"The Shoot" is a pretty fun title. The on-rails shooter propels you through a series of cheesy movie sets, populated by cardboard cut-out civilians, antiquated B-movie aliens and hulking robots. And then you shoot them ... on the shoot
. See? What's more fun than a title with a double meaning?
Although the title is a riot, my time with the game
left me feeling disappointed and annoyed. Lightgun shooters have a comfy home on Wii, and the point-and-shoot mechanics of games like House of the Dead: Overkill
are a natural fit for the controller. The PlayStation Move is similarly well-suited, both in terms of aiming ability and comfortable weighting. But "The Shoot" felt like a second-rate shooting range, marked by a slow pace and obvious simplicity.
Those can't be trotted out as negatives for every gamer, but if you're a Joystiq reader, there's something you have to know: In order to activate a useful slow-motion effect in "The Shoot," you have to -- I'm not kidding -- spin around on the spot
like a ballerina with an ice-cream cone in her hand. I imagine Sony would like to separate its motion controller from the Wii's stigma of vapid, gestural-overload games, so pulling an early-days Wii stunt like that makes for a bad impression.