McGinnis talked about the different concepts the team had tried -- they first attempted to do a very clean, serene respectful version of the menus, but then decided to go much more colorful. They hired a few artists to build the menus up into actual 3D spaces (after accidentally telling Apple Corps that yes, the menus would all be animated), and McGinnis even showed off the 3D model that the camera zooms around in to guide the player into the game. You can see all of the art in the gallery below, from the various pieces of flair to the menu designs and concept work.
Posted on Dec 20th 2013 2:00PM
Posted on Dec 20th 2013 12:30PM
Posted on Dec 19th 2013 12:00PM