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Reader Comments (74)

Posted: Mar 11th 2010 5:03PM SDHusker said

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I will be buying a 360 if I don't have one before then for Fable 3. That is all.
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Posted: Mar 11th 2010 5:03PM Zoot Suit Jedi Grammar Hammer En said

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Hey, Pete, mark me down for one, buddy.
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Posted: Mar 11th 2010 6:46PM SirUrza said

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Not me.
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Posted: Mar 11th 2010 5:04PM Dr Blight said

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It's possible. Remember that Fable had a limited install base of 24 million Xboxes, plus the PC version sales. Then Fable II sold that much with what, 30 million boxes? They'll be approaching 45 million consoles this year, which means only 11 percent of owners need buy it.

Pretty reasonable. Provided the game doesn't suck, of course.
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Posted: Mar 11th 2010 7:57PM BigD145 said

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It would be more reasonable if they ported it and ported it well.
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Posted: Mar 11th 2010 5:04PM tann said

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Point no.4 in that picture is interesting..
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Posted: Mar 11th 2010 5:11PM Snowblind said

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A lot of people have been making a fuss over that, and don't think it's so much players not knowing how to use them, but not understanding why. Things like marriage was pretty clear, it just served no real purpose and didn't really do anything to make you feel attached to your family.

I think that's the type of stuff he's talking about fixing. Ditto with the inventory, which was an utter mess in Fable 2.
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Posted: Mar 11th 2010 5:19PM BananaBoat said

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It didn't help that you'd get married and then five minutes later you'd find out that your wife had divorced you. I know that five minutes could account for years in the fable world, but still, it felt very micro-managey, almost like having to take people out for beers or to a strip club in GTA IV. No one wanted to bother because it was so ridiculous. Nevermind the fact that marriage involved little more than running up to a girl and handing them a ring. There was nothing to drive any emotional attachment.

Hopefully they can fix these types of issues for Fable III (I did like Fable II as a whole though. I hope they don't completely wreck it)
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Posted: Mar 12th 2010 10:01AM Comet 20 said

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That's why i always married whores in Fable II. At least then I understand why i don't have an emotional attachment to them.
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Posted: Mar 12th 2010 10:52AM adrunkamputee said

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I hear ya Comet. I thought I was the only one who did that. What killed me was when they still went off to their corner every night. Roxanne, you don't have to turn on the red light!
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Posted: Mar 11th 2010 5:04PM Spike Spiegel Humble Bounty Hun said

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Count me in.
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Posted: Mar 11th 2010 5:06PM BoBsS said

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There is potential for it to happen, especially with good marketing and good reviews.

The 360 user base will be larger by the time its released.
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Posted: Mar 11th 2010 5:07PM AdamVdEnde said

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Mark me down too! I love the fable franchise
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Posted: Mar 11th 2010 5:07PM tcc3 said

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How? Make it good
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Posted: Mar 11th 2010 5:07PM Captain Planet Planeteer Power said

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You had me at "Fable III" Mr. Molyneux.
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Posted: Mar 11th 2010 5:08PM DevilSei said

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Ya know... I'm not going to buy the game now... new at least...


when it hits 10-20 bucks used I will, or rent it... who knows...
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Posted: Mar 11th 2010 5:11PM MarkezJM said

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I still don't follow which specific features they are saying weren't used by majority of people who played the game. Shenanigans I say!

This game looks like it's just Tribes in a Fable 3 skin anyway, not interested.
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Posted: Mar 11th 2010 5:17PM ytilanigiroon said

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God, I miss Tribes...
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Posted: Mar 12th 2010 10:55AM adrunkamputee said

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Everyone says that Halo Reach looks like Tribes. Which one is it people?!
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Posted: Mar 11th 2010 5:11PM IAMTAD said

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I hope they don't ruin Fable by dumbing it down for the masses!
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Posted: Mar 11th 2010 5:50PM Pipp said

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Thanks for this. Got a good laugh.
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Posted: Mar 11th 2010 6:29PM AoE said

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Is that even possible?
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Posted: Mar 11th 2010 5:16PM El Punisher said

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I won't be participating, Fable 2 was disappointing for me... But then again, I fell for the hype.
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Posted: Mar 11th 2010 6:48PM SirUrza said

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This has been the story of Fable to me... Fable was a disappointment. Fable 2 promised many things, delivered on some, drop the ball on most.
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Posted: Mar 11th 2010 5:17PM MGTrey said

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I hope Fable doesn't die out just because the third iteration doesn't crack 5 million (respectable numbers for any game).
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Posted: Mar 11th 2010 5:19PM Typicalgamer said

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it won't. it'll probably sell 4.5 mil and peter will pull the plug.
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Posted: Mar 11th 2010 6:23PM den69 said

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I don't really see where they are gonna get 1.5 million extra core players from?
It's possible but I just don't see it happening.
I love RPG games and Fable doesn't really appeal to me.
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Posted: Mar 11th 2010 5:20PM M4L said

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Then it is going to die, everyone I knew who loved the first did not like the second one, said probably wouldn't buy the third.
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Posted: Mar 11th 2010 5:31PM Uncle Jesse said

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Oh, they'll all be buying a copy and they'll all finish it.
How else can they continue to complain about it?
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Posted: Mar 11th 2010 5:25PM (Unverified) said

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What do they expecting when Fable series only release for Xbox360 and PC. When people constantly pirating Xbox360 and PC games. I guess at the end PS3 may sell more games than Xbox360 because of the pirating issue.
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Posted: Mar 11th 2010 5:28PM Dr Blight said

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Fable II was 360 only.

And it's a first-party title. Or do you expect Microsoft to start publishing titles on Sony platforms?
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Posted: Mar 11th 2010 5:32PM RKN said

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Your going to argue piracy as a defense for them to port it to the PS3? Weak dude, weak.
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Posted: Mar 11th 2010 5:35PM R Planteer said

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Considering that Microsoft owns Lionhead Studios, I dont see a PS3 port happening anytime soon.
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Posted: Mar 11th 2010 5:30PM (Unverified) said

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I didn't say that I expect Microsoft to publish titles on PS3. All I want to say is that they have too much expectation.
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Posted: Mar 11th 2010 5:35PM M4L said

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Touché
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Posted: Mar 11th 2010 5:37PM Alex R said

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I thought Fable 2 was too simplified. I preferred the first one, especially the magic usage.
I also wish the combat changed as you progressed through the game... It was always pretty samey.
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Posted: Mar 11th 2010 7:39PM Shawnzee said

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+1 sale

I loved all of the fable games.
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Posted: Mar 11th 2010 5:39PM (Unverified) said

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Needs?? @#$% you Molyneux!! LOL
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Posted: Mar 11th 2010 8:04PM (Unverified) said

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We seem to be witnessing the end of the RPG. Or at least a dumbing down of the genre to appeal to a larger audience and pull in the big bucks needed to create modern HD games. First Mass Effect 2 moves toward a faster-pace action-adventure style, then Final Fantasy XIII becomes a completely linear story without the traditional side quests (and the creators admit that it was just too expensive to make a traditional Final Fantasy in the age of HD graphics). Now Fable is making the move away from being an RPG as well. When HD gaming arrived, we all dreamed of how wonderful our favorite RPGs were going to look on the new platforms. Little did we know that the new platforms would be the end of the genre as we knew it. I guess all things must change, but it's a little sad. It makes me long for the days when all gamers were "core gamers."
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Posted: Mar 11th 2010 5:51PM Whippy Hippy said

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You my friend deserve a medal.
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Posted: Mar 11th 2010 6:03PM Mazrael said

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I've noticed this on FFXIII... 20 hours of corridor...
On FFXIIIvs, isn't it more akin to Kingdom Hearts than FF.. in play style..?
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Posted: Mar 11th 2010 6:06PM The Blank Mage Returns said

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Dammit, this is just a trend! Don't shatter my illusions!
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Posted: Mar 11th 2010 7:10PM SpartacusMagnus said

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I especially don't understand the budget restrictions when PC games have been "HD" for ages and STILL manage to sell for 10 bucks cheaper while not sacrificing content.

Methinks console devs need to learn better resource management.
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Posted: Mar 11th 2010 7:39PM Doshin said

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I disagree, I think we're seeing the end of games like Front Mission 3, a game who's story was muddled by endless menus and stat micro management.

I think we're seeing games that can tell stories and put you in the role of a character, without heavy stats.

I argued against this for a long time, I loved my stats, but then i play games like Mass Effect 2, who give me that role playing feel and story without me needing to worry too much about the details. Was the game a little heavy on the action? yeah, but it didn't have to be, it wasn't a perfect game by any means, but the issues with it weren't related to a lack of stats.

FFXIII is just a long hallway, but a long hallway with stats, I can easily say that ME2 feels like more of an RPG than FFXIII because I'm playing a role, and not just watching a vaguely interactive movie.

The big issue here, is that gamers need to let go of some of their preconceptions on what makes a game an RPG, because It shouldn't be micro managing and attributes.
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Posted: Mar 11th 2010 10:28PM Sage009 said

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Mass Effect 2 was hardly an RPG at all.
It was missing a good chunk of the RPG elements =/
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Posted: Mar 12th 2010 11:03AM adrunkamputee said

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Dragon Age would like a word with you. I haven't micromanaged my inventory so much since... well, Baldur's Gate, really.
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Posted: Mar 12th 2010 2:24PM Evadrion said

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You might be right about RPGs taking elements from other genres. However, I believe this actually strengthens certain titles without taking a complete focus away from the roleplaying. The definition of an RPG is a lot more broad than turn-based combat, stats, and behind-the-programming dice rolls. It is about controlling an avatar in a setting and playing according to the formal system, i.e. the rules of the game. It doesn't become any less of an RPG because you change those rules.

Look at Mass Effect. Because of your stats, sometimes using certain weapons was out of the question until you put points into that stat. Sniper Rifles were one of my favorite weapons in the game, but made no sense. Your character is army - why can't he hold the scope still for even two damn seconds at level 1? He's trained to be proficient, yet he waves it around like a trainee in boot camp. How did he survive Akuze (or a similar origin story) with such shitty aim? In the sequel, they did a better job on the shooting aspect - your character is trained in certain weaponry given his specialization, and cannot use other weapons. Why? Because it would be a waste of bloody time, that's why. He uses weapons he's been trained with from the time he entered the army, so it only goes to show he'd be GOOD with his weapon. An Engineer would waver with a sniper rifle scope like a level 1 character in Mass Effect 1. These elements help strengthen the game. What is your role? You are a soldier. You shoot like a well-trained one. Makes perfect sense.

And RPG elements are all but flourishing in other genres of game. Even Call of Duty and the recently released Blur beta use statistics and experience to track your progress. This is directly borrowed from RPGs. You can only use certain equipment and unlock skills at certain ranks. As you become better in CoD, you get weapons and effects. When you progress in Blur, you get new cars with expert handling and a mod shop to customize your Wrecked Loadout, a revenge palette for when you get stomped by another racer.

The RPG is evolving, not dumbing down, and I welcome it because it uses game mechanics to help you feel you are your role, whether it be a barbarian, a space marine, or an international espionage agent (God I'm looking forward to Alpha Protocol).
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Posted: Mar 12th 2010 3:29PM (Unverified) said

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[Drat! I originally put this in the wrong place. Here it is!]

undrssthemachine and Evadrion, I agree with much of what you're saying. Many of the traditional elements of classic RPGs are more of an annoyance than a "fun" part of the game. As you both say, it's the story and the chance to embody the main character in that story that really constitutes the role-playing experience. That being said, there is a difference between embodying a character in a good RPG (say Fallout 3 - which in itself was a bit of a hybrid) and playing a character in an action-adventure game (say God of War). Both have strong stories, both have you play a role, but ... I don't know ... maybe something like God of War is like watching a movie and playing an RPG is more like reading a really long novel. I like both, but I'll miss the really long novel when it's no longer economically feasible to make one.

... maybe I'm just depressed about Final Fantasy XIII. (I'm in the denial stage.) :-)
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Posted: Mar 11th 2010 5:49PM (Unverified) said

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No thanks. YOu can keep your dumbed down even further RPG that is the same length as a FPS (7 hours? Pathetic).
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Posted: Mar 11th 2010 7:07PM SpartacusMagnus said

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Where did Lionhead claim Fable 3 was only 7 hours?
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