Carrying on in the longstanding Epic Games tradition of offering up free upgrades to existing products, the developer, publisher and game engine creator announced this morning that it will be adding Steamworks support to Unreal Engine 3. "With Valve offering these services free of charge, the idea of providing the Steamworks SDK [software development kit] to all Unreal Engine licensees was a no-brainer," Epic VP Mark Rein notes in the announcement.
As it turns out, Valve offered up the development tools to UE3 developers (via Epic) without charging a single penny. That said, this isn't just a philanthropic gesture on Epic's part, but rather a strategy aimed at targeting the large stable of games powered by Unreal Engine. "Epic's technology is one of the most widely used engines in the industry and has powered many of the best games created in the past 10 years, on multiple platforms," Valve prez Gabe Newell proclaims.
That's really the crux of it -- bring in the Unreal Engine 3 users and they might stick around to purchase some other games on Steam. It's a bit of a sneaky trap (and a smart business move to boot), but it's one we wouldn't exactly be upset about falling for.
Reader Comments (20)
Posted: Mar 11th 2010 1:09PM CaramelZappa said
Fantastic. The more games that support steamworks the better.
Reply
Posted: Mar 11th 2010 1:09PM Peter Moore said
If it means more Steam games on PC (and I guess Mac too, now), then I'm all for it.
Reply
Posted: Mar 11th 2010 1:43PM CaramelZappa said
Microsoft is the publisher, they'll never release it on steam because it competes with Games for Windows Live.
Reply
Posted: Mar 11th 2010 2:57PM CaramelZappa said
@Veko
Pretty much
@Brian
As an online/achievement platform, yes, some games on steam use GFWL. But as a distribution platform, they compete. Microsoft wants to use games like Gears to get people buying games from them, so they will buy more games on GFWL.
Reply
Pretty much
@Brian
As an online/achievement platform, yes, some games on steam use GFWL. But as a distribution platform, they compete. Microsoft wants to use games like Gears to get people buying games from them, so they will buy more games on GFWL.
Posted: Mar 11th 2010 1:37PM jhoff80 said
Okay, I realize that lots of people don't like Steam because it has DRM... but I have to ask, WHY?
I mean, Steam's DRM is probably the least oppressive, most consumer-friendly form of DRM that's out there.
All you have to do, is connect to the internet once to be able to play your games. If there's no internet subsequent times, then you can still play your games in offline mode.
What's so bad about that exactly?
Reply
I mean, Steam's DRM is probably the least oppressive, most consumer-friendly form of DRM that's out there.
All you have to do, is connect to the internet once to be able to play your games. If there's no internet subsequent times, then you can still play your games in offline mode.
What's so bad about that exactly?
Posted: Mar 11th 2010 1:51PM Shagittarius said
Steam Cloud changes that somewhat, you'll not be able to get to your saved games when the cloud is down (like it was recently for an evening while I was playing through AVP.
Additionally this is looking into the long future when steam may not be around anymore making those purchases worthless or subject to whatever new regulations the owning party chooses to add.
The End user agreement says nothing about having to release a patch to make games playable without steam and if valve were shutting down or selling steam I doubt it would be their dying act to release patches for the games especially considering they would probably need to get permission from all the developers distributing on the platform.
Any kind of DRM that makes it harder to put a disk in your machine, install, and play without having to connect to the internet is a destruction of your rights as a consumer which everyone can't wait to give up so they dont have to put on pants and go down to the shop.
Reply
Additionally this is looking into the long future when steam may not be around anymore making those purchases worthless or subject to whatever new regulations the owning party chooses to add.
The End user agreement says nothing about having to release a patch to make games playable without steam and if valve were shutting down or selling steam I doubt it would be their dying act to release patches for the games especially considering they would probably need to get permission from all the developers distributing on the platform.
Any kind of DRM that makes it harder to put a disk in your machine, install, and play without having to connect to the internet is a destruction of your rights as a consumer which everyone can't wait to give up so they dont have to put on pants and go down to the shop.
Posted: Mar 11th 2010 2:09PM (Unverified) said
Don't blame Steam for the developers failure to implement a trusting algorithm. TF2 uses asynchronou Steam cloud support and does not require you to connect to anything. Think of it like a remote folder, like dropbox or an FTP. You can keep a local copy, and regularly synchronize that with the remote backup without demanding them to connect again.
It becomes a problem when developers put something they believe should be protected on the cloud. Like a profile for unlocked weapons. And then take an aggressive stance when they can't verify that your local files match results from a server.
Reply
It becomes a problem when developers put something they believe should be protected on the cloud. Like a profile for unlocked weapons. And then take an aggressive stance when they can't verify that your local files match results from a server.
Posted: Mar 11th 2010 5:20PM shorties said
Please tell me that this architecture will have mac support built in to make it easier for more UE3 games to be multi-platform on Steam when it comes to Mac. And seriously where is UT3 for OSX, they said they were going to release a launcher to play it under OSX, but they have yet to do so. I've been waiting to replace my OSX copy of UT2004 for way too long now. But maybe I am just one of the rare gamers who owns a mac.
Reply
Posted: Mar 11th 2010 5:51PM KeenCommander said
This is going to do nothing to get the actually Unreal Engine 3 to support Mac, sorry. Games that use Steam supporting Mac or not is still completely up to the game developer.
Reply
Posted: Mar 11th 2010 6:08PM (Unverified) said
Your spin on the article in the last paragraph is completely off base. The reason Epic is making this announcement is to attract more developers. Everyone wants in on steam. Practically every developer that uses the Unreal Engine is putting their stuff on steam. It just makes sense to include it as a standard feature instead of just a free addon.
It has absolutely nothing to do with attracting "Unreal Engine 3 Users" to the steam platform. For starters there's not some sort of "Unreal Engine 3" demographic out there. Secondly if there was they'd already all be on board. When was the last time you saw an Unreal Engine 3 game that wasn't on steam?
Reply
It has absolutely nothing to do with attracting "Unreal Engine 3 Users" to the steam platform. For starters there's not some sort of "Unreal Engine 3" demographic out there. Secondly if there was they'd already all be on board. When was the last time you saw an Unreal Engine 3 game that wasn't on steam?
Sorry, you must be logged in to leave a comment.
Featured Stories
The most popular posts
in the last 7 days
- Vita 'UMD Passport' won't be offered in US 220 comments
- Kingdoms of Amalur: Reckoning review: A tempting fate 153 comments
- David Jaffe leaves Eat Sleep Play, layoffs hit developer [Update] 107 comments
- Don't call it a remake: Final Fantasy X is a 'remaster,' to be clear 95 comments
- Battleship movie adapted into FPS by Double Helix 93 comments










