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Reader Comments (10)

Posted: Mar 9th 2010 9:39PM psxman said

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As thought we needed to see the fail-whale any more...
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Posted: Mar 9th 2010 9:39PM Nap said

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Yeah that's exactly what I wanna do. Spam my 45 followers with tweets about how I just zapped a zombies head off. I'll have 15 followers left by the time I'm done playing level 1
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Posted: Mar 9th 2010 11:19PM CheapyD said

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The game doesn't send any tweets at all. It merely processes your stats to power up your towers.
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Posted: Mar 9th 2010 11:56PM sigma8 said

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stats from what? So does it watch how many tweets you make?

So, if that's the case, it only encourages pointless tweeting, instead of making pointless tweets on its own...
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Posted: Mar 10th 2010 1:04AM Shiaoran said

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So it's a popularty contest in the form of a zombie TDG? :P
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Posted: Mar 10th 2010 7:17AM Morisato13 said

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I'd rather have a game in which the zombies are represented by the tweets of those are a following, and their life bar is represented by the amount of characters used in each tweet. And every time you destroy a tweet, a tweet is sent back to the original tweeter with "I don't care!" written as a response.
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Posted: Mar 10th 2010 7:18AM Morisato13 said

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you*




At least that's what I imagine with a game called "tweet defense"
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Posted: Mar 10th 2010 2:33AM FredFredrickson said

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And here I thought that, in the year 2010, we were well beyond shovelware with creepy CGI people.
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Posted: Mar 11th 2010 4:58PM (Unverified) said

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As Cheapy said, the game doesn't spam anyone - doesn't send any tweets out at all actually. It also doesn't encourage pointless tweets to "drive up the stats" because it's not a 1:1 increase of tweets to damage of the towers or anything manipulative.
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Posted: Mar 15th 2010 10:58PM Vandell said

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Slow news day I suppose?
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