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Reader Comments (36)

Posted: Mar 10th 2010 6:05PM Dr Blight said

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If this pans out, I'd like to see a third generation Xbox Live with cloud storage options.
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Posted: Mar 11th 2010 12:10PM (Unverified) said

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Am I reading into this correctly? Will Zune HD someday have all this functionality? I don't want a damn Windows phone, I just want a portable device purely for chievos on the go.

anyone know????
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Posted: Mar 11th 2010 9:38PM BlackedOut said

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@novus
"Literally, in an hour or couple of hours, we're taking games that were written for Zune HD and putting them on the phone. We can do the same in reverse. Game Studio is a really powerful platform for portability between these different devices. We think there will be a series of developers that will want to target both platforms and Game Studio gives them a really great way of doing that."

Read.

Not confirmation, but at least yall got a chance.
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Posted: Mar 10th 2010 6:05PM Spike Spiegel Humble Bounty Hun said

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Is there a price tag on this yet?
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Posted: Mar 10th 2010 6:13PM Dr Blight said

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It's not hardware, it's a software platform. But all WP7 phones have to meet specific specs.
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Posted: Mar 10th 2010 6:15PM Spike Spiegel Humble Bounty Hun said

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Oh, thanks. Well that phone looks nice either way. I'd like one.
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Posted: Mar 12th 2010 3:36AM mikec89 said

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Wat?
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Posted: Mar 10th 2010 6:06PM Hivetyrant said

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So i can listen to pre-pubesent rage wherever I have mobile service?

Where do I sign up?!!?
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Posted: Mar 10th 2010 6:48PM Shawnzee said

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There is this new invention called "mute" you should read up on it.
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Posted: Mar 10th 2010 6:13PM (Unverified) said

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next thing on Microsofts list of "Things to Integrate into Our Phone Series": Quality

Disgruntled former Windows Mobile 6 user
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Posted: Mar 10th 2010 6:17PM Diodax said

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So this is going to be the competition of the iPhone, but with buttons? SIG ME IN
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Posted: Mar 10th 2010 6:29PM Granger said

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That's what Android and WebOS are here for too. Windows Phone 7 isn't a device, it's an OS for a range of devices, where as iPhone is an OS for a single product line.

Sig me in though too. Hopefully we'll get a Zune HD 2 with or without mobile capabilities, because I am extremely eager to jump on the WP7 bandwagon, and I'd figure Microsoft themselves would be the company to go to for the de facto device to set the bar for their own OS.
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Posted: Mar 10th 2010 6:22PM cmwind said

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so there are going to be Xbox LIVE games (that have achievements, and all that other Xbox LIVE stuff) AND non-Xbox LIVE games that don't have that sort of stuff? So it's almost like two platforms. I'm excited by WP7 but if Xbox is going to be their generic game brand don't water down the brand... honestly i'm just confused by that first question and answer... and i think the average consumer will be confused by such a strategy as well and not understand the lack of consistancy
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Posted: Mar 10th 2010 6:26PM MowDownJoe said

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...My Droid doesn't look like it'll get Audiosurf...
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Posted: Mar 10th 2010 7:05PM Kodros said

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I don't like the Windows Phone 7 OS and how it thinks it is cool by cutting off every 3rd word. "27 Februa" for example. It's like they gave Word Wrap the finger and told it to GTFO.
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Posted: Mar 10th 2010 8:15PM thinkthis said

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I think that has to do with how they are approaching the screen from a conceptual standpoint. You aren't looking at 4.3 inch pages, you are looking at a 4.3 inch window that you can slide around to reveal the world behind it. The pages can be much larger than 4.3inches.
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Posted: Mar 11th 2010 3:43AM KeegdnaB said

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It's more than that. The cut off words are a way to infer that there's more content beyond the edge of the screen, thereby relying more on context clues to guide the user around the interface without having to resort to the rather boring and unimaginaitve "Hey, here's an icon. Press it" approach that *ahem* certain other mobile OSs use. They can be lead through the menus and such without it being cluttered by instructions that only the most techonolgically inept can't figure out without being babied through.
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Posted: Mar 10th 2010 8:53PM kenny goo said

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Eh. That was a very down to earth interview. Gotta say I'm not as excited or as impressed as I would have hoped to be. Then again, this may be good, because if I get an Android handset I wont have so much damn buyer's remorse. It's still early though, so idk.
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Posted: Mar 10th 2010 9:07PM aaronharmon said

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Don't care. Xbox live app for android please.
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Posted: Mar 10th 2010 9:11PM Shawnzee said

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lol, never gonna happen. Besides, android sucks.
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Posted: Mar 10th 2010 10:03PM (Unverified) said

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Ofcourse Sprint will be the last to offer this service.... if at all.
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Posted: Mar 10th 2010 10:07PM peter0328 said

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Anyone else extremely disappointed that there is no support for real time multiplayer gaming (like TTR with multiple devices, FPS games, etc)?

I think it's really lame that something with Xbox Live in the name only supports a watered down multiplayer experience. :(
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Posted: Mar 11th 2010 3:18PM peter0328 said

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@ Swagman

I was referring to at least supporting real-time multiplayer via WiFi Ad-hoc play between devices. This is how most iPod, DS, and PSP games work.

Real time gaming via cell network would not be the best due to latency, but the speeds are high enough to transfer the data required for moderately intense gameplay.
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Posted: Mar 11th 2010 9:13PM fyian said

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@Swagman
I hope you realize that people could play real-time online games on dial-up, which only made it to 56kbps.

As an example, Team Fortress 2 sends out less than 30kBps. 512kbps = 64kBps.

So bandwidth isn't really an issue, but latency might be. I'm not really sure what the latency of a 3G connection is, but again dial-up users got by with their modem adding 100ms to their ping.
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Posted: Mar 11th 2010 11:14PM nikescar said

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Agreed. Maybe XNA 4.1. :(

How do you take the most social experience in gaming and remove all the social aspects? Sounds like a rush job to me. Another half hearted endeavor by MS. sigh

I think I understand why they won't allow gaming ad-hoc over wifi. Xbox Live is a closed system and MS's gaming devision is too fucking stupid to open it up for this case. They could have it communicate game results after matches end or even during matches over wifi. Nope. That'd be too easy.

I already started prototyping a multiplayer game in XNA too. I guess that'll have to stay on 360.
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Posted: Mar 10th 2010 11:07PM TiLoBrown said

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So....I can view my friends list on the phone? This is the main reason I want a WP7S phone...
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Posted: Mar 11th 2010 7:10AM NLS said

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I followed the platform for almost 10 years. I don't think I like where it goes.
Limit the user, limit the developer, concentrate everything on a model that means someone gets our money all the time, kill compatibility, vague about the enterprise capabilities. Many wrong choices in general.
I "liked" particularly the question about the keyboard... so instead of what PLAIN logic says "if it has it, utilize it", MSFT says "no we want consistency"... I will love when/if SCUMMVM gets ports and you have a nice keyboard and you won't be able to use it in adventures because MSFT want consistency. You will love MSFT decisions right then.
Then trying to push silverlight not the industry standard Java. Hohoho, right.
Good luck, I don't think I will stay on this boat. The problem is that I don't see viable alternatives.
It's probably the core of MSFT policy about WM7: "Well it sucks compared to older WM on the actual pocket computing side of things, but it is what you wanted us to do by choosing iPhone, so there you are."
I saw how things shifted back when they added telephone to PocketPC. Then the hordes of "consumers" were let in... then the geek part started dying. Now we have WM7... "a better Nokia".
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Posted: Mar 12th 2010 3:53PM (Unverified) said

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Riiiiiiiiiiiiiiiiight - Java is the most widely used gaming dev language on the internet, right? WRONG: Flash is. THAT is what Silverlight is going after. Want something more powerful, use .NET/XNA.
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Posted: Mar 15th 2010 2:12AM murphj said

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They're going for a new OS entirely, and severing all ties with WinMo - this is why they've cut the compatibility for old WinMo apps. Don't think of it as Windows Mobile 7, it's a completely new OS, like when iPhone OS came out.

Java? As rich said, Flash is the most widely used platform, and none of the big OSes actually support Flash, so what's wrong with supporting Silverlight, seeing MS created it themselves, and it's actually quite good?

And re consistency - I completely agree with how MS has gone for consistency. You can't have someone being more or less able to play a game depending on whether they have a physical keyboard. High score lists would be pointless because you've got better equipped players playing against less able players.
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Posted: Mar 11th 2010 7:22AM (Unverified) said

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Can't wait to buy a windows phone 7. I was about to buy an Android right now, but i have to say im impressed with Windows Phone 7 and i will wait to see an Htc HD3(?) or something as good to get one.

As an Xbox owner im very excited about xbox live on windows phone 7 and even more after that interview. The only but in my mind is that it doesn't support real time multiplayer but to be honest, i don't see myself using that so much anywayz.
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Posted: Mar 12th 2010 3:53PM (Unverified) said

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And what kind of experience do you expect when, in the middle of a game, the vehicle you're in goes into a tunnel or behind a buildind and your connection drops?

You'll be swearing and throwing your phone out the window.

They've already stated that they'll be looking at other forms of multi-player support in the future. You think they DON'T want real-time multi-player? Of course they do.
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Posted: Mar 11th 2010 8:24PM tcontreras said

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Wow, I think Microsoft has finally hit upon a consumer strategy that might fly. After all the XBox is yet to break even and the Zune doesn't look much better. But if you put XBox, Zune and WinPho7 together you actually have a pretty compelling range of gaming platforms. Android doesn't have its act together in the gaming market and is just too fragmented, while Apple is too anti-innovation to support the gaming community in the long run.
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Posted: Mar 11th 2010 8:56PM TheSunman89 said

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Wait...does this mean Zune HD will support WP7S apps?.....(like the ipod and iphone)
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Posted: Mar 12th 2010 6:18AM WixosTrix said

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if developers port them down it seems like
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Posted: Mar 15th 2010 5:15AM NLS said

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Guys I thought we could have a discussion here, not just replying for the reply.
Sure flash is the most widely used platform for Internet gaming, but as you admited, what is the case with MOBILE dev platforms? Java.

In any case, I don't have anything fore or against any platform, but when you don't give even what sub-100 "smartphones" gave TEN years ago (i.e. Java), plus you don't break to new ground like finally giving proper flash support (although I am sure Adobe would like to cooperate with some already established OS, not a "n00b" like WP7) - then I wonder what is going on.

The problem with MSFT is that although they fight it, they are still in a closed cell. "Their world". Well it worked with desktop. I am not sure the story will repeat itself with mobile.
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