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Reader Comments (16)

Posted: Mar 10th 2010 9:51PM (Unverified) said

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Yet another example of "We can so we will" dicking around in the games industry
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Posted: Mar 10th 2010 9:57PM Granger said

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And yet I can't see how that's a bad thing. Epic has money, manpower, and from all accounts a highly efficient studio. Good on them for their dicking around and general tomfoolery as far as I'm concerned, and good on every other studio who can pull stuff like this out of their hats for the hell of it too.
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Posted: Mar 11th 2010 11:59AM (Unverified) said

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If that dicking around brings me cool ports of console games to my iPhone, then I'm all for it.

But if Windows is smart enough to release a standalone gaming device that will run Windows Live mobile games, I will never buy an iPhone game again. I hope Windows understands that achievements alone are not enough to make me buy their crappy phones. But for achievements on the go, I would GLADLY fork out 200 buckaroos so I could scrap my PSP.

Come on Microsoft. Come out with a damn handheld already. It doesn't even have to be that powerful. Just a device that will play mobile games.
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Posted: Mar 10th 2010 9:56PM Kyammi said

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It's funny how they call it the 'global illumination' system, when they really mean lightmaps. It's CryEngine 2 that's doing the real time GI (and some other engines if you set some crazy cvars and want horrible performance). UE3 has no real time GI system in place (yet).
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Posted: Mar 10th 2010 10:03PM Granger said

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Are you sure about that? Epic showed Unreal Lightmass last GDC, have they not implemented it yet?
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Posted: Mar 10th 2010 11:12PM Kyammi said

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That's their system for putting prebaked GI data into lightmaps.

I guess it might just be that Epic calls it their 'GI system' because people know what that means.
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Posted: Mar 10th 2010 10:03PM TonyGeezy said

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It's too bad the video is at such a low frame rate, it's hard to tell how smooth it will be on the iPhone. Still, does anyone want to play these types of games on that platform? It's more about the "pick up and play for 5 minutes" experience. It's nice that it's possible, but maybe licensing the engine will drive up the cost of the games and then put it in PSP territory. Part of the problem with the PSP is that the cost of games deters impulse buys (even minis cost too much for what they are, frankly) and the time commitment.
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Posted: Mar 10th 2010 10:06PM (Unverified) said

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I can't see a thing.
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Posted: Mar 10th 2010 11:01PM (Unverified) said

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I think it's fantastic that you can't view the video on an actual iPhone... But maybe with unreal on it I have some hope for supersonic acrobatic rocketpowered battle cars portable!
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Posted: Mar 10th 2010 11:39PM Lucid00 said

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I like how their reason for not porting the Unreal Engine 3 to the Wii and others was a graphical issue.

I would be more content with them just saying they don't think there's a market for UE3 games on the Wii.
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Posted: Mar 10th 2010 11:54PM ImSteevin said

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Wow that looks... oh wait it's completely impossible to tell how it looks because it's a video of a video.
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Posted: Mar 11th 2010 12:14AM fischju said

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Indeed, it would be great to see this on the Pre/Plus, N900, Droid and Pandora, all of which have the OMAP3 chipset with an A8 and SGX
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Posted: Mar 11th 2010 1:12AM Im No Hero said

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What a terrible video.
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Posted: Mar 11th 2010 2:49AM (Unverified) said

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Yeah, both the iPhone 3G and the 3GS outclass the PSP in terms of horsepower. The Nexus One, however, absolutely kills it.
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Posted: Mar 11th 2010 3:25AM (Unverified) said

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Not a hint of what it looks like but I'm guessing extremely shiny, wet looking graphics like every other game that uses it.
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Posted: Mar 11th 2010 11:05AM rullers said

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Unreal on the Wii? No!
Iphone? Sure,lol!
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