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Posted: Mar 14th 2010 5:06PM Drakkor said

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i bet you you 100% of those 27% who achieve 50% did it without realizing it.
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Posted: Mar 14th 2010 5:38PM AnteSim said

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That 27% is for those who got 50% or more. The people who got 100% are in that group and I'm sure they knew what they were doing.
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Posted: Mar 14th 2010 5:41PM chdude3 said

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I bet you that you're wrong, but only because the wording in the slide/presentation isn't clear. What they're saying is that 27% of people get 50% OR MORE of the available achievements, and I bet that someone who got 100% in a game (other than something like King Kong) most assuredly did so knowingly.
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Posted: Mar 15th 2010 10:58AM Vidikron said

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@AnteSim & Viridium

You guys are wrong. If what you are saying is true, then how come 90-99% is 2% of users while 100% is 4% of users? By your calculation the 90-99% should also contain the 4% at 100%. And the slide doesn't say "or more".
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Posted: Mar 15th 2010 11:53AM Uphillbothways said

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@vidikron

No, the 27% includes everyone that got AT LEAST half of the achievements. The people that got between 50 and 59 percent only account for 8% of the gamers. I know what you're trying to say; you just misread it.

(8 +6 +4 +3 +2 +4 =27)
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Posted: Mar 15th 2010 1:29PM Vidikron said

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@ Drew

Ahh... I see now. I was thinking the 27% was like the other values on the chart, but it's actually a sum of the highlighted area.
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Posted: Mar 14th 2010 5:06PM Puertoricarious said

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"An average of only 4 percent of Xbox gamers actually managed to earn all of the achievements in any given game."

that's a pretty useless statistic, because it doesn't take into account the intent of players. i'm sure that the majority of players have no desire to fully complete a game. if you sampled from achievement websites, however, that number would skyrocket.
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Posted: Mar 14th 2010 5:10PM Killface was here said

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Duh
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Posted: Mar 14th 2010 5:11PM LockeDaemonfire said

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Actually, I think knowing the number of people who complete achievements on an achievement website would be the more useless statistic. We already know that people on achievement websites like achievements. We're interested in the percentage of all people who care enough to get them all.
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Posted: Mar 14th 2010 5:42PM Puertoricarious said

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@locke

good point, but if you're trying gain insight as to what motivates people to go for achievements, you'd have to look at both populations. the general non-achievement population would allow you to look at demotivators (aka why they don't bother to go for achievements), and the hardcore achievement group would provide insight into motivators (why they DO go for achievements).
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Posted: Mar 14th 2010 6:34PM mynk said

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they already know why hardcore gamers go for achievements, that was part of the original intent of having achievements to begin with.

the statistic they have is including all kinds of gamers though, core and casual.

though i think they should have had an analysis that eliminates outliers, like avatar and king kong, highlights which games most get 100%... have a statistic of which kinds of achievements are usually the one, two or three left out from the 90% (like graw's get top on leaderboard, which is obviously impossible)

also they shouldn't have counted when players have less than 10% of achievements for a game, like how i have the achievement for playing one song on guitar hero III with my friend, but i never played it again, so that one achievement stays for that whole game on my record. obviously, i did not intentionally try to unlock any achievement.
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Posted: Mar 14th 2010 5:12PM Dr Blight said

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Jeez, only 4 percent have ever maxed out a game? And 2 percent for AAA?
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Posted: Mar 14th 2010 5:30PM sonicspike41 said

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Hey, some of those achievements are really hard! It doesn't help when you're still a damn level 26 in Team Slayer either.
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Posted: Mar 14th 2010 5:43PM Dr Blight said

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Heh, Halo 3 is the only game I 1000/1000'd. Now I think i'm like 1675/1750 or something.
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Posted: Mar 14th 2010 5:59PM (Unverified) said

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Well i'm sure GTA4 is considered AAA, and those achievements are ridiculous.
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Posted: Mar 15th 2010 11:57AM Uphillbothways said

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Speaking of ridiculous achievements, did anyone else beat HL:EP2 by firing only one bullet?
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Posted: Mar 16th 2010 1:23PM (Unverified) said

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Yes sir, I got the acheivement for only firing one bullet (at the lock), but I think that is more a testament to how good the gravity gun is as I was totally willing just to fling random objects around the place. Now if it was just using the crowbar I would have passed.
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Posted: Mar 14th 2010 5:13PM (Unverified) said

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I'm way more interested in the idea of seeing which achievements are met and which are not. I'm more of a completionist, so getting all the achievements makes me feel like I've played the game to it's fullest. I could honestly care less how high my gamerscore gets.

Good example: I played both Burnout Revenge and Hitman Blood Money until my hands fell off, but I only earned half the achievements in both.
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Posted: Mar 14th 2010 5:15PM rhododragon said

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As drakkor said people who reach 50% do it without paying attention. In the article it said people who reach 80% are more likely to go for the last 20; i know i certainly get irritated to see an 80 just sitting there lonely without his buddy mr. platinum, but that might just be because I'm a trophy whore =D
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Posted: Mar 14th 2010 5:22PM Pure Black World Tendency said

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Well, I guess you're only a trophy whore if you do it to show off for others. I just like getting all trophies (for good games!) so i feel I got the most out of the game I paid for.
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Posted: Mar 14th 2010 5:16PM RKN said

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Well, it sucks when some achievements can only be achieved online and then the game's multiplayer community dies. : /
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Posted: Mar 14th 2010 5:32PM sonicspike41 said

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At least for Halo 3 I've been told that you can get a group of friends to all change their language settings then set the game to "Prefer language" and it will pair you and your friends up more often for things like Lone Wolves.

Haven't tried it enough yet to see if it really works, but that's at least one temporary solution if you can convince your friends to do the same.
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Posted: Mar 14th 2010 5:44PM Dr Blight said

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I think they blocked that in the 1.2 title update.
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Posted: Mar 15th 2010 12:26PM fohf said

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I HATE multiplayer achievements for the very reason you listed. Which also made me hate MP that was thrown in to a single player game just because they felt it needed to compete with all the other games.

I am a completionist, but I don't ever go for the online MP achievements so hopefully the companies do pay attention and see that a lot of people don't do them.
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Posted: Mar 14th 2010 5:16PM Pure Black World Tendency said

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They should minimize the number of online achievements/trophies. Kinda hard to get 10000 kills on a game only 4 people are still playing online.
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Posted: Mar 14th 2010 5:28PM Vexx said

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Armored Core I assume.
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Posted: Mar 14th 2010 5:44PM AutobotIronhide said

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Rogue Warrior probably.
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Posted: Mar 14th 2010 5:46PM AutobotIronhide said

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Really random question: what format are Joystiq avatars supposed to be? I tried .jpg but it looks like it isn't working.
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Posted: Mar 14th 2010 6:37PM Ryan P said

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@Big Daddy

I'd like to know that as well. I've been trying on and off for a couple weeks to change my avatar but it hasn't worked for me yet.
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Posted: Mar 14th 2010 7:41PM sonicspike41 said

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64x64 with either .png or .jpg should work. Obviously try to keep the filesize down a bit. Many websites limit it to 50kb, which really shouldn't be a problem at that width/height. (If using Photoshop always "save for web and devices").

Last time I uploaded one (a few weeks back) it appeared immediately, then vanished, then reappeared an hour or two later and stuck.
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Posted: Mar 14th 2010 9:05PM Pure Black World Tendency said

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The one I'm using now is 80x80, size 19KB, format: jpg. I found that repeatedly uploading the same image would keep it from changing back to previous images. Or maybe that was just chance lol.
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Posted: Mar 14th 2010 5:31PM BoBsS said

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If the game has single player with its main focus, while still having multiplayer; it should only have single player achievements.

Some games have really easy achievements, some you unlock naturally through completing the game. Assassin's Creed II and Mass Effect 2 come to mind first in regards to unlocking a ton of achievement through one play through.

I have over 900 from each by completing those games just once.

More developers should do this.
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Posted: Mar 14th 2010 5:35PM sonicspike41 said

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While I agree that they should be things you can unlock from within the story, I don't want to see more of the usual "Beat chapter 4 to unlock this achievement" type things. It makes them too easy and takes away some of the sense of accomplishment.

That's one good thing about the multiplayer-related achievements. In games like Halo 3 getting a triple kill with the sword in lone wolves really does feel like an achievement. Beating the first level on any difficulty setting however isn't quite as much of an achievement.
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Posted: Mar 14th 2010 5:41PM RadiantViper said

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@sonicspike41: I get where you're coming from but I hate it when games try to make every achievement some random challenge. Not all achievements have to be hard (contrary to the name). At the same time it's boring when they make most/all of the achievements for beating the game, levels, etc. A nice balance of both makes a good achievement list IMO.
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Posted: Mar 14th 2010 5:48PM sonicspike41 said

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Agreed. I like it more when they have achievements not for beating specific levels, but say for beating specific enemies (an optional boss for example), or even just finding creative ways to kill the enemy.

Using Halo as an example again, they could have an achievement for making it through the game without using any plasma weapons and call it give it a silly name about preferring human technology. They could also make an achievement for beating a certain type of enemy with a certain weapon type like they did in ODST in that one hive level.

Even easier achievements like finding a secret area would be better than just getting one for beating a level.
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Posted: Mar 14th 2010 7:58PM BoBsS said

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I agree with the both of you.

I wasn't implying that I only want easy "Finish Chapter 1" achievements. Those can be there, at lower value. I also want some achievements that will make me go "out of my way" to achieve them. Things I usually wouldn't attempt or go for if an achievement for it didn't exist.

Some of the achievements in both ME2 & ACII are somewhat difficulty and not easy. Especially for ME2, like incinerating 20 (or 25?) people. I played as a Sentinel so I didn't have incinerate, I had to use Morridon.
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Posted: Mar 14th 2010 5:35PM SurlyDuff said

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Since I've begun cutting back on the number of games I purchase, I have been getting 100% or close to 100% of the achievements in the games I do buy. Perhaps I feel compelled to "get the most" out of those games? I don't care about gamerscore per se, but it feels pretty good to get all of the achievements in a game. But if there is a lot of grinding or many multiple playthroughs involved, I am almost assuredly NOT going to get those achievements. Earth Defense Force 2017, I'm looking at you.
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Posted: Mar 14th 2010 5:44PM Puertoricarious said

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that's how i got into it. i'm unemployed and i have to stretch my gaming dollar until i find another job, and achievements are a great way to do that.
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Posted: Mar 14th 2010 5:35PM Mr Khan said

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Clarify, please. Does this mean that only 4% of 360 users have achieved full achievements on any game at all?

That does sound a little low. You would think the average 360 owner would be at least somewhat more passionate about at least 1 game that they own. Although i suppose some of the more popular 360 games are riddled with those often-bogus online multiplayer achievements.
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Posted: Mar 14th 2010 5:37PM wormania said

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If you pick a random game from a random user there's a 4% chance of it being completed. It's perfectly clear in the text.
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Posted: Mar 14th 2010 7:04PM Swindle said

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i have over 20000 point total but the only games i have done completely are a few arcade games and cod4. cod4's are just easy though. games like soul calibur with 200 parrys and banjo and kazooie with all its online one make it so boring to max them out. i could do mw2's achievements but its just so boring.
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Posted: Mar 14th 2010 7:05PM jorojoserojas said

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I'm VERY passionate about many I games I play, and I've yet to get 1000 points / platinum trophy in any of my games.
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Posted: Mar 14th 2010 5:47PM Puertoricarious said

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so much pointless hate.

judge not, lest ye be asshat that's no fun to be around.
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Posted: Mar 14th 2010 5:59PM Mazrael said

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Looking at my true achievements.. I have 81% (84% if you ignore DLC), got all achievements for 44 retail games (28 retail & 16 XBLA).. It's mostly multiplayer achievements i don't have, I just can't be bothered with them, even some 'play your first'.. and I haven't even played King Kong or Avatar
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Posted: Mar 14th 2010 6:07PM WAldenIV said

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Developers should stop awarding achievements for simply level progression in games. Make them more creative and unique. I'd rather earn an achievement for collecting hidden items, performing certain moves, etc, rather than for simply beating level 2.
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Posted: Mar 14th 2010 6:15PM CaptainProtonX said

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Well, this right up my aisle. My pattern of gaming is focused.

I always aim to complete the tasks to get a completed sensation or to stave my hunger for another game.

Case in point, Mass Effect. Do I really want to beat the game three times? Not really. But, I don't want to get part 2 yet (waiting for a magic price point). So, I'm focused on earning those achievements as a stand-by assignment. 70% there.

I truly hate online achievements though. Make them accidental if possible. I don't like parties doing stupid things to ruin the game experience for a mere 10G.
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Posted: Mar 14th 2010 6:22PM Hank Hill said

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Was you molested by an achievement whore when you were a child or something?
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Posted: Mar 14th 2010 6:23PM Dr Perry Ulysses Cox said

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This is really interesting. I never thought about using achievements that way but it makes a lot of sense. I mean, I consider myself a pretty hardcore gamer but I think that the only game that I've ever unlocked all of the achievements in was Braid.
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Posted: Mar 14th 2010 6:31PM rokubungi said

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so this means what?
they need to make an average playthrough unlock 50% and make that last achievement even harder?

or just list your achivements by percentile like steam does(I actually like that about steam achievements)
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Posted: Mar 14th 2010 6:35PM Ryan P said

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I wonder how similar the numbers are for PSN trophies. I'm the only one on my friends list who has any platinum trophies, and it took me a long time to get those. Most of the hard trophies I got were genuinely difficult tasks (and frustrating like nobody's business) but there were some lame online ones I had to get.
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