In a panel titled "Where Did My Inventory Go? Refining Gameplay in Mass Effect 2," BioWare's Christina Norman talked about the radical changes made to the second chapter in the Mass Effect trilogy. A key goal for Mass Effect 2 was to introduce "more satisfying combat," with an "intense feel" missing from the first game. One of the admitted failures of the first Mass Effect game was the incongruity between its look and feel: it looked like a shooter, but it didn't exactly play like one. With that in mind, Norman decided that the team needed to focus on rebuilding the combat in its entirety for Mass Effect 2. "BioWare is strong on RPG and story," but "not so strong on shooter combat." BioWare needed to rebuild its gameplay core, because the game's "other features depend on shooter combat."
The streamlined gameplay and GUI of Mass Effect 2 made it a huge critical success, but Norman pointed out some major criticisms from vocal members of the official BioWare forums. Threads titled "Mass Effect 2 is not an RPG" and "Gears of War with interactive dialogue" were highlighted as examples of fans disappointed by the strong shooting focus of the second game.
As with the transition from the first Mass Effect to the second, BioWare is taking these criticisms to heart for the third game, with Norman hoping the third will offer "richer RPG features" and "more combat options." What we can probably expect less of, however, is the mining minigame, which Norman described as the part that "nobody liked."
Reader Comments (130)
Posted: Mar 13th 2010 7:30PM DarknessBear said
Throw in some refined exploration and collectable items (IE Weapon/Armor mods that add physical appearances) then I'd be very happy!
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Posted: Mar 13th 2010 7:33PM I Am Sovereign said
PETTY ORGANIC OPINIONS. YOU PLAY OUR GAMES BECAUSE WE ALLOW IT; YOU WILL ENJOY THEM BECAUSE WE DEMAND IT.
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Posted: Mar 13th 2010 9:33PM Spartan117458 said
@Sovereign
+1
You literally made me lol. Best thing I've seen all day.
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+1
You literally made me lol. Best thing I've seen all day.
Posted: Mar 14th 2010 5:06AM aughscreennames said
Thats really all ME3 need to be. I dont think they have to work on the combat much at all. ME2's combat is great for the kind of game it is. It would be much more worthwhile to go back and improve the RPG elements instead of waisting effort on combat thats already really good.
People make excuses for ME2 by saying its good that they removed the [poorly done] RPG features of ME1 like 20 guns that look the same but just have different names and higher damage... As if its impossible to make a game that has a varied selection of guns, apparently you can either have a bunch of clones or none at all. The fact is that those RPG elements could have been improved rather than taken out, the game would have been better if they were there.
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People make excuses for ME2 by saying its good that they removed the [poorly done] RPG features of ME1 like 20 guns that look the same but just have different names and higher damage... As if its impossible to make a game that has a varied selection of guns, apparently you can either have a bunch of clones or none at all. The fact is that those RPG elements could have been improved rather than taken out, the game would have been better if they were there.
Posted: Mar 13th 2010 4:49PM spin cycle said
I was disappointed too, but mainly because it was so hyped. It's a good game, glad I played it, but the reviews and podcasts I listen to made me believe it would be much more. For example, everyone on Cheap Ass Gamer said it was one of their favorite games of all time, I can't really see that.
Thanks for fixing the side missions though, Bioware. They were an enormous step up from ME1.
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Thanks for fixing the side missions though, Bioware. They were an enormous step up from ME1.
Posted: Mar 13th 2010 4:50PM Dr Perry Ulysses Cox said
Dude, are you kidding me? My wife has watched all of 6 minutes of me playing Mass Effect 2 ever but 5 of those minutes happened to be right at the end. Just before the credits rolled she looked at me and said, "What the hell are you going to do for the next 2 years?" Even she recognized the epic-ness! COME ON!!!
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Posted: Mar 13th 2010 5:10PM (Unverified) said
Bioware is not to blame because you fell for the hype (that happens to every game). They are not to be blamed for promoting their game.
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Posted: Mar 13th 2010 5:26PM MGTrey said
The ending of Mass Effect 2 was one of the most satisfying I can remember. From beginning to end, the final mission had my heart pumping (I was playing on Insanity), and when Legion died, I felt like absolute garbage. So much so, in fact, that I replayed the final mission just to make sure everyone survived (and for the achievement).
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Posted: Mar 13th 2010 7:38PM Chareth Cutestory said
"The story that made ME1 great.."
ME1's "epic ending"
What the fuck were you people playing? Maybe I'm being too harsh. Maybe you'd never played a video game before in which your entire goal was "save the galaxy from aliens."
I've replayed ME1 twice in recent months in the process of creating characters for ME2 playthroughs and I can say, without a shred of doubt, that ME2's ending is superior. It is a bit video-gamey to look at and play through, but no more so than the first game's final boss battle (which didn't make a great deal of sense, anyhow). Plus, you get to kill something huge to end ME2, and it leaves a number of pivotal unanswered questions, unlike the first.
Personally, customizing the armor was just barely enough character modification for me. I certainly don't want to be drowning in different color variations of the same 2 gun models, like in the first game, but it would be nice if you discovered badass versions of your normal arsenal, and not just in specific parts of specific missions. There's a little loot whore in everyone.
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ME1's "epic ending"
What the fuck were you people playing? Maybe I'm being too harsh. Maybe you'd never played a video game before in which your entire goal was "save the galaxy from aliens."
I've replayed ME1 twice in recent months in the process of creating characters for ME2 playthroughs and I can say, without a shred of doubt, that ME2's ending is superior. It is a bit video-gamey to look at and play through, but no more so than the first game's final boss battle (which didn't make a great deal of sense, anyhow). Plus, you get to kill something huge to end ME2, and it leaves a number of pivotal unanswered questions, unlike the first.
Personally, customizing the armor was just barely enough character modification for me. I certainly don't want to be drowning in different color variations of the same 2 gun models, like in the first game, but it would be nice if you discovered badass versions of your normal arsenal, and not just in specific parts of specific missions. There's a little loot whore in everyone.
Posted: Mar 13th 2010 8:03PM mcarage said
The epic ending everyone talks about with ME1 is the race against time that you feel when trying to move through the Citadel and the no gravity combat.
ME2 had a great ending but the final final battle was a little weak because it was platforms again and it didn't have that grand scale the original had. However overall ME2 was a much better game and I have faith ME3 will be even better.
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ME2 had a great ending but the final final battle was a little weak because it was platforms again and it didn't have that grand scale the original had. However overall ME2 was a much better game and I have faith ME3 will be even better.
Posted: Mar 13th 2010 8:33PM I Am Sovereign said
RUDIMENTARY CREATURE KNOWN AS CAVEMANTOM,
:I CARE NOT FOR SPOILING ANY EVENT FOR SUCH INFERIOR BEINGS:
IN OUR FIRST ENCOUNTER - MASS EFFECT 1 - THE EVENTS ON VIRMIRE AND BEYOND EXCEED ANY STRING OF EVENTS IN MASS EFFECT 2.
THE DECISIONS MADE ON VIRMIRE - RANGING FROM DECIDING THE FATE OF THE PATHETIC KROGAN TO CHOOSING THE FATE OF YOUR OTHER HUMAN COMPANIONS (ALTHOUGH ALL OF YOU WILL DIE SOON ENOUGH) - MADE THAT PARTICULAR LEVEL UTTERLY ENGAGING.
SIMILAR CHOICES AND EVENTS DID NOT CULMINATE IN MASS EFFECT 2 UNTIL THE FINAL MISSION.
PLUS, MY INTRODUCTION WAS SECOND TO NONE; SHAKING THE VERY FOUNDATION OF YOUR EXISTENCE, RIDDLING YOU WITH FEAR -- ALL FAR MORE EXCITING THAN HARBINGER PLAYING PUPPET MASTER WITH HIS LITTLE INCOMPETENT BEE CREATURES - ONE CAN NEVER DEPEND ON ORGANICS. I TOLD HIM THIS OVER LUNCH. 'THE GETH', I SAID. 'EXPLOIT THE GETH'. HE REFUSED. BUT DIGRESS...
ILOS AND SEEING THE DESTRUCTION OF 'YOUR' BELOVED CITADEL WERE ALSO KEY EMOTIONAL MOMENTS THAT RARELY EXSITED IN MASS EFFECT 2 - DECIDING THE FATE OF THE COUNCIL WAS TRULY GRIPPING - THOUGH CURSE THAT 'VIGIL' PROGRAM FOR DELAYING OUR INEVITABLE RETURN.
i HAVE SPOKEN. YOUR FATE IS SEALED. THE CYCLE CANNOT BE BROKEN.
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:I CARE NOT FOR SPOILING ANY EVENT FOR SUCH INFERIOR BEINGS:
IN OUR FIRST ENCOUNTER - MASS EFFECT 1 - THE EVENTS ON VIRMIRE AND BEYOND EXCEED ANY STRING OF EVENTS IN MASS EFFECT 2.
THE DECISIONS MADE ON VIRMIRE - RANGING FROM DECIDING THE FATE OF THE PATHETIC KROGAN TO CHOOSING THE FATE OF YOUR OTHER HUMAN COMPANIONS (ALTHOUGH ALL OF YOU WILL DIE SOON ENOUGH) - MADE THAT PARTICULAR LEVEL UTTERLY ENGAGING.
SIMILAR CHOICES AND EVENTS DID NOT CULMINATE IN MASS EFFECT 2 UNTIL THE FINAL MISSION.
PLUS, MY INTRODUCTION WAS SECOND TO NONE; SHAKING THE VERY FOUNDATION OF YOUR EXISTENCE, RIDDLING YOU WITH FEAR -- ALL FAR MORE EXCITING THAN HARBINGER PLAYING PUPPET MASTER WITH HIS LITTLE INCOMPETENT BEE CREATURES - ONE CAN NEVER DEPEND ON ORGANICS. I TOLD HIM THIS OVER LUNCH. 'THE GETH', I SAID. 'EXPLOIT THE GETH'. HE REFUSED. BUT DIGRESS...
ILOS AND SEEING THE DESTRUCTION OF 'YOUR' BELOVED CITADEL WERE ALSO KEY EMOTIONAL MOMENTS THAT RARELY EXSITED IN MASS EFFECT 2 - DECIDING THE FATE OF THE COUNCIL WAS TRULY GRIPPING - THOUGH CURSE THAT 'VIGIL' PROGRAM FOR DELAYING OUR INEVITABLE RETURN.
i HAVE SPOKEN. YOUR FATE IS SEALED. THE CYCLE CANNOT BE BROKEN.
Posted: Mar 13th 2010 8:39PM Misfit Toy said
I agree with Faliphor.
ME2 is more of an action/adventure game than an RPG. Its as if they said, "speed up everything! People have short attention spans. Faster dialogue. Less exploring."
While at its whole ME2 is a great game, it does not feel like the sequal to ME1. I would have prefered that, yes, they fix the horrible inventory and graphical hiccups. But I was otherwise satified with the way the game played and the pace it kept.
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ME2 is more of an action/adventure game than an RPG. Its as if they said, "speed up everything! People have short attention spans. Faster dialogue. Less exploring."
While at its whole ME2 is a great game, it does not feel like the sequal to ME1. I would have prefered that, yes, they fix the horrible inventory and graphical hiccups. But I was otherwise satified with the way the game played and the pace it kept.
Posted: Mar 13th 2010 10:07PM 343 Guilty Fart said
I agree that ME2's ending was not as good as the first. In the first game you had an investment in the main bad guy. You knew who he was and you wanted to get him. In ME2 there is no real *enemy* you're pursuing, or at least know *why* you're pursuing (you want to find out more about the Collectors but you don't really know anything about them).
The ending of ME2 felt like it could have been a lot more. Plus there was no real hard decision to make like at the end of ME1, just a series of choices that either resulted in characters dying/surviving, but no real *moral* dilemmas. Just my opinion.
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The ending of ME2 felt like it could have been a lot more. Plus there was no real hard decision to make like at the end of ME1, just a series of choices that either resulted in characters dying/surviving, but no real *moral* dilemmas. Just my opinion.
Posted: Mar 13th 2010 4:45PM Vegeta has a ps3 said
I never really understood the complaint about ME2 not being a "rpg." It's like people act as if ME was a rpg in the same sense that Final Fantasy is an rpg. ME1 was an action oriented game with rpg elements, ME2 is pretty much the same thing. And considering the fact that the shooting is a main focus in the ME gameplay, I don't understand why people wouldn't want Bioware to improve on it.
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Posted: Mar 13th 2010 4:47PM Huey2k2 said
Maybe because almost every single actual RPG element that existed in ME1 was completely removed? And some of us actually enjoyed the RPG elements in ME1?
Don't get me wrong I loved ME2, but I wish they hadn't removed essentially everything that made ME1 an RPG.
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Don't get me wrong I loved ME2, but I wish they hadn't removed essentially everything that made ME1 an RPG.
Posted: Mar 13th 2010 4:51PM spin cycle said
Well, maybe it's less of an RPG, but I have to say I for one was not disappointed that I never had to drop or sell a single item while playing. The inventory was horrible in ME1 and it's very very good in ME2.
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Posted: Mar 13th 2010 5:06PM Vegeta has a ps3 said
And I disagree. Everything that makes a bioware rpg is in Mass Effect 2, from leveling up your main character to making decisions that affect your playthrough, it's all there. Now if you're referring to the bad item management or the horrifically bad planet sections of the first game being gone, then I'm for one glad Bioware got rid of them, even at the cost of making the game "less of an rpg"
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Posted: Mar 13th 2010 5:14PM (Unverified) said
Wait, wasn't upgrading your weapons rather than finding them scattered around with 1 more hit-point of damage more RPG like?
You upgrade your weapons as you go along rather than finding Assault Rifle v1, Assault Rifle v2, etc...
It was a much better system since you could focus on the game itself rather than inventory.
As the game progresses, your weapons get better...
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You upgrade your weapons as you go along rather than finding Assault Rifle v1, Assault Rifle v2, etc...
It was a much better system since you could focus on the game itself rather than inventory.
As the game progresses, your weapons get better...
Posted: Mar 13th 2010 5:24PM Puertoricarious said
it's because people have unfortunately defined the most important rpg elements as tied to drudgery and tedium. with ME2 (and FF13 as well), most of the complaints i've seen regard the removal of features that made the game monotonous and slowed the pacing. in ME2 they streamlined the item system so that you don't have to manage your inventory every time you come across a new item, and they gave minerals a purpose so that you don't explore planets and get nothing in return but credits that you already have enough of; in FF13 they made many changes to the combat (paradigms, real-time elements, potions that heal everyone, etc.) to create faster-paced battles that focus more on doing the right things rather than fighting in an area for 3 hours to out-level your enemies into oblivion.
i think there's a place for rote grinding and fetch quests in rpgs, perhaps in the right amounts. sacred 2 and pretty much every tri-ace game came to mind as games where those elements worked. but i've never taken these things to comprise the soul of a video game. FF13 didn't have towns, but in FF7 or FF3 i never thought to myself, "man, those towns were best thing about this game." ME2 reduced the number of side quests to make them more unique and relevant to the story, but in ME1 i never thought to myself "man, what this game needs are MORE side quests that look and play exactly the same."
i'm definitely not saying that rpgs need to turn into real-time action games or shooters. but i just think that people need to keep an open mind as rpg developers (both western and japanese) try to rethink some of the gameplay mechanics.
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i think there's a place for rote grinding and fetch quests in rpgs, perhaps in the right amounts. sacred 2 and pretty much every tri-ace game came to mind as games where those elements worked. but i've never taken these things to comprise the soul of a video game. FF13 didn't have towns, but in FF7 or FF3 i never thought to myself, "man, those towns were best thing about this game." ME2 reduced the number of side quests to make them more unique and relevant to the story, but in ME1 i never thought to myself "man, what this game needs are MORE side quests that look and play exactly the same."
i'm definitely not saying that rpgs need to turn into real-time action games or shooters. but i just think that people need to keep an open mind as rpg developers (both western and japanese) try to rethink some of the gameplay mechanics.
Posted: Mar 13th 2010 5:48PM TheDarkWayne said
this discussion reminds me a lot of what Justin said on the podcast a while ago. He said that more than almost any other game, ME2 was a role playing game. I'd certainly say he's write, i've never played a game where I was so completely drawn into playing the role of the character. RPG stands for Role Playing game, not tedious item and stat management. Are those things fun and fit with some games? Absolutely, but they're hardly the deciding factor in whether a game is an rpg or not
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Posted: Mar 13th 2010 6:45PM DevilSei said
I've been wondering that as well. I hate ME 1's inventory system in general. There's no "reduce all" option for omni-gel, so if I happened to go through a long streak of geth-genocide, I'd have to jam on "X" then "A" over and over, otherwise be stuck with all the various things I DON'T need now cluttering my inventory.
You want to know how many times I've played through ME 1 so far? 6 times almost... and trust me the inventory doesn't get any better when I'm maxed out in Savant, Colossus, and Spectre gear and Addon X's, and have reached the cap for money and omni-gel.
Thank F***ING god they removed it in ME2. Lets completely forget though, that instead of all that tedious scrolling, we have a clean, easy to understand interface that allows us to mix and match parts of armor, and color them instead of staring at the same armor for 20+ hrs because its your "best", cause honestly, I'm sick of the color red now thanks to ME1.
Maybe they'd love it if they returned to the flawed Paragon/Renegade system too, where it didn't matter how much of a d-bag you were, only how many points you poured into Charm/Intimidate when you leveled instead of your other skills.
If yall want tedium and massive amounts of item management, go play Disgaea 3 or Cross Edge, Bioware is, and never will, be a JRPG, dev.
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You want to know how many times I've played through ME 1 so far? 6 times almost... and trust me the inventory doesn't get any better when I'm maxed out in Savant, Colossus, and Spectre gear and Addon X's, and have reached the cap for money and omni-gel.
Thank F***ING god they removed it in ME2. Lets completely forget though, that instead of all that tedious scrolling, we have a clean, easy to understand interface that allows us to mix and match parts of armor, and color them instead of staring at the same armor for 20+ hrs because its your "best", cause honestly, I'm sick of the color red now thanks to ME1.
Maybe they'd love it if they returned to the flawed Paragon/Renegade system too, where it didn't matter how much of a d-bag you were, only how many points you poured into Charm/Intimidate when you leveled instead of your other skills.
If yall want tedium and massive amounts of item management, go play Disgaea 3 or Cross Edge, Bioware is, and never will, be a JRPG, dev.
Posted: Mar 13th 2010 7:41PM DarknessBear said
Ughhhhhhhh x's 10. I'm so tired of hearing that, "Oh it was SOO bad in ME1 thank god they removed it". So, should they have removed the combat system and walking around the Normandy? Those were both features that people complained about in the first game, but they kept them and guess what? REFINED them very much so. Why could they not refine the exploration and inventory system? It is like everyone that argues against it thinks that those that miss those features want them COPIED AND PASTED from the first game... NO we want them refined and evolved.
The exploration was poor at times and the Mako drove pretty terribly. But they started to get the exploration right in Bring Down the Sky but then they just totally destroy it. It is a bummer.
But the big thing about this game is that this game has created a subgenre and action/adventure rpg. So now you got TWO fans: The action shooter fan and then hardcore RPG fan. They dug themselves into this niche and they should appease both sides. No side is right, just preferences are different.
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The exploration was poor at times and the Mako drove pretty terribly. But they started to get the exploration right in Bring Down the Sky but then they just totally destroy it. It is a bummer.
But the big thing about this game is that this game has created a subgenre and action/adventure rpg. So now you got TWO fans: The action shooter fan and then hardcore RPG fan. They dug themselves into this niche and they should appease both sides. No side is right, just preferences are different.
Posted: Mar 13th 2010 8:46PM Vegeta has a ps3 said
"So, should they have removed the combat system and walking around the Normandy? Those were both features that people complained about in the first game, but they kept them and guess what? REFINED them very much so. Why could they not refine the exploration and inventory system? It is like everyone that argues against it thinks that those that miss those features want them COPIED AND PASTED from the first game... NO we want them refined and evolved. "
The difference between the Mako and lets say, walking around in the Normandy, is that while people didn't have a problem with the minor even though it may have been slightlly annoying, people "hated" the Mako to the point that many felt it brought down an otherwise amazing game. Could they have made it better, perhaps, but it's not like those things were essential to the Mass Effect gameplay. They don't make the game better in my eyes.
And since when was ME for "hardcore rpg enthusiasts?" ME has always been an action rpg. Final Fantasy is a game for hardcore rpg fan, ME really isn't.
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The difference between the Mako and lets say, walking around in the Normandy, is that while people didn't have a problem with the minor even though it may have been slightlly annoying, people "hated" the Mako to the point that many felt it brought down an otherwise amazing game. Could they have made it better, perhaps, but it's not like those things were essential to the Mass Effect gameplay. They don't make the game better in my eyes.
And since when was ME for "hardcore rpg enthusiasts?" ME has always been an action rpg. Final Fantasy is a game for hardcore rpg fan, ME really isn't.
Posted: Mar 15th 2010 1:02PM TheDarkWayne said
see, Xoonaka, that's the problem. RPG has come to mean leveling and stat management. It's not that less RPGs are being made in favor of action games, at least not in extremely different proportions than years ago. It's just RPGs are dropping the mathematical D&D gameplay in favor of fast paced action, but they're still keeping their epic stories and detailed character action. Like I said above, RPG stands for Role Playing Game, and Mass Effect 2 puts you into a character's role better than any amount of dice rolls and stat checks ever could
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Posted: Mar 13th 2010 4:46PM (Unverified) said
You would need ME & ME2 to take advantage of the continued Save Game feature, so I doubt it.
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Posted: Mar 13th 2010 4:47PM spin cycle said
Fix the Uncharted 1 combat (door opens, 3 people come in, kill them, door opens, 3 more, etc..)...
Fix the vestibules problem. Where every large room only leaves to small rooms which just have a door at the other end where it opens into a large room again. The most egregious example is Afterlife, where you have to go through a horizontal hallway to go from upstairs to downstairs and back. This is being done to load geometry, just get better at loading geometry.
Fix the loading in general, the elevator in the ship is still annoying. While you're at it, how about an intercom on the ship. Call up Miranda: "wanna talk?" "Nope, I still hate you" "okay, maybe after the next mission I guess. out."
Anyone think it's bizarre I can pick up my email from anywhere on my phone in 2008, but in the future I have to go to the bridge to get it? And that still doesn't get all of it, have to go to the comms room for some of it.
Finally, not being able to upgrade anything on the planet is bullcrap. No powers upgrade, no weapons upgrades. I buy a new helmet and can't put it on? Everything is either sent to the ship or only consists of plans that I have to go to the ship to use. Come on!
Finally, it'd be nicer if my cohorts on the mission with me wouldn't jump on up the cover we're supposed to be hiding behind and get themselves killed. I stopped even using medikits after a while, they'd just do it again if I brought them back.
Lastly, more Grunt please.
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Fix the vestibules problem. Where every large room only leaves to small rooms which just have a door at the other end where it opens into a large room again. The most egregious example is Afterlife, where you have to go through a horizontal hallway to go from upstairs to downstairs and back. This is being done to load geometry, just get better at loading geometry.
Fix the loading in general, the elevator in the ship is still annoying. While you're at it, how about an intercom on the ship. Call up Miranda: "wanna talk?" "Nope, I still hate you" "okay, maybe after the next mission I guess. out."
Anyone think it's bizarre I can pick up my email from anywhere on my phone in 2008, but in the future I have to go to the bridge to get it? And that still doesn't get all of it, have to go to the comms room for some of it.
Finally, not being able to upgrade anything on the planet is bullcrap. No powers upgrade, no weapons upgrades. I buy a new helmet and can't put it on? Everything is either sent to the ship or only consists of plans that I have to go to the ship to use. Come on!
Finally, it'd be nicer if my cohorts on the mission with me wouldn't jump on up the cover we're supposed to be hiding behind and get themselves killed. I stopped even using medikits after a while, they'd just do it again if I brought them back.
Lastly, more Grunt please.
Posted: Mar 13th 2010 5:16PM MGTrey said
I agree with this. Romance and personal dialogue was bottlenecked into only occuring on the ship, after missions. That was ass. I hope in the next installment, there is a more constant opportunity for character growth.
It would be awesome, for example, if there was a chance for your crewmates to die throughout the game, instead of just on the last mission.
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It would be awesome, for example, if there was a chance for your crewmates to die throughout the game, instead of just on the last mission.
Posted: Mar 13th 2010 6:04PM Chareth Cutestory said
I like Trey's idea.
Kind of like the circumstantial interaction options you're given in certain areas, depending on who's in your squad. I always enjoyed hearing what they had to say about our location, but it would be nice if there had been more purpose to it.
Maybe I want to take my imaginary lady out for a night on the space town is all I'm sayin'.
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Kind of like the circumstantial interaction options you're given in certain areas, depending on who's in your squad. I always enjoyed hearing what they had to say about our location, but it would be nice if there had been more purpose to it.
Maybe I want to take my imaginary lady out for a night on the space town is all I'm sayin'.
Posted: Mar 13th 2010 8:00PM spin cycle said
Don't pull that "I'm not sure what game you played" junk. We both played the same game.
My point isn't that there is no outdoors. My point is when you are indoors, it has crummy old engine problems. Why can't I go indoors and still not have vestibule problems?
I'd love to go directly room to room, instead it's out of one room into a featureless hallway and back into another room. It can be done, other games do it.
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My point isn't that there is no outdoors. My point is when you are indoors, it has crummy old engine problems. Why can't I go indoors and still not have vestibule problems?
I'd love to go directly room to room, instead it's out of one room into a featureless hallway and back into another room. It can be done, other games do it.
Posted: Mar 13th 2010 4:53PM Dr Perry Ulysses Cox said
Sony's 2011 E3 coup de grĂ¢ce should be ME3 exclusivity.
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Posted: Mar 13th 2010 4:54PM DokiDokiBawanga said
i want my inventory!!!! and tons of stuff to pickup! i love to compare stuff you know...i want a new Rifle every 30 minutes!!!
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Posted: Mar 13th 2010 5:30PM MGTrey said
@Brian: It didn't.
You're right, it was tedious. However, Bioware just axed it instead of improving upon it, which wouldn't have been that hard to do. Customization is a very good thing in games where weaponry is a focus, and ME2 had none. That's why people complained.
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You're right, it was tedious. However, Bioware just axed it instead of improving upon it, which wouldn't have been that hard to do. Customization is a very good thing in games where weaponry is a focus, and ME2 had none. That's why people complained.
Posted: Mar 13th 2010 8:14PM DarknessBear said
Yes! @Trey. Exactly. People keep saying, "I'm glad they got rid of it" but why couldn't they improve on it?
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Posted: Mar 13th 2010 4:54PM MasterWolf said
It will never be on PS3, the first two games were already on xbox and PC. It would not make sense to make the third for the PS3 too. But like they (bioware) have said before, the trilogy is only for xbox and pc, but there will be more Mass Effect games that do not deal with Sheppard.
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Posted: Mar 13th 2010 4:58PM Bubbameister33 said
I had fun but I don't think it was hyped. MW2 was hyped but not ME2. It pretty much delivered for me. It's just the middle of the story. Can't wait for the conclusion though.
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