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Reader Comments (46)

Posted: Mar 10th 2010 10:35PM (Unverified) said

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[banned for first]
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Posted: Mar 10th 2010 10:36PM Martyrdom said

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To get downvoted.
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Posted: Mar 10th 2010 10:39PM That Burning Sensation said

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you've just unlocked the 'banned' perk.
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Posted: Mar 10th 2010 10:41PM Foetoid said

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Achievement Unlocked: Douchebag
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Posted: Mar 10th 2010 10:43PM (Unverified) said

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New emblem unlocked!!! >>> [censored]
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Posted: Mar 10th 2010 10:41PM ottoman673 said

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Motion controls vs. DualShock 3 makes about as much sense as controller vs. mouse and keyboard.

mouse always wins in shooters.
analog sticks are 2nd.
and you dont have a shot in hell if aiming is like it is on the wii with motion controls.
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Posted: Mar 10th 2010 10:45PM Foetoid said

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/fail

Wii controls for FPS games are far more accurate than Dual Analog. My best run-through of RE4 on GC was 2 hours 20 mins. On Wii, in my first attempt, with no hand-cannon, i shaved 15 minutes off that simply because capping a head-shot was 10x more accurate. Playing through Prime Trilogy at the moment makes me wonder how i could have ever played it with the Gamecube controller. The difference between Wii and PC for FPS controls are minimal.

The Nunchuck works perfectly as WASD and the Wiimote is almost as accurate as a mouse when you play with your arm stabilized (i play with my elbow on my thigh or knee and use the same mouse-like wrist movements to aim). If Move is fully incorporated into RE5, i will actually bother playing it. I understand dual-analog is better for some games, games like God of War and FFXIII are good examples, but don't use FPS games as a comparison.
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Posted: Mar 10th 2010 10:46PM Acosta02 said

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I was wondering whether I should buy this or not, but this post really helped me out. It's nice to hear from somebody who's experienced the Move firsthand and-

Wait, what?

Oh.
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Posted: Mar 10th 2010 10:50PM Sly C said

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foetoid, you know this isn't an FPS right? it's a third person shooter. and yeah, that actually does make a difference.
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Posted: Mar 10th 2010 10:58PM ottoman673 said

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@Acosta02 the author of the article compared it to the wii, and he used move.
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Posted: Mar 10th 2010 10:59PM LuTon James said

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@Foetoid

That is biggest fail I have ever read. You're telling me I'd be almost as good at TF2 with a Wiimote and Nunchuck thingy...over a mouse and keyboard, you need your head examined. Dual sticks work perfectly fine, the only people who have problems with them are sensitive PC fanboys or the people who think the Wii is the biggest revolution in the history of gaming.
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Posted: Mar 10th 2010 11:01PM MastrCake said

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ottoman673,

Are you sure about that? I play a lot of PC shooters and shooters on my Wii, Xbox, and PS3. I've been playing a lot of TF2 lately since I'm on a trip. I've been playing it daily for two weeks now. And I suck at it. It's not my laptop... It has more than enough power for gaming (it runs Crysis, after all). It's not my connection... I'm on Fiber. It's not my mouse... I have a Razer Deathadder 3.5.

No, it's my motor skills... I don't really have good fine motor skills. No matter what mouse, computer, or connection I use, I just can't play shooters on a PC with a mouse.

I am good at Metroid on my Wii. I am good at Modern Warfare 2 on my 360. I am good at Socom: Confrontation on my PS3. But I suck at every PC shooter I've ever played.

I'm not saying this is true for everybody, but it is true for a lot of people. Just like ottoman673's statement about "controller vs mouse" is true for a lot of people too. It all depends on preference.
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Posted: Mar 10th 2010 11:10PM eat it said

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I prefer pulling a trigger as opposed to clicking a mouse button.
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Posted: Mar 10th 2010 11:18PM Diodax said

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I'm in the same boat as Foetoid. I prefer using a keyboard/mouse, being the wiimote/nunchuck a close second.
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Posted: Mar 10th 2010 11:38PM amart89 said

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alright foetoid no one cares how fast you ran through a six year old game.. if youre interested in where fps controls matter its on the grownup systems and pc's okay? I can't wait for PSN players to start whining about motion controls in cod 7 being unbalanced lol.
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Posted: Mar 11th 2010 12:49AM Spunky Monkey 190906 said

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Wiimote was good in SOME circumstances and crap in MOST circumstances ¬_¬

It just wasn't as fluid as I hoped it would be, even playing Dead Space got annoying when the screen was horded with enemies and that game was a rail, not exactly difficult games amongst FPS'.

What gamers want is fluidity, and this is why they fear motion controllers, mainly because motion hasn't yet reached the stage that makes it feel like you are in a 3d environment with a real gun, what made lightgun games fun SHOULD be in theory what makes FPS games today with motion fun, unfortunatly its not yet, I don't know the extent to which PSM will take motion, maybe those who hate it now will eat thier words when they play Killzone 3 with it and discover it is in fact incredible to play with, then again, maybe they will once again be right and Natal and PSM won't deliver as much as we hoped.

There will come a time that using a lightfun / wiimote / PSM will feel better for FPS, but until that fluidity is there, that will remain a dream.
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Posted: Mar 10th 2010 10:42PM Kenoji said

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I was really impressed with how the game looked during the press conference, so I am looking forward not only to SOCOM 4, but to the Move as well. It should be interesting to see what type of Kevin Butler stuff Sony is going to do to advertise the Move.
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Posted: Mar 10th 2010 10:43PM Coffey said

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You get nothing!
You lose!
Good day sir!
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Posted: Mar 10th 2010 10:44PM (Unverified) said

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Well you don't only fail at your regular life, you also fail on the internet.
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Posted: Mar 10th 2010 11:44PM HighFiveJesus said

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directed at Foetoid
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Posted: Mar 10th 2010 10:44PM MastrCake said

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Socom 4 looked amazing during the Move demo. And I'm glad to see that it felt natural to the editors of Joystiq. Can't wait for it.

From what I've seen today at the GDC demo (on Ustream), the developers aren't slacking with this new technology. These games look a ton more fun than anything I've played on the Wii.
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Posted: Mar 10th 2010 10:44PM (Unverified) said

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El Oh El
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Posted: Mar 10th 2010 10:45PM CrimsonRyan said

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I can't wait to Move over to SOCOM 4 later on this year. :D
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Posted: Mar 10th 2010 10:45PM Diodax said

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Exactly, how many buttons has the Move?
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Posted: Mar 10th 2010 10:45PM (Unverified) said

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I'm glad motion controls are finally being taken seriously. I def. see potential in them.
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Posted: Mar 10th 2010 10:56PM (Unverified) said

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Nice to hear the graphics are and technology are on their way to greatness, but I was hoping for more info on the gameplay and design...
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Posted: Mar 10th 2010 11:21PM s ls said

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"Interestingly, Zipper Interactive seems to believe that the Move and the SIXAXIS/DualShock controllers can co-exist online."

This will be the death of the community and Socom.
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Posted: Mar 11th 2010 12:32AM s ls said

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except for games like Socom which are different and only survive because of their dedicated communities. There's a reason why Socom Confrontation has the largest following of consistent players on PSN out of any 1st part Sony title. Not KILLZONE 2, WarHawk, Resistance 2 etc.

Socom was never a flashy game, it was pretty simple and had great clan features which made it one of the most addicting games I've ever played. There's no reason to add PSMove or a cover system.
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Posted: Mar 11th 2010 12:41AM Spunky Monkey 190906 said

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I personally don't understand Solace's annoyance with the cover system, if anything, I see it as an extra as long as it doesnt interfere with what made Socom what it was, stealth, missions that take a while to complete not 20 seconds, multiplayer that is addictive and slow, not just people running and gunning, but instead using intelligence otherwise they'll get sniped from incredible distances, proper teamwork giving people a REASON to get headsets (the main reason people bought one for PS2s and PSPs), to this day I rarely use a headset in Halo or Killzone, not much point, but MAG and Socom have me taking mine out.

I want that addiction to return. I honestly don't mind motion either, motion won't destry the game if it doesnt BECOME the game, the only thing that will destry Socom 4 is the gameplay itself. And so far its not looking like the stealth game I was hoping for, but lets see, can't judge a book by its cover.
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Posted: Mar 11th 2010 12:59AM Granger said

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I don't see the SOCOM base taking to PlayStation Move, and as such, I don't see the game's support of it having any affect on them whatsoever. The dedicated SOCOM players will continue to play amongst themselves, and hopefully the online system will be greatly improved over confrontation so us non-SOCOM players can play as well and the diehards won't have to deal with us.
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Posted: Mar 11th 2010 1:05AM s ls said

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exactly socom isn't a duck and cover game. you have to pick the right moment to get up and shoot instead of relying the the cover system like a uncharted. as for motion controls, I dont want it to split the community or give an unfair advantage to players by exploiting it. oh another thing the OTS view is HORRIBLE socom is a ture third person game where you should be able to see your entire body not half of it and the zoom in should be OTS the way it is like uncharted either.
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Posted: Mar 11th 2010 1:05AM s ls said

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shouldnt*
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Posted: Mar 11th 2010 2:05AM s ls said

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just because a game doesnt follow every other game in its genre doesnt make it idiotic. a game like MGS4 didnt have a snap to cover system and it was still a great game to play. What I just watched was Uncharted with a military look to it. The reason why the Socom fan base doesnt want a snap to cover system is so we dont have to people hugging to walls only to shoot when they see a enemy like a uncharted 2. Its an annoyance to kill someone hugging a wall when you only see their head pop out every 5 mins.
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Posted: Mar 11th 2010 10:19AM s ls said

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not even, multiple videos show this new snap to cover system and it's disappointing considering everything this guy over at Zipper was telling the core audience of the game on the official forums. Just watch the GameSpot demo, it looks and plays exactly like uncharted. The guy is always shooting behind a wall in cover. It's cheap for a game like Socom to use that.
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Posted: Mar 10th 2010 11:25PM QuePasa87 said

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Looking forward to playing with dualshock 3.
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Posted: Mar 11th 2010 12:02AM Dustin F said

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Me too.

I just like to sit back and use the standard controls. It's probably a huge asset to the PS3 that its top titles that support Move will also support DS3. One thing I dislike about the wii is that many games that could use the normal controller require the wiimote. Mario Kart is an example of why it's better when they let you play however you want.

I wonder if they are going to have some plastic steering wheel to snap the Move wand into.
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Posted: Mar 10th 2010 11:28PM s ls said

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Hey Andrew one more thing was the cover system like a uncharted or gears or war?
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Posted: Mar 10th 2010 11:45PM McWilly said

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Can't wait to bust this motion controls>analogue sticks bullshit myth. I can already tell from that Socom demo they showed motion control users don't have a chance in hell online. I'll make sure of it personally.
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Posted: Mar 11th 2010 12:34AM Spunky Monkey 190906 said

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In an ideal world, I would rather play FPS games with motion over controller, lightgun style, gracefully jerk the controller anywhere, zoom in, zoom out, walk, duck etc with such ease, and aim withi seconds rather then taking time to aim with a stick......BUT....and it s a big BUT, that hasn't quite happened for me yet, for now, I prefer mouse and keyboard as well as controller, but convince me that Halo and Killzone are better motion style, and I'll never touch a controller for FPS' again :D
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Posted: Mar 11th 2010 9:18AM RangerPrimeX said

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Wiimote .......I mean PS3 Move players versus Dualshock controllers. Good luck with that. Oh Sony, just admit you are ripping off the Wii controllers and you would love to capture some of that market of casual gamers.
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Posted: Mar 11th 2010 12:55PM (Unverified) said

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SOCOM 4 is the type of game that would normally get delayed to add extra polish because it is such an important franchise for Sony, they need to make up for Confrontation and because Zipper is probably rushed because they just finished MAG.

My concern is that they won't delay the game even though they should because they are trying to make it a launch title for the Playstation Move.
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Posted: Mar 11th 2010 2:40PM Spunky Monkey 190906 said

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Solace, you are basing an entire game on one level, if I am in urban environments, I expect there to be places to take cover, the wall hugging is not a make or break addition, what makes or breaks is blind fire, but even if you have to pop your head up to shoot, I can still take you out, I just need to wait for you to pop your head up. TBH, its the same as hiding up on a ledge and lying flat and only popping up to shoot people passing by, it really makes no difference. If anything, its a welcome addition depending on how its implemented. I don't like blind fire (that isn't so blind if you can actually target specific people from behind a wall), thats annoying, I do like stealth.

As for motion controls, whats wrong with the community being split? Better to have a split community then a bunch of hardcore Socom fans alone right? That way anyone can play, its not like they are forcing you to use it, and those hardcore socom users that prefer controllers will make use of the controller, they are not restricted in any way so theres nothing to lose, the very fact you are worried that PSM users will have an unfair advantage is the reasoning you should probably switch from controller and get one, duh? Exactly the point Sony is making?
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Posted: Mar 11th 2010 3:51PM borgdronez said

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I hope ranked respawn games are part of the equation
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Posted: Mar 11th 2010 6:44PM ALBGunner04 said

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Dear god, no! Play Call of Duty. This is SOCOM. I can tell you personally that if Zipper does this (which they won't), they will lose 80% of their fanbase, which has been dedicated to the franchise for over 10 years. If there's something SOCOM fans hate, it's ranked respawn games. Respawn is practice. 1 life per round is where the real game goes on.
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Posted: Mar 15th 2010 3:31PM GErvy said

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NO, No , no, no , no, no, no.
NO ranked-respawn games. This is NOT MW2.

What made SOCOM great was that re-spawning wasn't ranked, and to truly play the game, you needed to learn tactics and teamwork.


Can't wait for this title to drop.
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Posted: Mar 25th 2010 3:25PM (Unverified) said

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I have to assume this is flamebait - who honestly thinks SOCOM would be improved with ranked respawn games?
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