Professionally taken publicity shots of new hardware are nice, sure, but nothing really compares to seeing what the thing actually looks like in the real world. It's with that in mind that we grabbed a PlayStation Move and snapped the photos you can browse in the gallery below. In them, you'll see such noteworthy features as the USB syncing / charging port; what appear to be notches for some addition doodad to lock onto at the bottom of the Move; and the select and start buttons tucked away on either side of the "wand" itself.
We touched it: PlayStation Move from every angle
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Professionally taken publicity shots of new hardware are nice, sure, but nothing really compares to seeing what the thing actually looks like in the real world. It's with that in mind that we grabbed a PlayStation Move and snapped the photos you can browse in the gallery below. In them, you'll see such noteworthy features as the USB syncing / charging port; what appear to be notches for some addition doodad to lock onto at the bottom of the Move; and the select and start buttons tucked away on either side of the "wand" itself.
Reader Comments (55)
Posted: Mar 11th 2010 1:17AM The Artist Formerly known as Jes said
Be not afraid, the forest nymphs have made sure it was pleasurable.
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Posted: Mar 11th 2010 4:27AM Foetoid said
Not that its a bad thing. They took their tech from their SNES CD Add-on and made the Ps1 starting up the most successful gaming brand ever. Then took the Snes controller and added 2 more shoulder buttons. Once the N64 came out, they had to go 1 better by changing their controller to having 2 analog sticks and rumble. Now we see them obviously copying the Wiimote/Nunchuk general design, albeit with a few modifications and a wireless nunchuk, but my point is, every time Sony has copied something new that Nintendo has done, it's never been a bad thing. This 'Move' is going to be fantastic for the Ps3 and when i get a Ps3, Move is my first purchase.
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Posted: Mar 11th 2010 1:10AM TraceurRyuk Prepping for LBP2 said
I really hope this isn't all E3 is about...
Anyways, does the ball on top feel like it'd break if dropped? Like a cheap, thin plastic? 'Cause it looks like it
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Anyways, does the ball on top feel like it'd break if dropped? Like a cheap, thin plastic? 'Cause it looks like it
Posted: Mar 11th 2010 1:27AM s ls said
we have yet to see a KILLZONE 3, Resistance 3, InFamous 2, Insomniacs other title and more from Sony. I think this a way for undecided developers to finally see what Move is all about and for the public to get a greater idea of what we'll be seeing from Move.
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Posted: Mar 11th 2010 1:11AM Mingjinko the Monotonous One said
Pictured: The youngest thing the guys from Joystiq have ever touched without getting a lawsuit...
Well, most of them.
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Well, most of them.
Posted: Mar 11th 2010 1:11AM MrSpaceCowboy said
If they ever use that song that goes "I like to move it move it" to ever advertise this product, I will snap and go on a rampage.
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Posted: Mar 11th 2010 1:23AM Puertoricarious said
uh....i wonder why they didn't keep the diamond shape of the buttons relative to the wand. i can only imagine that not having triangle at the top is a little weird.
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Posted: Mar 11th 2010 1:59AM CrashTunoku said
So your thumb can rest on the middle button without constantly hitting the triangle button.
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Posted: Mar 11th 2010 1:25AM (Unverified) said
Oh come on, that looks like such a blatant copy of the Wii-mote/nunchuck setup. I think it's cool that Sony is getting in the motion gaming scene but they could come up with a more original design then that. How about dual glowy wands?I'm sorry ,I just think the analog stick and button placement is uninspired.
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Posted: Mar 11th 2010 1:39AM sigma8 said
Yes. It was believable when Sony claimed the Sixaxis was not influenced by the Wii. I mean, it was at least plausible that they may have had that idea on their own. The PS3 had been in development longer than the Wii, and their boomerang was weird..
When they unveiled their motion controller, it was pretty obvious that they were trying to get more directly involved in the whole "wii motion crap" phenomenon...but they weren't really trying to hide it either. They were like "yeah, we're coming out with a wii-like thing too....we totally missed that boat! our bad!"
But now that we see this.. I mean, it's not just the wii-mote that they copied, but the nunchuk too? WTF.. is there ANYTHING new to this besides some buttons and an orb? At least MS tried to be a LITTLE different.
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When they unveiled their motion controller, it was pretty obvious that they were trying to get more directly involved in the whole "wii motion crap" phenomenon...but they weren't really trying to hide it either. They were like "yeah, we're coming out with a wii-like thing too....we totally missed that boat! our bad!"
But now that we see this.. I mean, it's not just the wii-mote that they copied, but the nunchuk too? WTF.. is there ANYTHING new to this besides some buttons and an orb? At least MS tried to be a LITTLE different.
Posted: Mar 11th 2010 1:58AM Dustin F said
How is Natal not derivitave of the Eyetoy? Yeah, it's better of course, like this is than the wiimote.
I don't care that there's a nunchuck too. That's a critical feature. They don't need to be different for ego's sake. Sony worked on motion control longer than Nintendo, but they did miss the boat and now they are simply launching a late boat that is much better. They are taking what was good about the wiimote, and adding. You can bash them for this, but if you really think there isn't anything new about it, you probably aren't giving Sony a fair shake.
I don't know if it will succeed. But Sony's simply doing a better job improving their console than their competitors are. They are offering more to the gamer. Fundamentally, I give them credit. 3D and Home and Blu-ray to PSP and Move may not be for you personally, but it's still pretty impressive what's been added over the years. Bashing them for having a nunchuck is just bashing for bashing's sake.
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I don't care that there's a nunchuck too. That's a critical feature. They don't need to be different for ego's sake. Sony worked on motion control longer than Nintendo, but they did miss the boat and now they are simply launching a late boat that is much better. They are taking what was good about the wiimote, and adding. You can bash them for this, but if you really think there isn't anything new about it, you probably aren't giving Sony a fair shake.
I don't know if it will succeed. But Sony's simply doing a better job improving their console than their competitors are. They are offering more to the gamer. Fundamentally, I give them credit. 3D and Home and Blu-ray to PSP and Move may not be for you personally, but it's still pretty impressive what's been added over the years. Bashing them for having a nunchuck is just bashing for bashing's sake.
Posted: Mar 11th 2010 3:23AM Puertoricarious said
he's not bashing them because of the nunchuk, he's saying that he feels sony's move into the motion control world seems uninspired, and i somewhat agree with him. everything from the design of the controls to the trailers to the games seems lackluster and appears to mimic rather than innovate.
i was pretty excited for this when i saw it at E3. the archery demo on the skeletons immediately got me excited for all the dungeon crawlers and rpgs that i could imagine using this tech. but what i got today is an archery mini-game and a controller set up that doesn't even try to differentiate itself from the wii's.
i hope that sony makes me eat my words, but after all of today's coverage, i feel like sony is just offering me an HD Wii, which to be honest i'm not at all interested in.
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i was pretty excited for this when i saw it at E3. the archery demo on the skeletons immediately got me excited for all the dungeon crawlers and rpgs that i could imagine using this tech. but what i got today is an archery mini-game and a controller set up that doesn't even try to differentiate itself from the wii's.
i hope that sony makes me eat my words, but after all of today's coverage, i feel like sony is just offering me an HD Wii, which to be honest i'm not at all interested in.
Posted: Mar 11th 2010 9:08AM Punk said
@david
you do realise these games these games could very well come. what do you expect, a dragon age game built for this already?
also Im quite happy for the similarities, it means there's not going to be that much of adifference between setup of the wii and the psmove - smart move on sony being able to still differentiate using a motion camera sensing (which xbox using in a different manner)
sony has 'borrowed' from nintendo and have been very successful for it and the more choice the better.
If they can market it to be competitive in price then we will see the hardware fly off the shelves. You'll see increase in take up of eyetoy related software and lastly i do hope they bundle the sub controller with it as well.
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you do realise these games these games could very well come. what do you expect, a dragon age game built for this already?
also Im quite happy for the similarities, it means there's not going to be that much of adifference between setup of the wii and the psmove - smart move on sony being able to still differentiate using a motion camera sensing (which xbox using in a different manner)
sony has 'borrowed' from nintendo and have been very successful for it and the more choice the better.
If they can market it to be competitive in price then we will see the hardware fly off the shelves. You'll see increase in take up of eyetoy related software and lastly i do hope they bundle the sub controller with it as well.
Posted: Mar 11th 2010 9:18AM Vcize said
I pretty much agree. I mean, they couldn't think up even a little bit different design? Is the optimal motion control scheme really a want of approximately that length with a single button underneath, a giant button up top in the middle, and a secondary attachment that is slightly smaller in your other hand with the analog stick placed in precisely that spot?
I mean, Nintendo got the optimal motion control controller design figured out on their first try? Really?
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I mean, Nintendo got the optimal motion control controller design figured out on their first try? Really?
Posted: Mar 11th 2010 1:39AM armageddon said
I'm not impressed with move, the line up is not only small but weak.
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Posted: Mar 11th 2010 2:23AM dystroglycan said
Move is just an expensive wii, motion controls just aren't ready for mainstream, the lack of engaging experiences on the wii proves it
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Posted: Mar 11th 2010 1:58AM MrBanballow said
"notches for some addition doodad to lock onto at the bottom of the Move"
Introducing Move+!
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Introducing Move+!
Posted: Mar 11th 2010 2:48AM Cap Morgan said
Keep up on your tech. Natal uses body motion tracking (tracks your joints etc) the Wii uses IR and Move (god I wish they picked a different name) uses the more traditional capture like is typically used used by tracking the "ball" on move.
Natal is more ambitious but comes at a price of money and if the tech is enough to make a compelling experience.(more delay)
Move > Wiimote
Natal? Well that remains to be seen. It's all about E3.
I just hope we don't kill the traditional controller in the process.
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Natal is more ambitious but comes at a price of money and if the tech is enough to make a compelling experience.(more delay)
Move > Wiimote
Natal? Well that remains to be seen. It's all about E3.
I just hope we don't kill the traditional controller in the process.
Posted: Mar 11th 2010 3:21AM nrp said
It's highly unlikely that Move is using only visible light. The pictures look like it uses a standard PS3 Eye, but I imagine they are using it with a visible light filter instead of an IR filter.
That is, they are using it as an IR camera to track IR LEDs inside the ball on the controller. Sort of the Wii positioning system in reverse. I imagine the final Move camera will have dual cameras for IR and visible light.
Although the base technology in all cases is an IR camera, positioned on the controller for Wii, on the TV for Move, and with time-of-flight for Natal, the gameplay modes possible are quite different for each.
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That is, they are using it as an IR camera to track IR LEDs inside the ball on the controller. Sort of the Wii positioning system in reverse. I imagine the final Move camera will have dual cameras for IR and visible light.
Although the base technology in all cases is an IR camera, positioned on the controller for Wii, on the TV for Move, and with time-of-flight for Natal, the gameplay modes possible are quite different for each.
Posted: Mar 11th 2010 3:26AM Puertoricarious said
natal is quite pricey, but microsoft has been selling consoles at profit for a while now. since they've said they're treating this like a console launch, i'm hoping that they'll price natal to move units at a loss to them. $70 or less would be golden.
of course, that would mean microsoft is smart and not greedy. so i'm not holding my breath.
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of course, that would mean microsoft is smart and not greedy. so i'm not holding my breath.
Posted: Mar 11th 2010 3:32AM ructus said
Move also uses IR, but is reverse of the Wiimote. Wiimote has the camera in the Wiimote and the IR lights come from the stationary Sensory Bar. Move has the IR in the light globe on the controller (IR is invisible to the human eye) but the camera is stationary.
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Posted: Mar 11th 2010 3:59AM Giroro said
Well the one thing that Natal has going for it is that it only requires one peripheral for everyone in the room to use it. I think that makes it much more likely to become widely adopted instead of just being some throwaway peripheral.
The Move, however, requires in the bare minimum the Eyetoy and the wand, plus I imagine many games will require the notNunchuck. In addition to that, some of the games require multiple wands instead of a wand + notNunchuck. Not to mention multiplayer games will require multiple wands.
I think from a consumer standpoint, the Move is much more intimidating than Natal which makes the Move less likely to be widely adopted. That said, Natal is also another late-to-the-party peripheral and would take some serious marketing to be successful. If there is anyone out there that can make Natal successful it's Microsoft.
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The Move, however, requires in the bare minimum the Eyetoy and the wand, plus I imagine many games will require the notNunchuck. In addition to that, some of the games require multiple wands instead of a wand + notNunchuck. Not to mention multiplayer games will require multiple wands.
I think from a consumer standpoint, the Move is much more intimidating than Natal which makes the Move less likely to be widely adopted. That said, Natal is also another late-to-the-party peripheral and would take some serious marketing to be successful. If there is anyone out there that can make Natal successful it's Microsoft.
Posted: Mar 11th 2010 8:39AM Xoonaka said
@Giroro
Doesn't that run the risk that most Natal games will end up Single player? Just how many people can you fit into a camera frame at once?
And if they're going to take turns, they could just pass the controller just as easily.
But I do agree with you that most consumers would prefer to just buy one thing instead of 2+ things.
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Doesn't that run the risk that most Natal games will end up Single player? Just how many people can you fit into a camera frame at once?
And if they're going to take turns, they could just pass the controller just as easily.
But I do agree with you that most consumers would prefer to just buy one thing instead of 2+ things.
Posted: Mar 11th 2010 3:41AM ructus said
Many tech companies sue each other over patent infringement, this Move stuff is a lot like the Wii controllers, can Nintendo sue Sony over the similarities or does Sony have some patents that Nintendo is stepping on and so just can't sue in fear of a counter suit?
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Posted: Mar 11th 2010 3:50AM ArtificeDrake formerly known as said
*snaps fingers* I just got it! You're totally quoting Latrine from "Men In Tights" when the Sheriff of Rottingham falls into her den on top of her and she says "I touched it!" right after he leaves!
Ammirite??
Does anybody care at this point??
...
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Ammirite??
Does anybody care at this point??
...
Posted: Mar 11th 2010 1:58PM (Unverified) said
Posted: Mar 11th 2010 6:38AM Istari Spartan said
I can't help but shake my head at this.
Not that it's a bad thing.
But it reeks of "me too, Nintendo"
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Not that it's a bad thing.
But it reeks of "me too, Nintendo"
Posted: Mar 11th 2010 7:52AM killzoomer said
WOW!!! what a stupid name seriously...looks awesome but terrible name
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Posted: Mar 11th 2010 9:24AM warxroutione said
worst. name.for.a.controller. (not. associated .with .Nintendo).EVER
what was wrong with arc??
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what was wrong with arc??
Posted: Mar 11th 2010 9:47AM fadeoutagain2784 said
They couldn't get a patent for the "Arc" name unfortunately. But in the end, who really cares about the name? I just want to know how much it'll cost and if it'll be worth getting.
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Posted: Mar 11th 2010 10:24AM warxroutione said
true but itll probably be a pack in with something.
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*finger crossed for playstation carnival games*
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*finger crossed for playstation carnival games*
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