Massively multiplayer online game players in the States allegedly spent $3.8 billion last year, according to the Today's Gamers MMO Focus Report
by Gamesindustry.com and TNS. The report claims that the MMO market in the US has reached 46 million users, with 21 million paying for online games. The rest play without spending a dime (think "freemium").
In a shocking upset victory dripping
in sarcasm, World of Warcraft
was the most popular MMO with the US, besting NeoPets, Club Penguin, Disney ToonTown
. Ah freemium, where even the traditional MMO companies can make money