And while he admitted that the Copernicus designers were fighting with him on whether or not to include a death penalty in the game, the company would at least make sure that a return from death was explained. His team has written over 10,000 years of history for the game's world (all compiled on "a wiki with over hundreds of pages in it"), and one of the major features of the setting's lore is a "device that's perfected" called the "Well of Souls." The Well, "when you die, will bring you back -- if you meet the conditions." He didn't elaborate about what those conditions were, but he asked the audience what a worldwide death-prevention device would do to institutions like kings and religions. "What happens when you take power away from powerful people?" he asked rhetorically. "How would it play out?" And, he suggested, if there were people who "turned the Well on," what if they threatened the rest of the world with turning it off?
Vague, but intriguing. Copernicus still seems like it has a long way to go (Salvatore didn't show any slides or screenshots during his talk), but fans of the old EQ might find the game a return to the old ways if R.A. has his say.