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Reader Comments (14)

Posted: Mar 15th 2010 9:31AM MGTrey said

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I Bioware and Bungie co-op made game would be a gamer's paradise.

I can only dream of that greatness.
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Posted: Mar 15th 2010 9:41AM agenturie said

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I think that a New Marathon game dev'd by both Bungie and BioWare would be awesome!
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Posted: Mar 15th 2010 1:44PM Baron Milton Von Crompton said

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@AGENT URiE

Hell yeah!! It'd be one RPG to look out for, that's for sure!
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Posted: Mar 15th 2010 5:11PM Acosta02 said

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That's what you'd think about Bungie and Rockstar, too. But then you'd be wrong.
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Posted: Mar 15th 2010 10:06AM Cap Morgan said

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There was so much awesome in that room I'm surprised the world didn't implode.
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Posted: Mar 15th 2010 10:25AM (Unverified) said

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Bungie + BioWare = sechs for gamers worldwide
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Posted: Mar 15th 2010 11:46AM (Unverified) said

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is that a Bungie Aerospace logo on the vest of one Joseph Staten?!?!?!?
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Posted: Mar 15th 2010 11:53AM (Unverified) said

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Yeah, I just noticed that as well. Wonder when we'll hear more about that.
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Posted: Mar 15th 2010 1:58PM Baron Milton Von Crompton said

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Bioware, listening to fans!?

Then how in the hell did they come up with the idea of 'planet scanning' for Mass Effect 2. When the original's concept was way better, but average in its own terms. It at least gave a sense of exploration. Albeit, without any real purpose for the resources to be utilized.

So how did they turn something quite average, into something so painfully tedious, to brain numbingly cancerous for the sequel?

The planet scanning... is so much worse than the Mako driving, at least with the Mako it gave the player a sense of 'space exploration' in an uncharted system.
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Posted: Mar 15th 2010 4:05PM Tephlon said

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I actually very much have to agree with this.
Don't get me wrong... I enjoyed Mass Effect 2 very much; but it simply didn't have the feeling of exploration that ME1 did.

I think that would be my biggest complaint when comparing the two. Mass Effect (I thought) did a tremendously good job of making me feel like I was EXPLORING something. Exploring the gigantic Citadel. Exploring world after world with the hopes of stumbling across another item or mission.... Mass Effect 2 didn't do that at all.
With that being said... I felt like ME2 DID do a good job of making me care about my squad more. I cared more about where they'd been, and who I was going to pickup next and how I was going to help them... but it didn't have the same sense of... wonder. Of "ooohh, that's cool, what's next?! Who are you? What kind of alien are you?!"

Of course I think this is one of the inherent problems with the second installment in a universe/trilogy... the universe and the concept of the game isn't new any more. It isn't "shiny" like it is the first time around. Once you stop them from starting around the room like a newborn child... you have to slap them on the face and give them focus.
In this aspect, I think, ME2 delivered handily.

However, I think it very much meant that it wasn't for the gamer who hadn't played the first game. ME2 is going to feel like it's moving too fast if you didn't get to first acclimate to the universe with the 1st game.

Wow... do I ever stop talking?



Ever?
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Posted: Mar 15th 2010 5:37PM DarknessBear said

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Yea I scoffed at the statement, "We listened to the fans for ME2". I'll have to say BS to that, it is totally obvious that they listened to the Mainstream reviews and the problems the casual audience had with the title. It makes me uncomfortable that my GF loved the second one more than I did, because it was more tailored to her game style. And she BARELY plays games.

They designed Mass Effect 2 for my GF not for me.
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Posted: Mar 20th 2010 11:58AM Misfit Toy said

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Yes. The exploration element was SEVERELY lacking in the ME2. Its almost as if they said, "well instead of fixing the Mako, lets delete it. Instead of fixing the menu system, lets delete it." They made the game too narrow in this way. I liked the slower pace and exploration. I expected some pace pickup, yes. But it was all a little excessive with the 'I'm in point A...now I warp to point B' stuff.
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Posted: Mar 15th 2010 6:14PM Tephlon said

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Yeah, that's what I hate most about gaming "going big" and becoming "cool"-- once your beloved hobby goes mainstream the suits at the top demand nothing but broader and broader appeal for bigger and bigger revenues.

It makes me sad because I don't think we'll ever see some of our old favorites again. I would love to play a modernized Rainbow 6 that followed the pattern of the original- teams and go codes and infiltration planning on maps, etc. Or games like Lost Vikings that could have some interesting co-op modes- and other puzzle platformers... or games like lemmings. Or Kyrandia/Kings Quest. They just aren't made anymore because of the 'so-called' lack of demand.

It makes me cry.
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Posted: Mar 20th 2010 11:53AM Misfit Toy said

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I would so buy that game.
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