user base of PCs that are in homes rather than workplaces and that have been specifically set up for gaming, which is absolutely miniscule compared to the total number of PCs in use.
PC games dug themselves into their own ghetto by requiring the latest and greatest video cards and whatever else. Of course that's not entirely the publishers' fault - it is a fractured platform and would always be difficult to handle - but unless we get to the point where all games run fine on all PCs purchased within the past three years or so (that includes netbooks/nettops and whatever the hell else, with whatever the favourite integrated on-chip graphics is at that point) - with worse graphics than you could get with a nice graphics card but OK-looking and still acceptable framerates, and importantly without the need to manually adjust any settings whatsoever, and certainly without the need to kowtow to any crappy DRM - you can't consider the total global PC count as a gaming market.
Of course if we're talking casual games (Flash games, PopCap etc) then pretty much every PC can play them. What kind of games are a huge success due to the very large PC userbase? Right - casual games.
tl;dr version: the potential user base for 'hardcore' PC games is not the same as the user base of PCs; it is the user base of PCs that are in homes rather than workplaces and that have been specifically set up for gaming, which is absolutely miniscule compared to the total number of PCs in use.
Posted: Mar 4th 2010 6:08PM (Unverified) said
I have never understood the rational behind DRM in the first place. Obviously it doesn't stop crackers, and pirates never see it. The only thing is diminishes is sales and framerate.
The only real way to deny pirates access to a game is to make it online only, or at least have a major online component. This is NOT what Ubisoft is doing. Online is not an intrinsic property of this game, it's just a wall. Again, pirates will never see this wall, only legitimate customers.
The only real way to deny pirates access to a game is to make it online only, or at least have a major online component. This is NOT what Ubisoft is doing. Online is not an intrinsic property of this game, it's just a wall. Again, pirates will never see this wall, only legitimate customers.
Posted: Mar 4th 2010 8:47PM Machiavellian79 said
People ask the question why would UBI make it harder for Legit PC game buyers to buy their products, well the answer is very simple, there are more Pirates than Legit buyers.
A lot of you are really missing the point. This is the first salvo but it will get even nastier on the PC. Just because there is a cracked version of the game does not mean that the game is complete if there is missing code that can only be updated by UBI servers.
I am sure you will start to see people complaining that they get to a certain point in the game and it either stops, crash or pop up a message to purchase the game. With today's technology, its pretty easy to have points in the game where code to run the game is missing. This essentially kills cracking the game. It's a system I have seen coming for years and you can believe it will not only be Ubi goes this route. I also expect games on consoles and other publishers to go this route as well. It only a matter of time.
A lot of you are really missing the point. This is the first salvo but it will get even nastier on the PC. Just because there is a cracked version of the game does not mean that the game is complete if there is missing code that can only be updated by UBI servers.
I am sure you will start to see people complaining that they get to a certain point in the game and it either stops, crash or pop up a message to purchase the game. With today's technology, its pretty easy to have points in the game where code to run the game is missing. This essentially kills cracking the game. It's a system I have seen coming for years and you can believe it will not only be Ubi goes this route. I also expect games on consoles and other publishers to go this route as well. It only a matter of time.
Posted: Mar 5th 2010 12:04AM chargen said
You could catch the content that is downloaded in these updates and include it in the patch. Or capture the state of the executable at the end of the game (with all the updates applied).
Whatever they try do, the cat and mouse will continue. There's a whole generation of pirates out there who've been doing this for decades, and who will steal any movie, music, or game on whatever platform it's on. When they actually think their theft is justified it becomes a massive collaborative mission with 100,000 heads working against a big corporate bad guy. It happened with Spore. Its happening with AC2. And it will definitely happen to the first game that implements the "downloads as you play" DRM ("The game isn't even on the disc you buy! You have to beg them to finish giving you what you already paid them for.", oh man, it would be cracked in a week).
Reply
Whatever they try do, the cat and mouse will continue. There's a whole generation of pirates out there who've been doing this for decades, and who will steal any movie, music, or game on whatever platform it's on. When they actually think their theft is justified it becomes a massive collaborative mission with 100,000 heads working against a big corporate bad guy. It happened with Spore. Its happening with AC2. And it will definitely happen to the first game that implements the "downloads as you play" DRM ("The game isn't even on the disc you buy! You have to beg them to finish giving you what you already paid them for.", oh man, it would be cracked in a week).
Posted: Mar 5th 2010 4:34PM boomshadow said
One key concept I recommend is to write old-fashioned paper letters: one to the publisher, one to your favorite retailer, and one to the press. Tell them why you're not buying and why you will not put up with Ubisoft's ridiculous idea. Then when Ubisoft blames piracy anyway, you can call them out publicly and shame them.
Posted: Mar 6th 2010 3:15PM Rallion said
If you pirate the game, you prove that piracy is a problem.
If you buy the game, you are rewarding the publisher for their DRM.
If you buy the game and crack it, you effectively do BOTH of the above. That's an extra crack download, after all, and that means another pirate.
If you just don't buy the game or download it, you prove that the PC market isn't worth the effort.
To sum up, no matter what you do, it either leads towards more DRM or no game at all.
I think the best option is no not purchase OR pirate, and write a letter to the publisher for each game that you choose to pass by because of the DRM. They might ignore you, but it can't hurt.
If you buy the game, you are rewarding the publisher for their DRM.
If you buy the game and crack it, you effectively do BOTH of the above. That's an extra crack download, after all, and that means another pirate.
If you just don't buy the game or download it, you prove that the PC market isn't worth the effort.
To sum up, no matter what you do, it either leads towards more DRM or no game at all.
I think the best option is no not purchase OR pirate, and write a letter to the publisher for each game that you choose to pass by because of the DRM. They might ignore you, but it can't hurt.
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